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Humanoid Seadra #3741: Humanoid Seadra
Pokémon
#3743: Humanoid Seaking Humanoid Seaking
File:3742MS.gif
Humanoid Goldeen
Goldfish Pokémon
#3742
3742
Type
Water
Unknown
Abilities
Swift Swim or Water Veil
Hidden Abilities
Lightningrod
Gender ratio
100% female
Catch rate
225 (29.4%)
Breeding
Egg group
Water2
Hatch time
5355 steps
Height
1'11" 0.6 m
0'0" 0 m
Weight
33.1 lbs. 15.0 kg
0 lbs. 0 kg
Base experience yield
64
Leveling rate
Medium Fast
EV yield
Total: 1
0
HP
1
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Red
Base friendship
70

Humanoid Goldeen is a Water-type Pokemon. It evolves into Humanoid Seaking starting at level 33.

Pokédex entry

Pokédex entry
In the springtime, schools of Goldeen can be seen swimming up falls and rivers. It metes out staggering damage with its single horn.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon Pokegirl Island (OldRod),
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 45
105 - 152 200 - 294
Attack: 68
65 - 132 126 - 258
Defense: 60
58 - 123 112 - 240
Sp.Atk: 35
36 - 95 67 - 185
Sp.Def: 50
49 - 112 94 - 218
Speed: 63
61 - 126 117 - 247
Total: 321   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Water Gun Water Special 40 100% 25
1 Tail Whip Normal Status 0 100% 30
1 Water Sport Water Status 0 0% 15
1 Peck Flying Physical 35 100% 35
4 Fin Slap Water Physical 50 100% 35
5 Supersonic Sound Status 0 55% 20
6 Soak Water Status 0 0% 20
7 Horny Attack Heart Physical 65 100% 25
10 Wet Kiss Water Physical 50 100% 20
13 Flail Normal Physical 1 100% 15
17 Agility Psychic Status 0 0% 30
18 Fury Attack Bone Physical 15 90% 20
20 Aqua Ring Water Status 0 0% 20
23 Capsize Water Physical 65 100% 20
27 Soak Water Status 0 0% 20
30 Drill Peck Flying Physical 80 100% 20
35 Waterfall Water Physical 85 95% 15
37 Horn Drill Bone Physical 1 30% 5
41 Soak Water Status 0 0% 20
45 Megahorn Bug Physical 120 85% 10
55 Unihorn Fairy Physical 120 85% 10
  • Bold indicates a move that gets STAB when used by Humanoid Goldeen
  • Italic indicates a move that gets STAB only when used by an evolution of Humanoid Goldeen
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Aqua Tail Water Physical 90 90% 10
Body Slam Normal Physical 85 100% 15
Haze Ice Status 0 0% 30
Hydro Pump Water Special 120 80% 5
Mud Shot Ground Special 60 95% 15
Mud Sport Ground Status 0 0% 15
Mud-Slap Ground Special 20 100% 10
Psybeam Psychic Special 65 100% 20
Signal Beam Bug Special 75 100% 15
Skull Bash Bone Physical 130 100% 15
Sleep Talk Normal Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Humanoid Goldeen
  • Italic indicates a move that gets STAB only when used by an evolution of Humanoid Goldeen
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Humanoid Goldeen

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  • Bold indicates a move that gets STAB when used by Humanoid Goldeen
  • Italic indicates a move that gets STAB only when used by an evolution of Humanoid Goldeen
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 3742 3742b GenderM File:3742s.png File:3742sb.png




Trivia[]

Where the fuck do i find you?

Origin[]

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