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Humanoid Golduck #3679: Humanoid Golduck
Pokémon
#3681: Humanoid Primeape Humanoid Primeape
File:3680MS.gif
Humanoid Mankey
Pig Monkey Pokémon
#3680
Type
Fighting
Unknown
Abilities
Insomnia or Anger Point
Hidden Abilities
Defiant
Gender ratio
100% female
Catch rate
190 (24.8%)
Breeding
Egg group
Field
Hatch time
5355 steps
Height
1'7" 0.5 m
0'0" 0 m
Weight
61.7 lbs. 28.0 kg
0 lbs. 0 kg
Base experience yield
61
Leveling rate
Medium Fast
EV yield
Total: 1
0
HP
1
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Pokédex color
Brown
Base friendship
70

Humanoid Mankey is a Fighting-type Pokemon. It evolves into Humanoid Primeape starting at level 28.

Pokédex entry

Pokédex entry
When it starts shaking and its nasal breathing turns rough, just like wierd people outside who snort weird powder.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon Payapa Berry
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare Pokegirl Cave (Cave),
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 40
100 - 147 190 - 284
Attack: 80
76 - 145 148 - 284
Defense: 35
36 - 95 67 - 185
Sp.Atk: 35
36 - 95 67 - 185
Sp.Def: 45
45 - 106 85 - 207
Speed: 70
67 - 134 130 - 262
Total: 305   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Covet Normal Physical 60 100% 40
1 Scratch Normal Physical 40 100% 35
1 Low Kick Fighting Physical 1 100% 20
1 Leer Normal Status 0 100% 30
1 Focus Energy Normal Status 0 0% 30
5 Fury Swipes Normal Physical 18 85% 15
7 Karate Chop Fighting Physical 50 100% 25
10 Rage Normal Physical 60 100% 20
13 Seismic Toss Fighting Physical 1 100% 20
15 Screech Sound Status 0 90% 40
17 Assurance Dark Physical 55 100% 10
20 Swagger Normal Status 0 90% 15
23 Thief Dark Physical 50 100% 10
25 Fling Dark Physical 1 100% 10
27 Censored by Fandom Heart Physical 60 100% 15
37 Cross Chop Fighting Physical 100 80% 5
41 Thrash Normal Physical 120 100% 10
43 Stomping Tantrum Ground Physical 75 100% 10
45 Power Trip Dark Physical 1 100% 10
49 Fury Fighting Physical 110 90% 5
53 Final Gambit Fighting Special 150 100% 5
  • Bold indicates a move that gets STAB when used by Humanoid Mankey
  • Italic indicates a move that gets STAB only when used by an evolution of Humanoid Mankey
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Raw Power Fighting Special 130 90% 5
Schizo Boost Chaos Status 0 0% 5
Beat Up Dark Physical 1 100% 10
Close Combat Fighting Physical 120 100% 5
Counter Fighting Physical 1 100% 20
Encore Normal Status 0 100% 5
Focus Punch Fighting Physical 150 100% 20
Foresight Normal Status 0 0% 40
Meditate Psychic Status 0 0% 40
Revenge Fighting Physical 60 100% 10
Reversal Fighting Physical 1 100% 15
Sleep Talk Normal Status 0 0% 10
SmellingSalt Food Physical 60 100% 10
  • Bold indicates a move that gets STAB when used by Humanoid Mankey
  • Italic indicates a move that gets STAB only when used by an evolution of Humanoid Mankey
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Humanoid Mankey

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  • Bold indicates a move that gets STAB when used by Humanoid Mankey
  • Italic indicates a move that gets STAB only when used by an evolution of Humanoid Mankey
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
File:3680b.png File:3680s.png File:3680sb.png




Trivia[]

Origin[]

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