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Aerodactold #999: Aerodactold
Pokémon
#1001: Diebbuk Diebbuk
File:1000MS.gif
Herculecross
Single Horn Pokémon
#1000
Type
Bug Fighting
Unknown
Ability
Skill Link
Hidden Abilities
Moxie
Gender ratio
50% / 50%
Catch rate
4 (0.5%)
Breeding
Egg group
Bug
Hatch time
6630 steps
Height
4'11" 1.5 m
0'0" 0 m
Weight
119 lbs. 54.0 kg
0 lbs. 0 kg
Base experience yield
175
Leveling rate
Slow
EV yield
Total: 2
0
HP
2
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Pokédex color
Blue
Base friendship
70

Herculecross is a Bug/Fighting dual type Pokemon. It evolves from Heracross during the day, while holding a(n) Mist Stone. It evolves from Heracross at night, if holding a(n) Mist Stone.

Pokédex entry

Pokédex entry
A Heracross that's permanently stuck in Mega Evolution. They gather in forests seeking the sweet sap of trees. It is completely clad in a steel-hard shell. It is proud of its horn, which it uses to fling foes.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 80
140 - 187 270 - 364
Attack: 185
171 - 260 337 - 515
Defense: 115
108 - 183 211 - 361
Sp.Atk: 40
40 - 101 76 - 196
Sp.Def: 105
99 - 172 193 - 339
Speed: 75
72 - 139 139 - 273
Total: 600   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting ½×
Flying
Poison
Ground ½×
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood ½×
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting ½×
Flying
Poison
Ground ½×
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood ½×
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting ½×
Flying
Poison
Ground ½×
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood ½×
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting ½×
Flying
Poison
Ground ½×
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood ½×
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting ½×
Flying
Poison
Ground ½×
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood ½×
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting ½×
Flying
Poison
Ground ½×
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood ½×
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Night Slash Dark Physical 70 100% 15
1 Tackle Normal Physical 50 100% 35
1 Leer Normal Status 0 100% 30
1 Horn Attack Bone Physical 65 100% 25
1 Unihorn Fairy Physical 120 85% 10
7 Fury Attack Bone Physical 15 90% 20
10 Aerial Ace Flying Physical 60 0% 20
16 Chip Away Normal Physical 70 100% 20
19 Counter Fighting Physical 1 100% 20
25 Brick Break Fighting Physical 75 100% 15
28 Take Down Normal Physical 90 85% 20
34 Close Combat Fighting Physical 120 100% 5
37 Feint Normal Physical 50 100% 10
55 Bullet Seed Grass Physical 25 100% 30
57 Rock Blast Rock Physical 25 90% 10
65 Arm Thrust Fighting Physical 20 95% 20
70 Pin Missile Bug Physical 20 90% 20
100 Aerial Race Flying Physical 100 0% 10
  • Bold indicates a move that gets STAB when used by Herculecross
  • Italic indicates a move that gets STAB only when used by an evolution of Herculecross
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Bide Normal Physical 1 0% 10
Double-Edge Normal Physical 120 100% 15
Flail Normal Physical 1 100% 15
Focus Punch Fighting Physical 150 100% 20
Harden Normal Status 0 0% 30
Megahorn Bug Physical 120 85% 10
Pursuit Dark Physical 40 100% 20
Revenge Fighting Physical 60 100% 10
Seismic Toss Fighting Physical 1 100% 20
  • Bold indicates a move that gets STAB when used by Herculecross
  • Italic indicates a move that gets STAB only when used by an evolution of Herculecross
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Herculecross

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  • Bold indicates a move that gets STAB when used by Herculecross
  • Italic indicates a move that gets STAB only when used by an evolution of Herculecross
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
File:1000s.png File:1000sb.png




Trivia[]

Origin[]

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