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This page was last updated to the Final Version.

Ishtarin #2202: Ishtarin
Pokémon
#2204: Heartlenine Heartlenine
File:2203MS.gif
Hearhild
Hearts Pokémon
#2203
2203
Type
Normal Fighting
Unknown
Abilities
Run Away or Adaptability
Hidden Abilities
Anticipation
Gender ratio
50% / 50%
Catch rate
145 (19%)
Breeding
Egg group
Field
Hatch time
9180 steps
Height
0'11" 0.3 m
0'0" 0 m
Weight
14.3 lbs. 6.5 kg
0 lbs. 0 kg
Base experience yield
65
Leveling rate
Medium Fast
EV yield
Total: 1
0
HP
0
Atk
0
Def
0
Sp.Atk
1
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Brown
Base friendship
70

Hearhild is a Normal/Fighting dual type Pokemon. It evolves into Heartlenine if there is a Dark-type Pokémon in the party, starting at level 20. It evolves into Nobotile while exposed to a(n) Moon Stone. It evolves into Unlion while exposed to a(n) Dusk Stone. It evolves into Dreagamorph while exposed to a(n) Shiny Stone. It evolves into Royickish during the day, while holding a(n) King's Rock.

Pokédex entry

Pokédex entry
Kingdom... a kingdom of hearts.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 55
115 - 162 220 - 314
Attack: 65
63 - 128 121 - 251
Defense: 70
67 - 134 130 - 262
Sp.Atk: 45
45 - 106 85 - 207
Sp.Def: 75
72 - 139 139 - 273
Speed: 55
54 - 117 103 - 229
Total: 365   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ¼×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ¼×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ¼×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ¼×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ¼×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ¼×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Scratch Normal Physical 40 100% 35
1 Growl Sound Status 0 100% 40
5 Karate Chop Fighting Physical 50 100% 25
7 Charm Fairy Status 0 100% 20
10 Take Down Normal Physical 90 85% 20
15 Endure Normal Status 0 0% 10
21 Slash Normal Physical 70 100% 20
25 Wood Sword Wood Physical 70 100% 15
27 Night Slash Dark Physical 70 100% 15
30 Synchronoise Psychic Special 120 100% 15
34 Leaf Blade Grass Physical 90 100% 15
40 Close Combat Fighting Physical 120 100% 5
  • Bold indicates a move that gets STAB when used by Hearhild
  • Italic indicates a move that gets STAB only when used by an evolution of Hearhild
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Charm Fairy Status 0 100% 20
Covet Normal Physical 60 100% 40
Curse Ghost Status 0 0% 10
Detect Fighting Status 0 0% 5
Endure Normal Status 0 0% 10
Fake Tears Dark Status 0 100% 20
Flail Normal Physical 1 100% 15
Natural Gift Normal Physical 1 100% 15
Stored Power Psychic Special 1 100% 10
Synchronoise Psychic Special 120 100% 15
Tickle Normal Status 0 100% 20
Wish Normal Status 0 0% 10
Yawn Normal Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Hearhild
  • Italic indicates a move that gets STAB only when used by an evolution of Hearhild
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Hearhild

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  • Bold indicates a move that gets STAB when used by Hearhild
  • Italic indicates a move that gets STAB only when used by an evolution of Hearhild
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 2203 2203b GenderM 2203s 2203sb




Trivia[]

Where the fuck do i find you?

Origin[]

Hearhild is based of the protagonist of the Kingdom Hearts videogame serie, Sora. His shiny form is based of Riku, one of the main characters of that game. His evolutions are based of various types of enemies from the game...And Mickey Mouse.

His name is based of a fusion of the word heart, and the word child.

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