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Doomguy #4612: Doomguy
Pokémon
#4614: Humanoid Braixen Humanoid Braixen
Humanoid Fennekin
Fox Pokémon
#4613
Type
Fire
Unknown
Abilities
Blaze or Forewarn
Gender ratio
100% female
Catch rate
95 (12.4%)
Breeding
Egg group
Field
Hatch time
5120 steps
Height
1'3" 0.4 m
0'0" 0 m
Weight
20.7 lbs. 9.4 kg
0 lbs. 0 kg
Base experience yield
62
Leveling rate
Medium Slow
EV yield
Total: 1
0
HP
0
Atk
0
Def
1
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Pokédex color
Red
Base friendship
70

Humanoid Fennekin is a Fire-type Pokemon. It evolves from Fennekin while exposed to a(n) Coom Stone. It evolves into Humanoid Braixen starting at level 16.

Pokédex entry

Pokédex entry
Serena got hit by the furry lazer.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 40
100 - 147 190 - 284
Attack: 45
45 - 106 85 - 207
Defense: 40
40 - 101 76 - 196
Sp.Atk: 62
60 - 125 116 - 245
Sp.Def: 60
58 - 123 112 - 240
Speed: 60
58 - 123 112 - 240
Total: 307   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber ½×
Fear
Tech
Magic
Light
Cosmic
Sound
Food ½×
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber ½×
Fear
Tech
Magic
Light
Cosmic
Sound
Food ½×
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber ½×
Fear
Tech
Magic
Light
Cosmic
Sound
Food ½×
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber ½×
Fear
Tech
Magic
Light
Cosmic
Sound
Food ½×
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber ½×
Fear
Tech
Magic
Light
Cosmic
Sound
Food ½×
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber ½×
Fear
Tech
Magic
Light
Cosmic
Sound
Food ½×
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Laser Tech Special 50 100% 35
1 Stoke Fire Status 0 0% 15
1 Growl Sound Status 0 100% 40
1 Scratch Normal Physical 40 100% 35
1 Tail Whip Normal Status 0 100% 30
5 Ember Fire Special 40 100% 25
11 Attract Heart Status 0 100% 15
14 Fire Spin Fire Special 50 90% 15
17 Arcane Energy Magic Special 60 100% 5
20 Crimson Daze Fire Special 60 100% 15
25 Light Screen Light Status 0 0% 30
27 Magic Coat Magic Status 0 0% 15
31 Quick Spell Magic Special 40 100% 30
35 Flamethrower Fire Special 95 100% 15
42 Aura Sphere Fighting Special 90 0% 20
47 Magic Flames Magic Special 90 95% 15
51 Moonblast Fairy Special 95 100% 15
55 Magic Room Magic Status 0 0% 10
61 Arcane Bolt Magic Special 120 85% 5
69 Future Sight Psychic Special 100 100% 10
  • Bold indicates a move that gets STAB when used by Humanoid Fennekin
  • Italic indicates a move that gets STAB only when used by an evolution of Humanoid Fennekin
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Gandr Magic Special 70 90% 10
Stage Helper Magic Status 0 0% 10
Manaverse Magic Status 0 0% 10
Defensecharm Magic Status 0 0% 25
Pixie Fangs Fairy Physical 65 100% 20
Glitter Bomb Fairy Special 70 95% 20
Censored by Fandom Heart Physical 80 90% 5
Sabbath Magic Special 120 100% 5
Psychic Terrain Psychic Status 0 0% 10
Heat Wave Fire Special 100 90% 10
Hypnosis Psychic Status 0 60% 20
Magic Coat Magic Status 0 0% 15
Wish Normal Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Humanoid Fennekin
  • Italic indicates a move that gets STAB only when used by an evolution of Humanoid Fennekin
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Humanoid Fennekin

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  • Bold indicates a move that gets STAB when used by Humanoid Fennekin
  • Italic indicates a move that gets STAB only when used by an evolution of Humanoid Fennekin
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
File:4613s.png File:4613sb.png




Trivia[]

Origin[]

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