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Shuckle #213: Shuckle
Pokémon
#215: Sneasel Sneasel
214MS
Heracross
Single Horn Pokémon
#214
214
Type
Bug Fighting
Unknown
Abilities
Swarm or Guts
Hidden Abilities
Moxie
Gender ratio
50% / 50%
Catch rate
97 (12.7%)
Breeding
Egg group
Bug
Hatch time
6630 steps
Height
4'11" 1.5 m
0'0" 0 m
Weight
119 lbs. 54.0 kg
0 lbs. 0 kg
Base experience yield
175
Leveling rate
Slow
EV yield
Total: 2
0
HP
2
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Blue
Base friendship
70

Heracross is a Bug/Fighting dual type Pokemon. It evolves into Herculecross during the day, while holding a(n) Mist Stone. It evolves into Herculecross at night, if holding a(n) Mist Stone.

Pokédex entry

Pokédex entry
They gather in forests seeking the sweet sap of trees. It is completely clad in a steel-hard shell. It is proud of its horn, which it uses to fling foes.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon Abandoned gym (Cave),
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 80
140 - 187 270 - 364
Attack: 125
117 - 194 229 - 383
Defense: 75
72 - 139 139 - 273
Sp.Atk: 40
40 - 101 76 - 196
Sp.Def: 95
90 - 161 175 - 317
Speed: 85
81 - 150 157 - 295
Total: 500   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting ½×
Flying
Poison
Ground ½×
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood ½×
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting ½×
Flying
Poison
Ground ½×
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood ½×
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting ½×
Flying
Poison
Ground ½×
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood ½×
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting ½×
Flying
Poison
Ground ½×
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood ½×
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting ½×
Flying
Poison
Ground ½×
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood ½×
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting ½×
Flying
Poison
Ground ½×
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood ½×
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Spikes Ground Status 0 0% 20
1 Throat Chop Dark Physical 80 100% 15
1 Giant Slaying Bug Physical 1 100% 15
1 Power Trip Dark Physical 1 100% 10
1 Night Slash Dark Physical 70 100% 15
1 Tackle Normal Physical 50 100% 35
1 Leer Normal Status 0 100% 30
1 Horn Attack Bone Physical 65 100% 25
1 Unihorn Fairy Physical 120 85% 10
7 Fury Attack Bone Physical 15 90% 20
10 Aerial Ace Flying Physical 60 0% 20
16 Chip Away Normal Physical 70 100% 20
19 Counter Fighting Physical 1 100% 20
25 Brick Break Fighting Physical 75 100% 15
28 Take Down Normal Physical 90 85% 20
34 Close Combat Fighting Physical 120 100% 5
37 Feint Normal Physical 50 100% 10
40 Bullet Seed Grass Physical 25 100% 30
40 Rock Blast Rock Physical 25 90% 10
40 Arm Thrust Fighting Physical 20 95% 20
40 Pin Missile Bug Physical 20 90% 20
43 Reversal Fighting Physical 1 100% 15
46 Megahorn Bug Physical 120 85% 10
50 Horn Drill Bone Physical 1 30% 5
  • Bold indicates a move that gets STAB when used by Heracross
  • Italic indicates a move that gets STAB only when used by an evolution of Heracross
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Antidote Point Fighting Physical 70 100% 10
Antenna Tracker Bug Status 0 0% 10
Raw Power Fighting Special 130 90% 5
Bide Normal Physical 1 0% 10
Double-Edge Normal Physical 120 100% 15
Flail Normal Physical 1 100% 15
Focus Punch Fighting Physical 150 100% 20
Harden Normal Status 0 0% 30
Megahorn Bug Physical 120 85% 10
Pursuit Dark Physical 40 100% 20
Revenge Fighting Physical 60 100% 10
Seismic Toss Fighting Physical 1 100% 20
  • Bold indicates a move that gets STAB when used by Heracross
  • Italic indicates a move that gets STAB only when used by an evolution of Heracross
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Heracross

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Smack Down Rock Physical 50 100% 15
Facade Normal Physical 70 100% 20
Cut Normal Physical 55 100% 20
Stone Edge Rock Physical 100 80% 5
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
False Swipe Normal Physical 40 100% 40
Bulldoze Ground Physical 60 100% 20
Attract Heart Status 0 100% 15
Razor Wind Wind Special 80 100% 10
Rock Slide Rock Physical 75 90% 10
Fling Dark Physical 1 100% 10
Hyper Beam Normal Special 150 90% 5
Focus Blast Fighting Special 120 70% 5
Wake-Up Slap Fighting Physical 60 100% 10
Double Team Normal Status 0 0% 15
Bullet Seed Grass Physical 25 100% 30
Dig Ground Physical 100 100% 10
Ice Punch Ice Physical 75 100% 15
Knock Off Dark Physical 65 100% 20
Retaliate Normal Physical 75 100% 5
Helping Hand Normal Status 0 0% 20
Thief Dark Physical 50 100% 10
Secret Power Normal Physical 70 100% 20
Protect Normal Status 0 0% 10
Bug Bite Bug Physical 60 100% 20
Iron Defense Steel Status 0 0% 15
Brick Break Fighting Physical 75 100% 15
Rock Tomb Rock Physical 50 90% 10
Rain Dance Water Status 0 0% 5
Fly Flying Physical 95 95% 15
Low Kick Fighting Physical 1 100% 20
Focus Punch Fighting Physical 150 100% 20
Frustration Normal Physical 1 100% 20
Struggle Bug Bug Special 60 100% 20
Brutal Swing Dark Physical 60 100% 25
Hidden Power Normal Special 1 100% 15
Earthquake Ground Physical 100 100% 10
Strength Normal Physical 80 100% 20
Vacuum Cut Qmarks Special 1 100% 7
Swords Dance Normal Status 0 0% 30
Wood Sword Wood Physical 70 100% 15
Bulk Up Fighting Status 0 0% 20
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Giga Impact Normal Physical 150 90% 5
Substitute Normal Status 0 0% 10
Smart Strike Steel Physical 80 0% 20
Swagger Normal Status 0 90% 15
Rock Smash Fighting Physical 50 100% 15
Venoshock Poison Special 65 100% 10
Aerial Ace Flying Physical 60 0% 20
Toxic Poison Status 0 90% 10
Sunny Day Fire Status 0 0% 5
Work Up Normal Status 0 0% 30
Shadow Claw Ghost Physical 70 100% 15
Sleep Talk Normal Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Heracross
  • Italic indicates a move that gets STAB only when used by an evolution of Heracross
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 214 214b GenderM 214s 214sb
GenderF 214f 214fb GenderF 214fs 214fsb
GenderM 214 1 File:214b 1.png GenderM 214s 1 214sb 1


Trivia[]

Origin[]