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Sucklaxis #2935: Sucklaxis
Pokémon
#2937: Pawnembra Pawnembra
Honbrosia
Anaphylaxis Pokémon
#2936
Type
Dragon Food
Unknown
Abilities
Thick Tail or Turbine
Hidden Abilities
Scrappy
Gender ratio
50% / 50%
Catch rate
55 (7.2%)
Breeding
Egg groups
Dragon and Grass
Hatch time
7905 steps
Height
18'8" 5.7 m
0'0" 0 m
Weight
485.5 lbs. 220.2 kg
0 lbs. 0 kg
Base experience yield
224
Leveling rate
Fluctuating
EV yield
Total: 2
2
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Pokédex color
Green
Base friendship
70

Honbrosia is a Dragon/Food dual type Pokemon. It evolves from Yummydew during the day, while holding a(n) Fresh Water.

Pokédex entry

Pokédex entry
Honbrosia having lost their sweet tooth they now like to spend their days resting in sunny fields. On late summer nights, one may be lucky enough to hear their distinct whistle.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 65
125 - 172 240 - 334
Attack: 120
112 - 189 220 - 372
Defense: 60
58 - 123 112 - 240
Sp.Atk: 100
94 - 167 184 - 328
Sp.Def: 65
63 - 128 121 - 251
Speed: 125
117 - 194 229 - 383
Total: 535   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel
Fire ½×
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber ½×
Glass
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Doubly resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel
Fire ½×
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber ½×
Glass
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel
Fire ½×
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber ½×
Glass
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Damaged normally by:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel
Fire ½×
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber ½×
Glass
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel
Fire ½×
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber ½×
Glass
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Doubly weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel
Fire ½×
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber ½×
Glass
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Ancient Wind Wind Status 0 90% 5
1 Gale Wind Special 65 100% 20
1 Power Hex Magic Physical 65 100% 25
1 Stored Calories Food Special 1 100% 10
1 Pound Normal Physical 40 100% 35
1 Sweet Scent Grass Status 0 100% 20
3 Growl Sound Status 0 100% 40
5 Lick Ghost Physical 20 100% 30
7 Sprinkle Food Physical 20 90% 15
10 Twister Dragon Special 40 100% 20
14 Ingrain Grass Status 0 0% 20
19 Cherry Bomb Food Special 20 90% 20
21 Leaf Tornado Grass Special 65 90% 10
24 Cute Bump Fairy Physical 60 100% 25
27 DragonBreath Dragon Special 60 100% 20
30 Honey Drip Food Status 0 0% 10
34 Dragon Tail Dragon Physical 60 90% 10
37 Rend Normal Physical 60 100% 20
42 Feast Food Status 0 0% 10
44 Bask Normal Status 0 0% 10
47 Honey Beam Food Special 90 100% 10
50 Raspberry Whistle Food Status 0 100% 30
53 Hurricane Flying Special 120 70% 10
57 Power Tail Normal Physical 100 85% 10
60 Honeydew Blast Food Special 120 85% 5
64 Outrage Dragon Physical 120 100% 15
69 Tornado Wind Special 120 100% 10
80 GrassWhistle Grass Status 0 70% 15
100 Typhoon Wind Special 140 90% 5
  • Bold indicates a move that gets STAB when used by Honbrosia
  • Italic indicates a move that gets STAB only when used by an evolution of Honbrosia
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Cut Normal Physical 55 100% 20
Secret Power Normal Physical 70 100% 20
Protect Normal Status 0 0% 10
Rain Dance Water Status 0 0% 5
Fly Flying Physical 95 95% 15
Roar Sound Status 0 100% 20
Taunt Dark Status 0 100% 20
Hidden Power Normal Special 1 100% 15
Vacuum Cut Qmarks Special 1 100% 7
Toxic Poison Status 0 90% 10
Sunny Day Fire Status 0 0% 5
  • Bold indicates a move that gets STAB when used by Honbrosia
  • Italic indicates a move that gets STAB only when used by an evolution of Honbrosia
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny




Trivia[]

Origin[]

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