Pokemon Wack Wiki
Advertisement

This page was last updated to the Final Version.

Snatan #1021: Snatan
Pokémon
#1023: NonHumanoid NonHumanoid
File:1022MS.gif
Humanoid
Humanoid Pokémon
#1022
Type
Normal Fear
Unknown
Abilities
Insomnia or Insomnia
Hidden Abilities
Cloud Nine
Gender ratio
50% / 50%
Catch rate
30 (3.9%)
Breeding
Egg groups
Amorphous and Humanlike
Hatch time
5355 steps
Height
3'11" 1.2 m
0'0" 0 m
Weight
144.4 lbs. 65.5 kg
0 lbs. 0 kg
Base experience yield
100
Leveling rate
Medium Fast
EV yield
Total: 2
2
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Pokédex color
Pink
Base friendship
70

Humanoid is a Normal/Fear dual type Pokemon.


Pokédex entry

Pokédex entry
A strange humanoid-like creature. Is it even a pokemon?

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon Lagging Tail
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 100
160 - 207 310 - 404
Attack: 100
94 - 167 184 - 328
Defense: 100
94 - 167 184 - 328
Sp.Atk: 100
94 - 167 184 - 328
Sp.Def: 100
94 - 167 184 - 328
Speed: 100
94 - 167 184 - 328
Total: 600   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy ½×
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy ½×
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy ½×
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy ½×
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy ½×
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy ½×
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Terrify Fear Status 0 90% 5
1 Scratch Normal Physical 40 100% 35
9 Acid Poison Special 40 100% 30
15 Frigo-fear Fear Special 95 100% 10
19 Selfdestruct Normal Physical 200 100% 5
20 Shadow Claw Ghost Physical 70 100% 15
24 Slash Normal Physical 70 100% 20
29 Dark Pulse Dark Special 80 100% 15
33 ThunderPunch Electric Physical 75 100% 15
33 Ice Punch Ice Physical 75 100% 15
36 Rock Slide Rock Physical 75 90% 10
40 Night Slash Dark Physical 70 100% 15
45 Explosion Normal Physical 250 100% 5
46 Double-Edge Normal Physical 120 100% 15
50 Pure Fear Fear Special 120 80% 5
77 Achilles Heel Normal Status 0 65% 10
80 Invoke Dread Fear Status 0 100% 10
  • Bold indicates a move that gets STAB when used by Humanoid
  • Italic indicates a move that gets STAB only when used by an evolution of Humanoid
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Amnesia Psychic Status 0 0% 20
Belly Drum Normal Status 0 0% 10
Body Slam Normal Physical 85 100% 15
Curse Ghost Status 0 0% 10
Hammer Arm Fighting Physical 100 90% 10
Magnitude Ground Physical 1 100% 30
Muddy Water Water Special 95 85% 10
Sleep Talk Normal Status 0 0% 10
SmellingSalt Food Physical 60 100% 10
Snore Normal Special 60 100% 15
Zen Headbutt Psychic Physical 80 95% 15
  • Bold indicates a move that gets STAB when used by Humanoid
  • Italic indicates a move that gets STAB only when used by an evolution of Humanoid
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Humanoid

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Pure Fear Fear Special 120 80% 5
Brutal Swing Dark Physical 60 100% 25
  • Bold indicates a move that gets STAB when used by Humanoid
  • Italic indicates a move that gets STAB only when used by an evolution of Humanoid
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny




Trivia[]

Origin[]

Advertisement