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This page was last updated to the Final Version.

Gastly #092: Gastly
Pokémon
#094: Gengar Gengar
Haunter
Gas Pokémon
#093
Type
Ghost Poison
Unknown
Ability
Levitate
Hidden Abilities
Cursed Body
Gender ratio
50% / 50%
Catch rate
95 (12.4%)
Breeding
Egg group
Amorphous
Hatch time
5355 steps
Height
5'2" 1.6 m
0'0" 0 m
Weight
0.2 lbs. 0.1 kg
0 lbs. 0 kg
Base experience yield
142
Leveling rate
Medium Slow
EV yield
Total: 2
0
HP
0
Atk
0
Def
2
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Pokédex color
Purple
Base friendship
70

Haunter is a Ghost/Poison dual type Pokemon. It evolves from Gastly starting at level 25. It evolves into Gengar starting at level 45. It evolves into Go Gengar during the day, while holding a(n) Rare Candy. It evolves into Frozone while exposed to a(n) Ice Stone. It evolves into Hellraiser at night, if holding a(n) Mist Stone. It evolves into Gengar when traded.

Pokédex entry

Pokédex entry
If a Haunter beckons you while it is floating in darkness, don't approach it. This Pokémon will try to lick you with its tongue and steal your life away.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare Gengarite
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common Gold Tower F3 (Cave), Ghost World (Cave), Gold Tower F2 (Cave),
Uncommon Pokemon Tower Floor 6 (Cave), Pokemon Tower Floor 7 (Cave),
Fossil
Rare Pokemon Tower Floor 5 (Cave), Pokemon Tower Floor 3 (Cave), Pokemon Tower Floor 4 (Cave),
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 45
105 - 152 200 - 294
Attack: 50
49 - 112 94 - 218
Defense: 45
45 - 106 85 - 207
Sp.Atk: 115
108 - 183 211 - 361
Sp.Def: 55
54 - 117 103 - 229
Speed: 95
90 - 161 175 - 317
Total: 405   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison ¼×
Ground
Rock
Bug ¼×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
Fairy ¼×
Wood
Steam ½×
Magma
Wind
Paper
Rubber ½×
Fear
Tech
Magic
Light
Cosmic
Sound
Food ½×
Zombie ¼×
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time ½×
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ¼×
None
Doubly resistant to:
Normal
Fighting
Flying
Poison ¼×
Ground
Rock
Bug ¼×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
Fairy ¼×
Wood
Steam ½×
Magma
Wind
Paper
Rubber ½×
Fear
Tech
Magic
Light
Cosmic
Sound
Food ½×
Zombie ¼×
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time ½×
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ¼×
None
Resistant to:
Normal
Fighting
Flying
Poison ¼×
Ground
Rock
Bug ¼×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
Fairy ¼×
Wood
Steam ½×
Magma
Wind
Paper
Rubber ½×
Fear
Tech
Magic
Light
Cosmic
Sound
Food ½×
Zombie ¼×
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time ½×
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ¼×
None
Damaged normally by:
Normal
Fighting
Flying
Poison ¼×
Ground
Rock
Bug ¼×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
Fairy ¼×
Wood
Steam ½×
Magma
Wind
Paper
Rubber ½×
Fear
Tech
Magic
Light
Cosmic
Sound
Food ½×
Zombie ¼×
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time ½×
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ¼×
None
Weak to:
Normal
Fighting
Flying
Poison ¼×
Ground
Rock
Bug ¼×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
Fairy ¼×
Wood
Steam ½×
Magma
Wind
Paper
Rubber ½×
Fear
Tech
Magic
Light
Cosmic
Sound
Food ½×
Zombie ¼×
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time ½×
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ¼×
None
Doubly weak to:
Normal
Fighting
Flying
Poison ¼×
Ground
Rock
Bug ¼×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
Fairy ¼×
Wood
Steam ½×
Magma
Wind
Paper
Rubber ½×
Fear
Tech
Magic
Light
Cosmic
Sound
Food ½×
Zombie ¼×
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time ½×
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ¼×
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Death Match Ghost Special 1 100% 15
1 Hypnosis Psychic Status 0 60% 20
1 Lick Ghost Physical 20 100% 30
1 Spite Ghost Status 0 100% 10
5 Spite Ghost Status 0 100% 10
8 Mean Look Fear Status 0 0% 15
12 Curse Ghost Status 0 0% 10
15 Night Shade Ghost Special 1 100% 15
19 Confuse Ray Ghost Status 0 100% 10
22 Sucker Punch Dark Physical 80 95% 10
25 Shadow Punch Ghost Physical 65 0% 20
28 Clear Smog Poison Special 50 0% 15
30 Channel Ghost Status 0 0% 15
33 Shadow Ball Ghost Special 80 100% 15
39 Dream Eater Psychic Special 100 100% 15
44 Dark Pulse Dark Special 80 100% 15
55 Ghastly Hand Ghost Physical 40 100% 10
57 Shadow Ball Ghost Special 80 100% 15
61 Nightmare Ghost Status 0 100% 15
65 Icy Wind Ice Special 55 95% 15
80 Destiny Bond Ghost Status 0 0% 1
90 Nasty Plot Dark Status 0 0% 20
  • Bold indicates a move that gets STAB when used by Haunter
  • Italic indicates a move that gets STAB only when used by an evolution of Haunter
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Poison Jab Poison Physical 80 100% 20
Facade Normal Physical 70 100% 20
Fire Punch Fire Physical 75 100% 15
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
Steam Punch Steam Physical 75 100% 15
Attract Heart Status 0 100% 15
Balm Scour Magic Physical 70 100% 10
Explosion Normal Physical 250 100% 5
Fling Dark Physical 1 100% 10
Trick Room Time Status 0 0% 5
Wonder Room Psychic Status 0 0% 10
Uproar Normal Special 90 100% 10
Trick Magic Status 0 100% 10
Psychic Psychic Special 90 100% 10
Energy Ball Grass Special 80 100% 10
Double Team Normal Status 0 0% 15
Spite Ghost Status 0 100% 10
Skill Swap Psychic Status 0 0% 10
Fester Zombie Physical 70 95% 10
Will-O-Wisp Fire Status 0 75% 15
Ice Punch Ice Physical 75 100% 15
Knock Off Dark Physical 65 100% 20
Icy Wind Ice Special 55 95% 15
Thief Dark Physical 50 100% 10
Secret Power Normal Physical 70 100% 20
Light Ball Light Special 80 100% 15
Foul Play Dark Physical 95 100% 15
Embargo Dark Status 0 100% 15
Pure Fear Fear Special 120 80% 5
Protect Normal Status 0 0% 10
Psych Up Normal Status 0 0% 10
Rain Dance Water Status 0 0% 5
Frustration Normal Physical 1 100% 20
Infestation Bug Special 25 100% 20
ThunderPunch Electric Physical 75 100% 15
Torment Dark Status 0 100% 15
Taunt Dark Status 0 100% 20
Hidden Power Normal Special 1 100% 15
Acid Rain Poison Status 0 0% 5
Vacuum Cut Qmarks Special 1 100% 7
Demonic Claws Chaos Physical 35 90% 10
Dark Pulse Dark Special 80 100% 15
Sludge Bomb Poison Special 90 100% 10
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Substitute Normal Status 0 0% 10
Swagger Normal Status 0 90% 15
Pain Split Normal Status 0 0% 20
Shadow Ball Ghost Special 80 100% 15
Dazzling Gleam Fairy Special 80 100% 10
Venoshock Poison Special 65 100% 10
Payback Dark Physical 50 100% 10
Telekinesis Psychic Status 0 0% 15
Toxic Poison Status 0 90% 10
Sunny Day Fire Status 0 0% 5
Giga Drain Grass Special 80 100% 10
Dream Eater Psychic Special 100 100% 15
Thunderbolt Electric Special 95 100% 15
Shadow Claw Ghost Physical 70 100% 15
Snatch Dark Status 0 0% 10
Sleep Talk Normal Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Haunter
  • Italic indicates a move that gets STAB only when used by an evolution of Haunter
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny




Trivia[]

Origin[]

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