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Mime Jr. #439: Mime Jr.
Pokémon
#441: Chatot Chatot
440MS
Happiny
Playhouse Pokémon
#440
440
Type
Normal
Unknown
Abilities
Natural Cure or Serene Grace
Hidden Abilities
Friend Guard
Gender ratio
100% female
Catch rate
130 (17%)
Breeding
Egg group
Undiscovered
Hatch time
10455 steps
Height
1'11" 0.6 m
0'0" 0 m
Weight
53.8 lbs. 24.4 kg
0 lbs. 0 kg
Base experience yield
110
Leveling rate
Fast
EV yield
Total: 1
1
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Pink
Base friendship
140

Happiny is a Normal-type Pokemon. It evolves into Chansey during the day, while holding a(n) Oval Stone. It evolves into Wackian Chansey when leveled up in area number 181. It evolves into Wackian Chansey when leveled up in area number 182. It evolves into Wackian Chansey when leveled up in area number 183. It evolves into Kaiju Happiny while exposed to a(n) Kaiju Stone.

Pokédex entry

Pokédex entry
It loves round white things. It carries an egg-shaped rock in imitation of Chansey.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common Oval Stone
Uncommon Lucky Egg
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common The Dungeon (Cave),
Uncommon
Fossil
Rare Liberty Island (Land),
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 100
160 - 207 310 - 404
Attack: 5
9 - 62 13 - 119
Defense: 5
9 - 62 13 - 119
Sp.Atk: 15
18 - 73 31 - 141
Sp.Def: 65
63 - 128 121 - 251
Speed: 30
31 - 90 58 - 174
Total: 220   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Pound Normal Physical 40 100% 35
1 Charm Fairy Status 0 100% 20
5 Copycat Normal Status 0 0% 20
9 Refresh Normal Status 0 0% 20
12 Sweet Kiss Normal Status 0 80% 10
16 Wish Normal Status 0 0% 10
20 Tag Fairy Physical 20 100% 20
  • Bold indicates a move that gets STAB when used by Happiny
  • Italic indicates a move that gets STAB only when used by an evolution of Happiny
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Censored by Fandom Heart Physical 80 90% 5
Aromatherapy Grass Status 0 0% 5
Counter Fighting Physical 1 100% 20
Endure Normal Status 0 0% 10
Gravity Cosmic Status 0 0% 5
Heal Bell Normal Status 0 0% 5
Helping Hand Normal Status 0 0% 20
Last Resort Normal Physical 140 100% 5
Metronome Normal Status 0 0% 20
Mud Bomb Ground Special 65 90% 15
Natural Gift Normal Physical 1 100% 15
Present Normal Physical 1 90% 15
  • Bold indicates a move that gets STAB when used by Happiny
  • Italic indicates a move that gets STAB only when used by an evolution of Happiny
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Happiny

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Facade Normal Physical 70 100% 20
Hail Ice Status 0 0% 10
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
SolarBeam Grass Special 140 100% 10
Attract Heart Status 0 100% 15
Thunder Wave Electric Status 0 100% 20
Fling Dark Physical 1 100% 10
Heal Bell Normal Status 0 0% 5
Uproar Normal Special 90 100% 10
Hyper Voice Normal Special 90 100% 10
Flash Light Status 0 100% 20
Psychic Psychic Special 90 100% 10
Double Team Normal Status 0 0% 15
Extinguish Water Special 70 100% 10
Recycle Normal Status 0 0% 40
Incinerate Fire Special 60 100% 15
Icy Wind Ice Special 55 95% 15
Helping Hand Normal Status 0 0% 20
Secret Power Normal Physical 70 100% 20
Endeavor Normal Physical 1 100% 5
Protect Normal Status 0 0% 10
Covet Normal Physical 60 100% 40
Light Screen Light Status 0 0% 30
Echoed Voice Sound Special 40 100% 15
Psych Up Normal Status 0 0% 10
Rain Dance Water Status 0 0% 5
Frustration Normal Physical 1 100% 20
Zen Headbutt Psychic Physical 80 95% 15
Safeguard Normal Status 0 0% 25
Fire Blast Fire Special 120 85% 5
Hidden Power Normal Special 1 100% 15
Vacuum Cut Qmarks Special 1 100% 7
Mud-Slap Ground Special 20 100% 10
Shock Wave Electric Special 60 0% 20
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Last Resort Normal Physical 140 100% 5
Substitute Normal Status 0 0% 10
Water Pulse Water Special 60 100% 20
Swagger Normal Status 0 90% 15
Shadow Ball Ghost Special 80 100% 15
Gravity Cosmic Status 0 0% 5
Drain Punch Fighting Physical 75 100% 10
Grass Knot Grass Special 1 100% 20
Toxic Poison Status 0 90% 10
Sunny Day Fire Status 0 0% 5
Work Up Normal Status 0 0% 30
Dream Eater Psychic Special 100 100% 15
Sleep Talk Normal Status 0 0% 10
Flamethrower Fire Special 95 100% 15
  • Bold indicates a move that gets STAB when used by Happiny
  • Italic indicates a move that gets STAB only when used by an evolution of Happiny
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 440 440b GenderM 440s 440sb




Trivia[]

Origin[]

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