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Clawitzer #889: Clawitzer
Pokémon
#891: Heliolisk Heliolisk
890MS
Helioptile
Generator Pokémon
#890
890
Type
Electric Normal
Unknown
Abilities
Dry Skin or Solar Power
Hidden Abilities
Solar Power
Gender ratio
50% / 50%
Catch rate
125 (16.3%)
Breeding
Egg groups
Monster and Dragon
Hatch time
5120 steps
Height
1'7" 0.5 m
0'0" 0 m
Weight
13.2 lbs. 6.0 kg
0 lbs. 0 kg
Base experience yield
44
Leveling rate
Medium Fast
EV yield
Total: 1
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
1
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Yellow
Base friendship
70

Helioptile is a Electric/Normal dual type Pokemon. It evolves into Heliolisk while exposed to a(n) Sun Stone. It evolves into Heliolisk while exposed to a(n) Kaiju Stone.

Pokédex entry

Pokédex entry
They make their home in desserts. They can generate their energy from basking in the sun, so eating food is not a requirement.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon Liberty Island (Land), Temple of the Modern Age (Cave), Shocky Cavy (Cave),
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 44
104 - 151 198 - 292
Attack: 38
38 - 99 72 - 192
Defense: 33
34 - 93 63 - 181
Sp.Atk: 61
59 - 124 114 - 243
Sp.Def: 43
43 - 104 81 - 203
Speed: 70
67 - 134 130 - 262
Total: 289   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam
Magma
Wind ½×
Paper
Rubber
Fear
Tech ½×
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear ½×
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam
Magma
Wind ½×
Paper
Rubber
Fear
Tech ½×
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear ½×
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam
Magma
Wind ½×
Paper
Rubber
Fear
Tech ½×
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear ½×
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam
Magma
Wind ½×
Paper
Rubber
Fear
Tech ½×
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear ½×
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam
Magma
Wind ½×
Paper
Rubber
Fear
Tech ½×
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear ½×
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam
Magma
Wind ½×
Paper
Rubber
Fear
Tech ½×
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear ½×
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Pound Normal Physical 40 100% 35
1 Tail Whip Normal Status 0 100% 30
6 ThunderShock Electric Special 40 100% 30
11 Charge Electric Status 0 0% 20
13 Mud-Slap Ground Special 20 100% 10
17 Quick Attack Normal Physical 40 100% 30
22 Razor Wind Wind Special 80 100% 10
25 Parabolic Charge Electric Special 75 100% 20
31 Thunder Wave Electric Status 0 100% 20
33 Bask Normal Status 0 0% 10
35 Quicksand Ground Special 80 100% 10
40 Volt Switch Electric Special 70 100% 20
45 Electrify Electric Status 0 0% 20
49 Thunderbolt Electric Special 95 100% 15
53 SolarBeam Grass Special 140 100% 10
99 Wire Trap Electric Status 0 0% 5
  • Bold indicates a move that gets STAB when used by Helioptile
  • Italic indicates a move that gets STAB only when used by an evolution of Helioptile
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Corrosive Spray Poison Special 75 100% 20
Wire Trap Electric Status 0 0% 5
Agility Psychic Status 0 0% 30
Camouflage Normal Status 0 0% 20
Electric Terrain Electric Status 0 0% 10
Glare Normal Status 0 90% 30
  • Bold indicates a move that gets STAB when used by Helioptile
  • Italic indicates a move that gets STAB only when used by an evolution of Helioptile
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Helioptile

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Magnet Rise Electric Status 0 0% 10
Facade Normal Physical 70 100% 20
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
Bulldoze Ground Physical 60 100% 20
Attract Heart Status 0 100% 15
Razor Wind Wind Special 80 100% 10
Thunder Wave Electric Status 0 100% 20
Rock Slide Rock Physical 75 90% 10
Volt Switch Electric Special 70 100% 20
Double Team Normal Status 0 0% 15
Bullet Seed Grass Physical 25 100% 30
Dig Ground Physical 100 100% 10
Thief Dark Physical 50 100% 10
Secret Power Normal Physical 70 100% 20
Electroweb Electric Special 55 95% 15
Protect Normal Status 0 0% 10
Echoed Voice Sound Special 40 100% 15
Rock Tomb Rock Physical 50 90% 10
Psych Up Normal Status 0 0% 10
Frustration Normal Physical 1 100% 20
Low Sweep Fighting Physical 60 100% 20
Ethereal Claws Light Physical 70 100% 10
Wild Charge Electric Physical 100 100% 15
Thunder Electric Special 120 70% 10
Hidden Power Normal Special 1 100% 15
Vacuum Cut Qmarks Special 1 100% 7
Mud-Slap Ground Special 20 100% 10
Electric Terrain Electric Status 0 0% 10
Dark Pulse Dark Special 80 100% 15
Shock Wave Electric Special 60 0% 20
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Substitute Normal Status 0 0% 10
Nuclear Pulse Nuclear Special 80 100% 15
Charge Beam Electric Special 60 90% 10
Swagger Normal Status 0 90% 15
Dragon Tail Dragon Physical 60 90% 10
U-turn Bug Physical 70 100% 20
Grass Knot Grass Special 1 100% 20
Toxic Poison Status 0 90% 10
Steam Ball Steam Special 80 100% 15
Thunderbolt Electric Special 95 100% 15
Sleep Talk Normal Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Helioptile
  • Italic indicates a move that gets STAB only when used by an evolution of Helioptile
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 890 890b GenderM 890s 890sb




Trivia[]

Where the fuck do i find you?

Origin[]

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