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Humanoid Kabutops #3765: Humanoid Kabutops
Pokémon
#3767: Humanoid Snorlax Humanoid Snorlax
File:3766MS.gif
Humanoid Aerodactyl
Fossil Pokémon
#3766
3766
Type
Rock Flying
Unknown
Abilities
Rock Head or Pressure
Hidden Abilities
Unnerve
Gender ratio
100% female
Catch rate
45 (5.9%)
Breeding
Egg group
Flying
Hatch time
9180 steps
Height
5'10" 1.8 m
0'0" 0 m
Weight
130.1 lbs. 59.0 kg
0 lbs. 0 kg
Base experience yield
180
Leveling rate
Slow
EV yield
Total: 2
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
2
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Purple
Base friendship
70

Humanoid Aerodactyl is a Rock/Flying dual type Pokemon.


Pokédex entry

Pokédex entry
Aerodactyl is a Pokémon from the age of dinosaurs. It was regenerated from DNA extracted from amber. It is imagined to have been the king of the skies.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 80
140 - 187 270 - 364
Attack: 105
99 - 172 193 - 339
Defense: 65
63 - 128 121 - 251
Sp.Atk: 60
58 - 123 112 - 240
Sp.Def: 75
72 - 139 139 - 273
Speed: 130
121 - 200 238 - 394
Total: 515   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam ½×
Magma
Wind
Paper
Rubber ½×
Fear
Tech
Magic
Light ½×
Cosmic ½×
Sound ¼×
Food
Zombie
Nuclear ½×
Virus
Cyber
Glass
Plastic ½×
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam ½×
Magma
Wind
Paper
Rubber ½×
Fear
Tech
Magic
Light ½×
Cosmic ½×
Sound ¼×
Food
Zombie
Nuclear ½×
Virus
Cyber
Glass
Plastic ½×
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam ½×
Magma
Wind
Paper
Rubber ½×
Fear
Tech
Magic
Light ½×
Cosmic ½×
Sound ¼×
Food
Zombie
Nuclear ½×
Virus
Cyber
Glass
Plastic ½×
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam ½×
Magma
Wind
Paper
Rubber ½×
Fear
Tech
Magic
Light ½×
Cosmic ½×
Sound ¼×
Food
Zombie
Nuclear ½×
Virus
Cyber
Glass
Plastic ½×
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam ½×
Magma
Wind
Paper
Rubber ½×
Fear
Tech
Magic
Light ½×
Cosmic ½×
Sound ¼×
Food
Zombie
Nuclear ½×
Virus
Cyber
Glass
Plastic ½×
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam ½×
Magma
Wind
Paper
Rubber ½×
Fear
Tech
Magic
Light ½×
Cosmic ½×
Sound ¼×
Food
Zombie
Nuclear ½×
Virus
Cyber
Glass
Plastic ½×
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Ice Fang Ice Physical 65 95% 15
1 Fire Fang Fire Physical 65 95% 15
1 Thunder Fang Electric Physical 65 95% 15
1 Wing Attack Flying Physical 60 100% 35
1 Supersonic Sound Status 0 55% 20
1 Bite Dark Physical 60 100% 25
1 Scary Face Fear Status 0 100% 10
6 Roar Sound Status 0 100% 20
14 Agility Psychic Status 0 0% 30
17 AncientPower Rock Special 60 100% 5
21 Screech Sound Status 0 90% 40
23 Love Bite Heart Physical 65 100% 15
26 Crunch Dark Physical 80 100% 15
31 Sky Fang Flying Physical 80 100% 20
37 Scary Face Fear Status 0 100% 10
40 Rock Slide Rock Physical 75 90% 10
45 Iron Head Steel Physical 80 100% 15
47 Censored by Fandom Heart Physical 60 100% 15
52 Stone Edge Rock Physical 100 80% 5
65 Head Smash Rock Physical 150 80% 5
73 Fell Swoop Flying Physical 65 100% 10
77 Censored by Fandom Heart Physical 70 100% 10
81 Giga Impact Normal Physical 150 90% 5
86 Dragon Dance Dragon Status 0 0% 20
100 Censored by Fandom Heart Physical 80 90% 5
  • Bold indicates a move that gets STAB when used by Humanoid Aerodactyl
  • Italic indicates a move that gets STAB only when used by an evolution of Humanoid Aerodactyl
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Brave Bird Flying Physical 120 100% 15
Boulder Bash Rock Physical 90 100% 20
Flint Strike Rock Physical 80 95% 15
Breath Blast Dragon Special 85 100% 10
Slingshot Rock Physical 40 90% 15
Fossilize Rock Status 0 0% 20
Assurance Dark Physical 55 100% 10
Curse Ghost Status 0 0% 10
DragonBreath Dragon Special 60 100% 20
Foresight Normal Status 0 0% 40
Pursuit Dark Physical 40 100% 20
Roost Flying Status 0 0% 10
Steel Wing Steel Physical 70 95% 25
Tailwind Flying Status 0 0% 30
Whirlwind Wind Status 0 100% 20
  • Bold indicates a move that gets STAB when used by Humanoid Aerodactyl
  • Italic indicates a move that gets STAB only when used by an evolution of Humanoid Aerodactyl
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Humanoid Aerodactyl

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  • Bold indicates a move that gets STAB when used by Humanoid Aerodactyl
  • Italic indicates a move that gets STAB only when used by an evolution of Humanoid Aerodactyl
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 3766 3766b GenderM File:3766s.png File:3766sb.png




Trivia[]

Origin[]