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Humanoid Psyduck #3678: Humanoid Psyduck
Pokémon
#3680: Humanoid Mankey Humanoid Mankey
File:3679MS.gif
Humanoid Golduck
Duck Pokémon
#3679
Type
Water
Unknown
Abilities
Headache or Cloud Nine
Hidden Abilities
Swift Swim
Gender ratio
100% female
Catch rate
75 (9.8%)
Breeding
Egg groups
Water1 and Field
Hatch time
5355 steps
Height
5'6" 1.7 m
0'0" 0 m
Weight
168.9 lbs. 76.6 kg
0 lbs. 0 kg
Base experience yield
175
Leveling rate
Medium Fast
EV yield
Total: 2
0
HP
0
Atk
0
Def
2
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Pokédex color
Blue
Base friendship
70

Humanoid Golduck is a Water-type Pokemon. It evolves from Humanoid Psyduck starting at level 33.

Pokédex entry

Pokédex entry
Golduck can swim 80 million times faster than an indian elephant.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 80
140 - 187 270 - 364
Attack: 97
91 - 163 179 - 322
Defense: 78
74 - 143 144 - 280
Sp.Atk: 95
90 - 161 175 - 317
Sp.Def: 85
81 - 150 157 - 295
Speed: 85
81 - 150 157 - 295
Total: 520   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Throat Chop Dark Physical 80 100% 15
1 Calming Pulse Heart Special 55 100% 10
1 Ice Punch Ice Physical 75 100% 15
1 Tidal Punch Water Physical 75 100% 15
1 Phantom Force Ghost Physical 90 100% 10
1 Aqua Jet Water Physical 40 100% 20
1 Night Slash Dark Physical 70 100% 15
1 Scratch Normal Physical 40 100% 35
1 Pay Day Normal Physical 60 100% 20
1 Water Sports Heart Status 0 0% 15
4 Tail Whip Normal Status 0 100% 30
8 Water Gun Water Special 40 100% 25
11 Disable Normal Status 0 100% 20
15 Migraine Psychic Special 30 90% 20
18 Water Pulse Water Special 60 100% 20
22 Fury Swipes Normal Physical 18 85% 15
25 Screech Sound Status 0 90% 40
29 Zen Headbutt Psychic Physical 80 95% 15
32 Aqua Tail Water Physical 90 90% 10
33 Backstroke Water Physical 70 100% 20
35 Shadow Punch Ghost Physical 65 0% 20
38 Soak Water Status 0 0% 20
43 Psych Up Normal Status 0 0% 10
45 Me First Normal Status 0 0% 20
49 Amnesia Psychic Status 0 0% 20
54 Hydro Pump Water Special 120 80% 5
58 Sexy Squirt Heart Special 90 100% 15
60 Wonder Room Psychic Status 0 0% 10
65 Concussion Psychic Physical 100 50% 5
70 Cross Chop Fighting Physical 100 80% 5
80 Hypnosis Psychic Status 0 60% 20
100 Squirt Cannon Heart Special 120 100% 5
  • Bold indicates a move that gets STAB when used by Humanoid Golduck
  • Italic indicates a move that gets STAB only when used by an evolution of Humanoid Golduck
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Facade Normal Physical 70 100% 20
Hail Ice Status 0 0% 10
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
Steam Punch Steam Physical 75 100% 15
Role Play Psychic Status 0 0% 10
Attract Heart Status 0 100% 15
Fling Dark Physical 1 100% 10
Hyper Beam Normal Special 150 90% 5
Wonder Room Psychic Status 0 0% 10
Focus Blast Fighting Special 120 70% 5
Flash Light Status 0 100% 20
Psychic Psychic Special 90 100% 10
Wake-Up Slap Fighting Physical 60 100% 10
Surf Water Special 95 100% 15
Double Team Normal Status 0 0% 15
Extinguish Water Special 70 100% 10
Blizzard Ice Special 120 70% 5
Snow Bank Ice Physical 60 100% 15
Dig Ground Physical 100 100% 10
Ice Punch Ice Physical 75 100% 15
Psyshock Psychic Special 80 100% 10
Icy Wind Ice Special 55 95% 15
Secret Power Normal Physical 70 100% 20
Power-Up Punch Fighting Physical 40 100% 20
Break Up Heart Physical 70 100% 10
Capsize Water Physical 65 100% 20
Protect Normal Status 0 0% 10
Hex Claw Magic Physical 70 95% 10
Light Screen Light Status 0 0% 30
Brick Break Fighting Physical 75 100% 15
Rubber Ray Rubber Special 120 90% 5
Psych Up Normal Status 0 0% 10
Rain Dance Water Status 0 0% 5
Aqua Tail Water Physical 90 90% 10
Low Kick Fighting Physical 1 100% 20
Focus Punch Fighting Physical 150 100% 20
Frustration Normal Physical 1 100% 20
Zen Headbutt Psychic Physical 80 95% 15
Low Sweep Fighting Physical 60 100% 20
Pay Day Normal Physical 60 100% 20
Scald Water Special 80 100% 15
Hidden Power Normal Special 1 100% 15
Hone Claws Dark Status 0 0% 15
Dive Water Physical 100 100% 10
Waterfall Water Physical 85 95% 15
Strength Normal Physical 80 100% 20
Vacuum Cut Qmarks Special 1 100% 7
Calm Mind Psychic Status 0 0% 20
Mud-Slap Ground Special 20 100% 10
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Giga Impact Normal Physical 150 90% 5
Ice Beam Ice Special 95 100% 10
Substitute Normal Status 0 0% 10
Spell Slash Magic Physical 70 100% 15
Water Pulse Water Special 60 100% 20
Swagger Normal Status 0 90% 15
Rock Smash Fighting Physical 50 100% 15
Signal Beam Bug Special 75 100% 15
Iron Tail Steel Physical 100 80% 15
Worry Seed Grass Status 0 100% 10
Aerial Ace Flying Physical 60 0% 20
Telekinesis Psychic Status 0 0% 15
Toxic Poison Status 0 90% 10
Steam Ball Steam Special 80 100% 15
Shadow Claw Ghost Physical 70 100% 15
Sleep Talk Normal Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Humanoid Golduck
  • Italic indicates a move that gets STAB only when used by an evolution of Humanoid Golduck
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
File:3679s.png File:3679sb.png




Trivia[]

Origin[]

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