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This page was last updated to the Final Version.

Marowak #105: Marowak
Pokémon
#107: Hitmonchan Hitmonchan
106MS
Hitmonlee
Kicking Pokémon
#106
106
Type
Fighting
Unknown
Ability
Furious Feet
Hidden Abilities
Unburden
Gender ratio
100% male
Catch rate
45 (5.9%)
Breeding
Egg group
Humanlike
Hatch time
6630 steps
Height
4'11" 1.5 m
0'0" 0 m
Weight
109.8 lbs. 49.8 kg
0 lbs. 0 kg
Base experience yield
159
Leveling rate
Medium Fast
EV yield
Total: 2
0
HP
2
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Brown
Base friendship
70

Hitmonlee is a Fighting-type Pokemon. It evolves from Tyrogue if its attack is greater than its defense, starting at level 20.

Pokédex entry

Pokédex entry
Its legs freely stretch and contract. Using these springlike limbs, it bowls over foes with devastating kicks. After battle, it rubs down its tired legs.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare Abandoned Gym BF (Cave),
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 80
140 - 187 270 - 364
Attack: 120
112 - 189 220 - 372
Defense: 53
52 - 115 99 - 225
Sp.Atk: 35
36 - 95 67 - 185
Sp.Def: 110
103 - 178 202 - 350
Speed: 87
82 - 152 161 - 300
Total: 485   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Elastic Kick Rubber Physical 120 75% 5
1 PowerDownKick Fighting Physical 40 100% 15
1 Aura Sphere Fighting Special 90 0% 20
1 Submission Fighting Physical 90 100% 15
1 DynamicPunch Fighting Physical 100 50% 5
1 Dragon Rush Dragon Physical 100 75% 10
1 Dual Chop Dragon Physical 40 90% 15
1 Revenge Fighting Physical 60 100% 10
1 Double Kick Fighting Physical 30 100% 30
5 Meditate Psychic Status 0 0% 40
9 Rolling Kick Fighting Physical 60 85% 15
13 Jump Kick Fighting Physical 100 95% 10
17 Brick Break Fighting Physical 75 100% 15
20 Mega Kick Normal Physical 120 75% 5
21 Focus Energy Normal Status 0 0% 30
24 Feint Normal Physical 50 100% 10
27 Hi Jump Kick Fighting Physical 130 90% 10
31 Mind Reader Normal Status 0 0% 5
35 Foresight Normal Status 0 0% 40
37 Endure Normal Status 0 0% 10
40 Blaze Kick Fire Physical 85 90% 10
41 Wide Guard Rock Status 0 0% 10
43 Volt Kick Electric Physical 85 90% 10
45 Frost Kick Ice Physical 85 90% 10
47 Bounce Flying Physical 85 90% 10
50 Trop Kick Grass Physical 80 100% 10
53 Close Combat Fighting Physical 120 100% 5
55 Seismic Kick Ground Physical 90 90% 10
57 Reversal Fighting Physical 1 100% 15
61 Dragon Kick Dragon Physical 95 95% 10
70 Very Hi Jump Kick Fighting Physical 170 75% 10
90 Rocket Jump Kick Fighting Physical 200 50% 5
  • Bold indicates a move that gets STAB when used by Hitmonlee
  • Italic indicates a move that gets STAB only when used by an evolution of Hitmonlee
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Poison Jab Poison Physical 80 100% 20
Facade Normal Physical 70 100% 20
Stone Edge Rock Physical 100 80% 5
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
Bulldoze Ground Physical 60 100% 20
Role Play Psychic Status 0 0% 10
Attract Heart Status 0 100% 15
Rock Slide Rock Physical 75 90% 10
Fling Dark Physical 1 100% 10
Focus Blast Fighting Special 120 70% 5
Wake-Up Slap Fighting Physical 60 100% 10
Superpower Fighting Physical 120 100% 5
Double Team Normal Status 0 0% 15
Knock Off Dark Physical 65 100% 20
Retaliate Normal Physical 75 100% 5
Bounce Flying Physical 85 90% 10
Helping Hand Normal Status 0 0% 20
Thief Dark Physical 50 100% 10
Secret Power Normal Physical 70 100% 20
Power-Up Punch Fighting Physical 40 100% 20
Protect Normal Status 0 0% 10
Covet Normal Physical 60 100% 40
Brick Break Fighting Physical 75 100% 15
Rock Tomb Rock Physical 50 90% 10
Rain Dance Water Status 0 0% 5
Low Kick Fighting Physical 1 100% 20
Focus Punch Fighting Physical 150 100% 20
Frustration Normal Physical 1 100% 20
Stomping Tantrum Ground Physical 75 100% 10
Low Sweep Fighting Physical 60 100% 20
Hidden Power Normal Special 1 100% 15
Earthquake Ground Physical 100 100% 10
Strength Normal Physical 80 100% 20
Vacuum Cut Qmarks Special 1 100% 7
Mud-Slap Ground Special 20 100% 10
Bulk Up Fighting Status 0 0% 20
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Substitute Normal Status 0 0% 10
Swagger Normal Status 0 90% 15
Rock Smash Fighting Physical 50 100% 15
Toxic Poison Status 0 90% 10
Sunny Day Fire Status 0 0% 5
Work Up Normal Status 0 0% 30
Sleep Talk Normal Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Hitmonlee
  • Italic indicates a move that gets STAB only when used by an evolution of Hitmonlee
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 106 106b GenderM 106s 106sb


GenderM 106 1 106b 1 GenderM 106s 1 106sb 1


Trivia[]

Origin[]

Competitive[]

Set 1: Best Foot Forward (Offensive Lead)[]

Ability: Furious Feet (No Guard)

Nature: Jolly (+Speed - Special Attack)

Item: Hitmonite/Apex Orb

Stats: 252 Attack / 252 Speed / 4 Special Defense


Moveset:

- Rocket Jump Kick /Hi Jump Kick

- Dragon Kick

- Seismic Kick/Blaze Kick/Frost Kick

- Knock Off/Volt Kick/Trop Kick


Notes:

Rocket Jump Kick (and Dragon Kick once mega'd) provide the STAB backbone for this hyper-offensive lead set. No Guard on the mega allows the use of Rocket Jump Kick for the extra power without worry of the insane recoil. Hi Jump Kick could also be used for primary STAB if you desire more consistency without the mega. Hitmonlee gets a pretty great range of coverage, being able to slot in options for just about any team composition. However, Seismic Kick's chance to lower defense and Blaze Kick's burn chance are the most helpful to shore up Hitmonlee's low defenses, cripple walls, and further help its high attack stat.

Hitmonite makes the most sense to use here, as Hitmonlee is probably the best Hitmon to use it with. A lack of recovery hurts it, but the coverage and power of its moves can help it make as much impact as possible while on the field. If not using the mega, an Apex Orb can help Hitmonlee out by giving it a bit of passive healing and evasion boost that it desperately needs.

Hitmonlee's biggest weakness is its frailty. Bulky Physical walls who resist or are unaffected by fighting types can easily set up or stall in its face, and Ghost-types switching into a Rocket/Hi Jump Kick can put Hitmonlee well into KO range, if not make Hitmonlee KO itself outright; especially if it has been hit before or if hazards are up. Hitmonlee is definitely a lower-tier mon, but can be used with or without a mega stone depending on team composition.

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