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Solcrab #3006: Solcrab
Pokémon
#3008: Garagonarm Garagonarm
File:3007MS.gif
Gordrarm
Gorilla Arm Pokémon
#3007
Type
Dragon Fighting
Unknown
Abilities
Simple or Intimidate
Hidden Abilities
Weak Armor
Gender ratio
75% / 25%
Catch rate
135 (17.6%)
Breeding
Egg groups
Field and Dragon
Hatch time
7905 steps
Height
5'2" 1.6 m
0'0" 0 m
Weight
306.4 lbs. 139.0 kg
0 lbs. 0 kg
Base experience yield
170
Leveling rate
Medium Fast
EV yield
Total: 2
0
HP
2
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Pokédex color
Red
Base friendship
70

Gordrarm is a Dragon/Fighting dual type Pokemon. It evolves into Garagonarm starting at level 39.

Pokédex entry

Pokédex entry
Its arms are long, it has no style it has no grace, it has a funny face. GAMERS UPRISING

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon Dragon Fang
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon Safari Zone 3 (Land),
Fossil
Rare Safari Zone 2 (Land),
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 68
128 - 175 246 - 340
Attack: 85
81 - 150 157 - 295
Defense: 90
85 - 156 166 - 306
Sp.Atk: 60
58 - 123 112 - 240
Sp.Def: 60
58 - 123 112 - 240
Speed: 55
54 - 117 103 - 229
Total: 418   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire ½×
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam ½×
Magma ½×
Wind ½×
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire ½×
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam ½×
Magma ½×
Wind ½×
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire ½×
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam ½×
Magma ½×
Wind ½×
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire ½×
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam ½×
Magma ½×
Wind ½×
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire ½×
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam ½×
Magma ½×
Wind ½×
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire ½×
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam ½×
Magma ½×
Wind ½×
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Growl Sound Status 0 100% 40
1 Tackle Normal Physical 50 100% 35
1 Leer Normal Status 0 100% 30
6 Karate Chop Fighting Physical 50 100% 25
9 Focus Energy Normal Status 0 0% 30
11 Uprising Dragon Physical 1 100% 10
16 Uproar Normal Special 90 100% 10
20 Clumsy Swing Fighting Physical 70 90% 10
23 Mega Punch Normal Physical 80 85% 20
25 Scary Face Fear Status 0 100% 10
27 Mini Hammer Fighting Physical 80 90% 10
30 Open Strike Dark Physical 80 100% 10
35 Uprising Dragon Physical 1 100% 10
39 Hammer Arm Fighting Physical 100 90% 10
44 Lazy Break Normal Status 0 0% 10
49 Superpower Fighting Physical 120 100% 5
53 Lumber Wood Physical 105 90% 5
67 Close Combat Fighting Physical 120 100% 5
70 Magma Hammer Magma Physical 100 90% 10
  • Bold indicates a move that gets STAB when used by Gordrarm
  • Italic indicates a move that gets STAB only when used by an evolution of Gordrarm
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Hidden Force Normal Physical 1 100% 15
Primal Noise Sound Special 75 95% 10
Crush Claw Normal Physical 75 95% 10
Ice Hammer Ice Physical 100 95% 10
Meteor Hammer Cosmic Physical 100 95% 10
Zombie Hammer Zombie Physical 100 95% 10
Stone Hammer Rock Physical 100 90% 10
  • Bold indicates a move that gets STAB when used by Gordrarm
  • Italic indicates a move that gets STAB only when used by an evolution of Gordrarm
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Gordrarm

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Facade Normal Physical 70 100% 20
Cut Normal Physical 55 100% 20
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
Bulldoze Ground Physical 60 100% 20
Attract Heart Status 0 100% 15
Razor Wind Wind Special 80 100% 10
Fling Dark Physical 1 100% 10
Hyper Beam Normal Special 150 90% 5
Uproar Normal Special 90 100% 10
Hyper Voice Normal Special 90 100% 10
Wake-Up Slap Fighting Physical 60 100% 10
Superpower Fighting Physical 120 100% 5
Double Team Normal Status 0 0% 15
Knock Off Dark Physical 65 100% 20
Retaliate Normal Physical 75 100% 5
Draco Meteor Dragon Special 140 90% 5
Helping Hand Normal Status 0 0% 20
Snarl Dark Special 60 95% 15
Endeavor Normal Physical 1 100% 5
Protect Normal Status 0 0% 10
Mimic Normal Status 0 0% 10
Covet Normal Physical 60 100% 40
Echoed Voice Sound Special 40 100% 15
Brick Break Fighting Physical 75 100% 15
Rock Tomb Rock Physical 50 90% 10
Dragon Pulse Dragon Special 90 100% 10
Rain Dance Water Status 0 0% 5
Roar Sound Status 0 100% 20
Sandstorm Rock Status 0 0% 10
Focus Punch Fighting Physical 150 100% 20
Frustration Normal Physical 1 100% 20
Stomping Tantrum Ground Physical 75 100% 10
Brutal Swing Dark Physical 60 100% 25
Taunt Dark Status 0 100% 20
Hidden Power Normal Special 1 100% 15
Strength Normal Physical 80 100% 20
Mud-Slap Ground Special 20 100% 10
Breaking Swipe Dragon Physical 60 100% 10
Dual Chop Dragon Physical 40 90% 15
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Giga Impact Normal Physical 150 90% 5
Last Resort Normal Physical 140 100% 5
Substitute Normal Status 0 0% 10
Swagger Normal Status 0 90% 15
Payback Dark Physical 50 100% 10
Toxic Poison Status 0 90% 10
Sunny Day Fire Status 0 0% 5
Sleep Talk Normal Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Gordrarm
  • Italic indicates a move that gets STAB only when used by an evolution of Gordrarm
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny




Trivia[]

Origin[]

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