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Humanoid Moltres #3770: Humanoid Moltres
Pokémon
#3772: Humanoid Dragonair Humanoid Dragonair
File:3771MS.gif
Humanoid Dratini
Dragon Pokémon
#3771
3771
Type
Dragon
Unknown
Ability
Shed Skin
Hidden Abilities
Marvel Scale
Gender ratio
100% female
Catch rate
95 (12.4%)
Breeding
Egg groups
Water1 and Dragon
Hatch time
10455 steps
Height
5'10" 1.8 m
0'0" 0 m
Weight
7.3 lbs. 3.3 kg
0 lbs. 0 kg
Base experience yield
60
Leveling rate
Slow
EV yield
Total: 1
0
HP
1
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Blue
Base friendship
35

Humanoid Dratini is a Dragon-type Pokemon. It evolves into Humanoid Dragonair starting at level 30.

Pokédex entry

Pokédex entry
A Dratini continually molts and sloughs off its old skin. It does so because the life energy within its body steadily builds to reach uncontrollable levels.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon Dragon Scale
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare Pokegirl Island (SuperRod),
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 41
101 - 148 192 - 286
Attack: 64
62 - 127 119 - 249
Defense: 45
45 - 106 85 - 207
Sp.Atk: 50
49 - 112 94 - 218
Sp.Def: 50
49 - 112 94 - 218
Speed: 50
49 - 112 94 - 218
Total: 300   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire ½×
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam ½×
Magma ½×
Wind ½×
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire ½×
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam ½×
Magma ½×
Wind ½×
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire ½×
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam ½×
Magma ½×
Wind ½×
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire ½×
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam ½×
Magma ½×
Wind ½×
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire ½×
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam ½×
Magma ½×
Wind ½×
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire ½×
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam ½×
Magma ½×
Wind ½×
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 BubbleBeam Water Special 65 100% 20
1 Wrap Normal Physical 20 90% 20
1 Leer Normal Status 0 100% 30
5 Thunder Wave Electric Status 0 100% 20
7 Twister Dragon Special 40 100% 20
10 Embrace Heart Physical 55 90% 15
14 Dragon Rage Dragon Special 1 100% 10
17 Slam Normal Physical 80 75% 20
23 Agility Psychic Status 0 0% 30
30 Dragon Tail Dragon Physical 60 90% 10
35 Aqua Tail Water Physical 90 90% 10
41 Dragon Rush Dragon Physical 100 75% 10
45 Safeguard Normal Status 0 0% 25
51 Dragon Dance Dragon Status 0 0% 20
55 Outrage Dragon Physical 120 100% 15
61 Hyper Beam Normal Special 150 90% 5
  • Bold indicates a move that gets STAB when used by Humanoid Dratini
  • Italic indicates a move that gets STAB only when used by an evolution of Humanoid Dratini
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Aqua Jet Water Physical 40 100% 20
DragonBreath Dragon Special 60 100% 20
Dragon Dance Dragon Status 0 0% 20
Dragon Pulse Dragon Special 90 100% 10
Dragon Rush Dragon Physical 100 75% 10
ExtremeSpeed Normal Physical 80 100% 5
Haze Ice Status 0 0% 30
Iron Tail Steel Physical 100 80% 15
Mist Ice Status 0 0% 30
Supersonic Sound Status 0 55% 20
Water Pulse Water Special 60 100% 20
  • Bold indicates a move that gets STAB when used by Humanoid Dratini
  • Italic indicates a move that gets STAB only when used by an evolution of Humanoid Dratini
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Humanoid Dratini

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  • Bold indicates a move that gets STAB when used by Humanoid Dratini
  • Italic indicates a move that gets STAB only when used by an evolution of Humanoid Dratini
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 3771 3771b GenderM File:3771s.png File:3771sb.png




Trivia[]

Where the fuck do i find you?

Origin[]

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