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Houndsour #3782: Houndsour
Pokémon
#3784: Skin-Skin Skin-Skin
File:3783MS.gif
Headdoom
Torso Dog Pokémon
#3783
3783
Type
Dark Blood
Unknown
Abilities
Insomnia or Flash Fire
Hidden Abilities
Unnerve
Gender ratio
50% / 50%
Catch rate
45 (5.9%)
Breeding
Egg group
Field
Hatch time
5355 steps
Height
4'7" 1.4 m
0'0" 0 m
Weight
77.2 lbs. 35.0 kg
0 lbs. 0 kg
Base experience yield
175
Leveling rate
Slow
EV yield
Total: 2
0
HP
0
Atk
0
Def
2
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Black
Base friendship
35

Headdoom is a Dark/Blood dual type Pokemon. It evolves from Houndsour starting at level 24.

Pokédex entry

Pokédex entry
A headless Houndoom D:

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 75
135 - 182 260 - 354
Attack: 90
85 - 156 166 - 306
Defense: 50
49 - 112 94 - 218
Sp.Atk: 110
103 - 178 202 - 350
Sp.Def: 80
76 - 145 148 - 284
Speed: 95
90 - 161 175 - 317
Total: 500   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost ¼×
Steel
Fire
Water ½×
Grass ½×
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear ½×
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart ½×
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost ¼×
Steel
Fire
Water ½×
Grass ½×
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear ½×
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart ½×
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost ¼×
Steel
Fire
Water ½×
Grass ½×
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear ½×
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart ½×
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost ¼×
Steel
Fire
Water ½×
Grass ½×
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear ½×
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart ½×
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost ¼×
Steel
Fire
Water ½×
Grass ½×
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear ½×
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart ½×
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost ¼×
Steel
Fire
Water ½×
Grass ½×
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear ½×
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart ½×
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Throat Chop Dark Physical 80 100% 15
1 Cripple Dark Physical 166 90% 4
1 Gasoline Fire Status 0 90% 10
1 Shakedown Dark Physical 80 95% 10
1 Vendetta Dark Physical 65 100% 20
1 Fire Ball Fire Special 85 100% 15
1 Shadow Bone Ghost Physical 85 100% 15
1 Barking Normal Special 20 90% 20
1 Sun Burn Fire Status 0 100% 10
1 Envelop Dark Special 60 90% 15
1 Macabre Dance Ghost Status 0 0% 20
1 Thunder Fang Electric Physical 65 95% 15
1 Leer Normal Status 0 100% 30
1 Ember Fire Special 40 100% 25
1 Howl Normal Status 0 0% 40
4 Smog Poison Special 20 70% 20
7 Roar Sound Status 0 100% 20
10 Bite Dark Physical 60 100% 25
12 Odor Sleuth Normal Status 0 0% 40
16 Beat Up Dark Physical 1 100% 10
19 Fire Fang Fire Physical 65 95% 15
22 Faint Attack Dark Physical 60 0% 20
24 Will-O-Wisp Fire Status 0 75% 15
27 Crunch Dark Physical 80 100% 15
31 Embargo Dark Status 0 100% 15
35 Foul Play Dark Physical 95 100% 15
39 Flamethrower Fire Special 95 100% 15
46 Nasty Plot Dark Status 0 0% 20
50 Dark Fire Fire Special 90 95% 10
55 Inferno Fire Special 100 50% 5
66 Edge Ray Dark Special 100 75% 5
90 Devastate Dark Physical 120 80% 5
99 Doom Desire Steel Special 140 100% 5
100 Cremate Fire Special 150 85% 2
  • Bold indicates a move that gets STAB when used by Headdoom
  • Italic indicates a move that gets STAB only when used by an evolution of Headdoom
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Facade Normal Physical 70 100% 20
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
Role Play Psychic Status 0 0% 10
SolarBeam Grass Special 140 100% 10
Attract Heart Status 0 100% 15
Hyper Beam Normal Special 150 90% 5
Uproar Normal Special 90 100% 10
Hyper Voice Normal Special 90 100% 10
Midnight Dark Status 0 0% 10
Double Team Normal Status 0 0% 15
Spite Ghost Status 0 100% 10
Fester Zombie Physical 70 95% 10
Will-O-Wisp Fire Status 0 75% 15
Lava Splash Magma Special 90 100% 15
Incinerate Fire Special 60 100% 15
Retaliate Normal Physical 75 100% 5
Thief Dark Physical 50 100% 10
Secret Power Normal Physical 70 100% 20
Snarl Dark Special 60 95% 15
Foul Play Dark Physical 95 100% 15
Embargo Dark Status 0 100% 15
Pure Fear Fear Special 120 80% 5
Protect Normal Status 0 0% 10
Hex Claw Magic Physical 70 95% 10
Roar Sound Status 0 100% 20
Frustration Normal Physical 1 100% 20
Gaster Blaster Bone Special 100 100% 10
Fire Blast Fire Special 120 85% 5
Brutal Swing Dark Physical 60 100% 25
Heat Wave Fire Special 100 90% 10
Torment Dark Status 0 100% 15
Taunt Dark Status 0 100% 20
Hidden Power Normal Special 1 100% 15
Strength Normal Physical 80 100% 20
Acid Rain Poison Status 0 0% 5
Vacuum Cut Qmarks Special 1 100% 7
Mud-Slap Ground Special 20 100% 10
Super Fang Normal Physical 1 90% 10
Dark Pulse Dark Special 80 100% 15
Sludge Bomb Poison Special 90 100% 10
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Giga Impact Normal Physical 150 90% 5
Substitute Normal Status 0 0% 10
Swagger Normal Status 0 90% 15
Rock Smash Fighting Physical 50 100% 15
Shadow Ball Ghost Special 80 100% 15
Iron Tail Steel Physical 100 80% 15
Flame Charge Fire Physical 50 100% 20
Payback Dark Physical 50 100% 10
Toxic Poison Status 0 90% 10
Sunny Day Fire Status 0 0% 5
Dream Eater Psychic Special 100 100% 15
Steam Ball Steam Special 80 100% 15
Snatch Dark Status 0 0% 10
Overheat Fire Special 140 90% 5
Sleep Talk Normal Status 0 0% 10
Flamethrower Fire Special 95 100% 15
  • Bold indicates a move that gets STAB when used by Headdoom
  • Italic indicates a move that gets STAB only when used by an evolution of Headdoom
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 3783 3783b GenderM 3783s 3783sb




Trivia[]

Where the fuck do i find you?

Origin[]

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