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This page was last updated to the Final Version.

Frigo #2142: Frigo
Pokémon
#2144: Glassbol Glassbol
File:2143MS.gif
Hiker
Hiker Pokémon
#2143
Type
Normal Rock
Unknown
Abilities
Thick Fat or Rock Head
Hidden Abilities
Speed Boost
Gender ratio
100% male
Catch rate
75 (9.8%)
Breeding
Egg group
Humanlike
Hatch time
5355 steps
Height
6'6" 2.0 m
0'0" 0 m
Weight
2624.6 lbs. 1190.5 kg
0 lbs. 0 kg
Base experience yield
180
Leveling rate
Slow
EV yield
Total: 2
1
HP
0
Atk
1
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Pokédex color
Gray
Base friendship
70

Hiker is a Normal/Rock dual type Pokemon.


Pokédex entry

Pokédex entry
He is fat hahahahahahah fat lol ahahhahahah fat

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 130
190 - 237 370 - 464
Attack: 90
85 - 156 166 - 306
Defense: 122
114 - 191 224 - 377
Sp.Atk: 20
22 - 79 40 - 152
Sp.Def: 65
63 - 128 121 - 251
Speed: 60
58 - 123 112 - 240
Total: 487   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam ½×
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech
Magic ½×
Light ½×
Cosmic
Sound ½×
Food
Zombie
Nuclear ½×
Virus
Cyber
Glass
Plastic ½×
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Doubly resistant to:
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam ½×
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech
Magic ½×
Light ½×
Cosmic
Sound ½×
Food
Zombie
Nuclear ½×
Virus
Cyber
Glass
Plastic ½×
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Resistant to:
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam ½×
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech
Magic ½×
Light ½×
Cosmic
Sound ½×
Food
Zombie
Nuclear ½×
Virus
Cyber
Glass
Plastic ½×
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Damaged normally by:
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam ½×
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech
Magic ½×
Light ½×
Cosmic
Sound ½×
Food
Zombie
Nuclear ½×
Virus
Cyber
Glass
Plastic ½×
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Weak to:
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam ½×
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech
Magic ½×
Light ½×
Cosmic
Sound ½×
Food
Zombie
Nuclear ½×
Virus
Cyber
Glass
Plastic ½×
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Doubly weak to:
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam ½×
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech
Magic ½×
Light ½×
Cosmic
Sound ½×
Food
Zombie
Nuclear ½×
Virus
Cyber
Glass
Plastic ½×
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Submission Fighting Physical 90 100% 15
1 Bounce Flying Physical 85 90% 10
1 Cave-in Rock Physical 60 90% 10
1 Play Nice Normal Status 0 0% 20
1 Tackle Normal Physical 50 100% 35
1 Rock Throw Rock Physical 50 95% 15
10 Rock Tomb Rock Physical 50 90% 10
13 Bulldoze Ground Physical 60 100% 20
17 Take Down Normal Physical 90 85% 20
22 Rest Psychic Status 0 0% 10
27 Body Slam Normal Physical 85 100% 15
30 Stockpile Normal Status 0 0% 20
34 Curse Ghost Status 0 0% 10
35 Rock Slide Rock Physical 75 90% 10
37 Rock Climb Normal Physical 100 85% 20
45 Earthquake Ground Physical 100 100% 10
53 Heavy Slam Steel Physical 1 100% 10
67 Belly Drum Normal Status 0 0% 10
100 Superpower Fighting Physical 120 100% 5
  • Bold indicates a move that gets STAB when used by Hiker
  • Italic indicates a move that gets STAB only when used by an evolution of Hiker
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Bullet Punch Steel Physical 40 100% 30
Close Combat Fighting Physical 120 100% 5
Counter Fighting Physical 1 100% 20
Encore Normal Status 0 100% 5
Fire Punch Fire Physical 75 100% 15
Heavy Slam Steel Physical 1 100% 10
Ice Punch Ice Physical 75 100% 15
Knock Off Dark Physical 65 100% 20
Meditate Psychic Status 0 0% 40
Power Trick Psychic Status 0 0% 10
Rolling Kick Fighting Physical 60 85% 15
SmellingSalt Food Physical 60 100% 10
ThunderPunch Electric Physical 75 100% 15
Tickle Normal Status 0 100% 20
  • Bold indicates a move that gets STAB when used by Hiker
  • Italic indicates a move that gets STAB only when used by an evolution of Hiker
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Hiker

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Round Normal Special 60 100% 15
Attract Heart Status 0 100% 15
Explosion Normal Physical 250 100% 5
Fling Dark Physical 1 100% 10
Dig Ground Physical 100 100% 10
Rock Tomb Rock Physical 50 90% 10
Giga Impact Normal Physical 150 90% 5
Drain Punch Fighting Physical 75 100% 10
Flame Charge Fire Physical 50 100% 20
  • Bold indicates a move that gets STAB when used by Hiker
  • Italic indicates a move that gets STAB only when used by an evolution of Hiker
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
File:2143s.png File:2143sb.png




Trivia[]

Origin[]

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