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Humanoid Dewgong #3711: Humanoid Dewgong
Pokémon
#3713: Humanoid Muk Humanoid Muk
File:3712MS.gif
Humanoid Grimer
Sludge Pokémon
#3712
Type
Poison
Unknown
Abilities
Stench or Sticky Hold
Hidden Abilities
Poison Touch
Gender ratio
100% female
Catch rate
190 (24.8%)
Breeding
Egg group
Amorphous
Hatch time
5355 steps
Height
2'11" 0.9 m
0'0" 0 m
Weight
66.1 lbs. 30.0 kg
0 lbs. 0 kg
Base experience yield
65
Leveling rate
Medium Fast
EV yield
Total: 1
1
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Pokédex color
Purple
Base friendship
70

Humanoid Grimer is a Poison-type Pokemon. It evolves into Humanoid Muk starting at level 38.

Pokédex entry

Pokédex entry
ERROR.... BZZT... ERROR... FATAL EXCEPTION ERROR, CODE GRIMER... WHAT... IS A... GRIMER...

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon Nugget
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon Pokegirl Island (GoodRod),
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 80
140 - 187 270 - 364
Attack: 80
76 - 145 148 - 284
Defense: 50
49 - 112 94 - 218
Sp.Atk: 40
40 - 101 76 - 196
Sp.Def: 50
49 - 112 94 - 218
Speed: 25
27 - 84 49 - 163
Total: 325   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting ½×
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood
Steam
Magma
Wind
Paper
Rubber ½×
Fear
Tech
Magic
Light
Cosmic
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Doubly resistant to:
Normal
Fighting ½×
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood
Steam
Magma
Wind
Paper
Rubber ½×
Fear
Tech
Magic
Light
Cosmic
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Resistant to:
Normal
Fighting ½×
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood
Steam
Magma
Wind
Paper
Rubber ½×
Fear
Tech
Magic
Light
Cosmic
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Damaged normally by:
Normal
Fighting ½×
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood
Steam
Magma
Wind
Paper
Rubber ½×
Fear
Tech
Magic
Light
Cosmic
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Weak to:
Normal
Fighting ½×
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood
Steam
Magma
Wind
Paper
Rubber ½×
Fear
Tech
Magic
Light
Cosmic
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Doubly weak to:
Normal
Fighting ½×
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood
Steam
Magma
Wind
Paper
Rubber ½×
Fear
Tech
Magic
Light
Cosmic
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Poison Gas Poison Status 0 80% 40
1 Pound Normal Physical 40 100% 35
1 Harden Normal Status 0 0% 30
4 Mud-Slap Ground Special 20 100% 10
7 Disable Normal Status 0 100% 20
10 Sludge Poison Special 65 100% 20
13 Mud Bomb Ground Special 65 90% 15
18 Minimize Normal Status 0 0% 20
26 Sludge Bomb Poison Special 90 100% 10
29 Waste Spray Nuclear Special 60 100% 15
32 Screech Sound Status 0 90% 40
37 Sludge Wave Poison Special 95 100% 10
40 Acid Armor Poison Status 0 0% 40
43 Gunk Shot Poison Physical 120 70% 5
45 Love Sick Heart Physical 110 90% 5
48 Memento Dark Status 0 100% 10
52 Acid Bath Poison Status 0 0% 5
  • Bold indicates a move that gets STAB when used by Humanoid Grimer
  • Italic indicates a move that gets STAB only when used by an evolution of Humanoid Grimer
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Moonblast Fairy Special 95 100% 15
Hallucinogen Poison Status 0 85% 10
Lunar Wave Cosmic Special 110 85% 5
Acid Spray Poison Special 40 100% 20
Curse Ghost Status 0 0% 10
Haze Ice Status 0 0% 30
Imprison Psychic Status 0 0% 10
Lick Ghost Physical 20 100% 30
Mean Look Fear Status 0 0% 15
Scary Face Fear Status 0 100% 10
Shadow Punch Ghost Physical 65 0% 20
Shadow Sneak Ghost Physical 40 100% 30
Spit Up Normal Special 1 100% 10
Stockpile Normal Status 0 0% 20
Swallow Food Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Humanoid Grimer
  • Italic indicates a move that gets STAB only when used by an evolution of Humanoid Grimer
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Humanoid Grimer

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  • Bold indicates a move that gets STAB when used by Humanoid Grimer
  • Italic indicates a move that gets STAB only when used by an evolution of Humanoid Grimer
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
File:3712s.png File:3712sb.png




Trivia[]

Origin[]

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