This page was last updated to the Final Version.
Hoppip is a Grass /Flying dual type Pokemon.
It evolves into Skiploom starting at level 18. It evolves into Hoppot during the day, while holding a(n) Common Planter.
Pokédex entry
Pokédex entry
This Pokémon drifts and floats with the wind. If it senses the approach of strong winds, a Hoppip links leaves with others to prepare against being blown away.
Held items
Held item(s)
None
This Pokémon cannot be found holding an item.
Game locations
Availability
None
This Pokémon cannot be found in the wild.
Uncommon
Grass Place 1 (Cave),
Rare
Route 29 Copy (LandDay), ROUTE 13 (Land),
All species are also available through Wonder Trade and Randomizer .
Base stats
Stat
Range
At Lv. 50
At Lv. 100
95 - 142
180 - 274
36 - 95
67 - 185
40 - 101
76 - 196
36 - 95
67 - 185
54 - 117
103 - 229
49 - 112
94 - 218
Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable .
Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Type effectiveness
Under normal battle conditions, this Pokémon is:
By leveling up
Bold indicates a move that gets STAB when used by Hoppip
Italic indicates a move that gets STAB only when used by an evolution of Hoppip
An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
By Breeding
Bold indicates a move that gets STAB when used by Hoppip
Italic indicates a move that gets STAB only when used by an evolution of Hoppip
An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
Moves marked with an asterisk (*) must be chain bred onto Hoppip
By TM
Bold indicates a move that gets STAB when used by Hoppip
Italic indicates a move that gets STAB only when used by an evolution of Hoppip
An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
Sprites
Trivia [ ]
Origin [ ]