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Dewgong #087: Dewgong
Pokémon
#089: Muk Muk
088MS
Grimer
Sludge Pokémon
#088
088
Type
Poison
Unknown
Abilities
Stench or Sticky Hold
Hidden Abilities
Poison Touch
Gender ratio
50% / 50%
Catch rate
190 (24.8%)
Breeding
Egg group
Amorphous
Hatch time
5355 steps
Height
2'11" 0.9 m
0'0" 0 m
Weight
66.1 lbs. 30.0 kg
0 lbs. 0 kg
Base experience yield
65
Leveling rate
Medium Fast
EV yield
Total: 1
1
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Purple
Base friendship
70

Grimer is a Poison-type Pokemon. It evolves from Grimey starting at level 19. It evolves into Muk starting at level 38.

Pokédex entry

Pokédex entry
ERROR.... BZZT... ERROR... FATAL EXCEPTION ERROR, CODE GRIMER... WHAT... IS A... GRIMER...

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon Nugget
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common Pokemon Mansion 3F (Cave), Pokemon Mansion 2F (Cave), Pokemon Mansion 1F (Cave), Store House (Cave),
Uncommon Pokemon Mansion BF (Cave),
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 80
140 - 187 270 - 364
Attack: 80
76 - 145 148 - 284
Defense: 50
49 - 112 94 - 218
Sp.Atk: 40
40 - 101 76 - 196
Sp.Def: 50
49 - 112 94 - 218
Speed: 25
27 - 84 49 - 163
Total: 325   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting ½×
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood
Steam
Magma
Wind
Paper
Rubber ½×
Fear
Tech
Magic
Light
Cosmic
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Doubly resistant to:
Normal
Fighting ½×
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood
Steam
Magma
Wind
Paper
Rubber ½×
Fear
Tech
Magic
Light
Cosmic
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Resistant to:
Normal
Fighting ½×
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood
Steam
Magma
Wind
Paper
Rubber ½×
Fear
Tech
Magic
Light
Cosmic
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Damaged normally by:
Normal
Fighting ½×
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood
Steam
Magma
Wind
Paper
Rubber ½×
Fear
Tech
Magic
Light
Cosmic
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Weak to:
Normal
Fighting ½×
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood
Steam
Magma
Wind
Paper
Rubber ½×
Fear
Tech
Magic
Light
Cosmic
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Doubly weak to:
Normal
Fighting ½×
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood
Steam
Magma
Wind
Paper
Rubber ½×
Fear
Tech
Magic
Light
Cosmic
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Poison Gas Poison Status 0 80% 40
1 Pound Normal Physical 40 100% 35
1 Harden Normal Status 0 0% 30
4 Mud-Slap Ground Special 20 100% 10
7 Disable Normal Status 0 100% 20
10 Sludge Poison Special 65 100% 20
13 Mud Bomb Ground Special 65 90% 15
18 Minimize Normal Status 0 0% 20
26 Sludge Bomb Poison Special 90 100% 10
29 Waste Spray Nuclear Special 60 100% 15
32 Screech Sound Status 0 90% 40
37 Sludge Wave Poison Special 95 100% 10
40 Acid Armor Poison Status 0 0% 40
43 Gunk Shot Poison Physical 120 70% 5
48 Memento Dark Status 0 100% 10
52 Acid Bath Poison Status 0 0% 5
  • Bold indicates a move that gets STAB when used by Grimer
  • Italic indicates a move that gets STAB only when used by an evolution of Grimer
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Moonblast Fairy Special 95 100% 15
Hallucinogen Poison Status 0 85% 10
Lunar Wave Cosmic Special 110 85% 5
Acid Spray Poison Special 40 100% 20
Curse Ghost Status 0 0% 10
Haze Ice Status 0 0% 30
Imprison Psychic Status 0 0% 10
Lick Ghost Physical 20 100% 30
Mean Look Fear Status 0 0% 15
Scary Face Fear Status 0 100% 10
Shadow Punch Ghost Physical 65 0% 20
Shadow Sneak Ghost Physical 40 100% 30
Spit Up Normal Special 1 100% 10
Stockpile Normal Status 0 0% 20
Swallow Food Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Grimer
  • Italic indicates a move that gets STAB only when used by an evolution of Grimer
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Grimer

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Poison Jab Poison Physical 80 100% 20
Facade Normal Physical 70 100% 20
Fire Punch Fire Physical 75 100% 15
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
Attract Heart Status 0 100% 15
Explosion Normal Physical 250 100% 5
Rock Slide Rock Physical 75 90% 10
Fling Dark Physical 1 100% 10
Wake-Up Slap Fighting Physical 60 100% 10
Double Team Normal Status 0 0% 15
Fester Zombie Physical 70 95% 10
Dig Ground Physical 100 100% 10
Ice Punch Ice Physical 75 100% 15
Sludge Wave Poison Special 95 100% 10
Incinerate Fire Special 60 100% 15
Thief Dark Physical 50 100% 10
Secret Power Normal Physical 70 100% 20
Power-Up Punch Fighting Physical 40 100% 20
Protect Normal Status 0 0% 10
Rock Tomb Rock Physical 50 90% 10
Rubber Ray Rubber Special 120 90% 5
Rain Dance Water Status 0 0% 5
Frustration Normal Physical 1 100% 20
Infestation Bug Special 25 100% 20
ThunderPunch Electric Physical 75 100% 15
Fire Blast Fire Special 120 85% 5
Thunder Electric Special 120 70% 10
Brutal Swing Dark Physical 60 100% 25
Torment Dark Status 0 100% 15
Taunt Dark Status 0 100% 20
Hidden Power Normal Special 1 100% 15
Strength Normal Physical 80 100% 20
Acid Rain Poison Status 0 0% 5
Vacuum Cut Qmarks Special 1 100% 7
Mud-Slap Ground Special 20 100% 10
Gunk Shot Poison Physical 120 70% 5
Shock Wave Electric Special 60 0% 20
Sludge Bomb Poison Special 90 100% 10
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Substitute Normal Status 0 0% 10
Nuclear Pulse Nuclear Special 80 100% 15
Swagger Normal Status 0 90% 15
Pain Split Normal Status 0 0% 20
Shadow Ball Ghost Special 80 100% 15
Venoshock Poison Special 65 100% 10
Payback Dark Physical 50 100% 10
Toxic Poison Status 0 90% 10
Sunny Day Fire Status 0 0% 5
Giga Drain Grass Special 80 100% 10
Thunderbolt Electric Special 95 100% 15
Sleep Talk Normal Status 0 0% 10
Flamethrower Fire Special 95 100% 15
  • Bold indicates a move that gets STAB when used by Grimer
  • Italic indicates a move that gets STAB only when used by an evolution of Grimer
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 088 088b GenderM 088s 088sb




Trivia[]

Origin[]