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This page was last updated to the Final Version.

Spoink #325: Spoink
Pokémon
#327: Spinda Spinda
Grumpig
Manipulate Pokémon
#326
Type
Psychic
Unknown
Abilities
Thick Fat or Own Tempo
Hidden Abilities
Magic Bounce
Gender ratio
50% / 50%
Catch rate
60 (7.8%)
Breeding
Egg group
Field
Hatch time
5355 steps
Height
2'11" 0.9 m
0'0" 0 m
Weight
157.6 lbs. 71.5 kg
0 lbs. 0 kg
Base experience yield
165
Leveling rate
Fast
EV yield
Total: 2
0
HP
0
Atk
0
Def
0
Sp.Atk
2
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Pokédex color
Purple
Base friendship
70

Grumpig is a Psychic-type Pokemon. It evolves from Spoink starting at level 32.

Pokédex entry

Pokédex entry
It stores power in the black pearls on its forehead. When it uses psychic power, it performs an odd dance step. Its style of dancing became hugely popular overseas.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon Tanga Berry
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 80
140 - 187 270 - 364
Attack: 90
85 - 156 166 - 306
Defense: 65
63 - 128 121 - 251
Sp.Atk: 90
85 - 156 166 - 306
Sp.Def: 110
103 - 178 202 - 350
Speed: 80
76 - 145 148 - 284
Total: 515   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy ½×
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart ½×
Shadow
Ogre ½×
Void
Qmarks
Wack
Bone ½×
None
Doubly resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy ½×
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart ½×
Shadow
Ogre ½×
Void
Qmarks
Wack
Bone ½×
None
Resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy ½×
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart ½×
Shadow
Ogre ½×
Void
Qmarks
Wack
Bone ½×
None
Damaged normally by:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy ½×
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart ½×
Shadow
Ogre ½×
Void
Qmarks
Wack
Bone ½×
None
Weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy ½×
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart ½×
Shadow
Ogre ½×
Void
Qmarks
Wack
Bone ½×
None
Doubly weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy ½×
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart ½×
Shadow
Ogre ½×
Void
Qmarks
Wack
Bone ½×
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Soul Barrier Ghost Status 0 0% 10
1 Telepathy Psychic Special 60 100% 15
1 Nasty Plot Dark Status 0 0% 20
1 DynamicPunch Fighting Physical 100 50% 5
1 Stored Power Psychic Special 1 100% 10
1 Splash Normal Status 0 0% 40
1 Psywave Psychic Special 1 90% 15
1 Odor Sleuth Normal Status 0 0% 40
1 Psybeam Psychic Special 65 100% 20
7 Psywave Psychic Special 1 90% 15
10 Odor Sleuth Normal Status 0 0% 40
14 Psybeam Psychic Special 65 100% 20
15 Psych Up Normal Status 0 0% 10
17 Discombubbles Psychic Status 0 0% 10
18 Confuse Ray Ghost Status 0 100% 10
21 Magic Coat Magic Status 0 0% 15
23 Glomp Fairy Physical 60 100% 20
26 Zen Headbutt Psychic Physical 80 95% 15
29 Rest Psychic Status 0 0% 10
29 Snore Normal Special 60 100% 15
31 Bounce Flying Physical 85 90% 10
32 Power Gem Rock Special 80 100% 20
34 Payback Dark Physical 50 100% 10
37 Psyshock Psychic Special 80 100% 10
40 Psychic Psychic Special 90 100% 10
44 Body Boost Fighting Status 0 0% 20
44 Mind Boost Psychic Status 0 0% 20
46 Thrash Normal Physical 120 100% 10
50 Mania Psychic Physical 120 100% 15
54 DynamicPunch Fighting Physical 100 50% 5
57 Leap of Faith Psychic Physical 100 85% 10
63 Lazy Day Normal Status 0 85% 10
78 Brace Normal Status 0 0% 10
90 Daydream Psychic Status 0 0% 20
  • Bold indicates a move that gets STAB when used by Grumpig
  • Italic indicates a move that gets STAB only when used by an evolution of Grumpig
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Facade Normal Physical 70 100% 20
Fire Punch Fire Physical 75 100% 15
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
Bulldoze Ground Physical 60 100% 20
Role Play Psychic Status 0 0% 10
Attract Heart Status 0 100% 15
Balm Scour Magic Physical 70 100% 10
Thunder Wave Electric Status 0 100% 20
Reflect Psychic Status 0 0% 20
Fling Dark Physical 1 100% 10
Trick Room Time Status 0 0% 5
Hyper Beam Normal Special 150 90% 5
Heal Bell Normal Status 0 0% 5
Trick Magic Status 0 100% 10
Focus Blast Fighting Special 120 70% 5
Flash Light Status 0 100% 20
Psychic Psychic Special 90 100% 10
Power Gem Rock Special 80 100% 20
Wake-Up Slap Fighting Physical 60 100% 10
Energy Ball Grass Special 80 100% 10
Double Team Normal Status 0 0% 15
Skill Swap Psychic Status 0 0% 10
Recycle Normal Status 0 0% 40
Ice Punch Ice Physical 75 100% 15
Psyshock Psychic Special 80 100% 10
Ethereal Ray Divine Special 70 90% 10
Bounce Flying Physical 85 90% 10
Icy Wind Ice Special 55 95% 15
Thief Dark Physical 50 100% 10
Secret Power Normal Physical 70 100% 20
Power-Up Punch Fighting Physical 40 100% 20
Meteor Rain Cosmic Special 90 90% 10
Break Up Heart Physical 70 100% 10
Protect Normal Status 0 0% 10
Covet Normal Physical 60 100% 40
Light Screen Light Status 0 0% 30
Brick Break Fighting Physical 75 100% 15
Psych Up Normal Status 0 0% 10
Rain Dance Water Status 0 0% 5
Focus Punch Fighting Physical 150 100% 20
Frustration Normal Physical 1 100% 20
Zen Headbutt Psychic Physical 80 95% 15
ThunderPunch Electric Physical 75 100% 15
Torment Dark Status 0 100% 15
Taunt Dark Status 0 100% 20
Hidden Power Normal Special 1 100% 15
Vacuum Cut Qmarks Special 1 100% 7
Calm Mind Psychic Status 0 0% 20
Mud-Slap Ground Special 20 100% 10
Psychic Terrain Psychic Status 0 0% 10
Shock Wave Electric Special 60 0% 20
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Giga Impact Normal Physical 150 90% 5
Substitute Normal Status 0 0% 10
Charge Beam Electric Special 60 90% 10
Magic Coat Magic Status 0 0% 15
Swagger Normal Status 0 90% 15
Signal Beam Bug Special 75 100% 15
Shadow Ball Ghost Special 80 100% 15
Iron Tail Steel Physical 100 80% 15
Drain Punch Fighting Physical 75 100% 10
Payback Dark Physical 50 100% 10
Grass Knot Grass Special 1 100% 20
Telekinesis Psychic Status 0 0% 15
Toxic Poison Status 0 90% 10
Sunny Day Fire Status 0 0% 5
Dream Eater Psychic Special 100 100% 15
Steam Ball Steam Special 80 100% 15
Thunderbolt Electric Special 95 100% 15
Snatch Dark Status 0 0% 10
Sleep Talk Normal Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Grumpig
  • Italic indicates a move that gets STAB only when used by an evolution of Grumpig
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny




Trivia[]

Origin[]

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