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Humanoid Starmie #3745: Humanoid Starmie
Pokémon
#3747: Humanoid Scyther Humanoid Scyther
File:3746MS.gif
Humanoid Mr. Mime
Barrier Pokémon
#3746
3746
Type
Psychic Fairy
Unknown
Abilities
Soundproof or Filter
Hidden Abilities
Builder
Gender ratio
100% female
Catch rate
95 (12.4%)
Breeding
Egg group
Humanlike
Hatch time
6630 steps
Height
4'3" 1.3 m
0'0" 0 m
Weight
120.2 lbs. 54.5 kg
0 lbs. 0 kg
Base experience yield
161
Leveling rate
Medium Fast
EV yield
Total: 2
0
HP
0
Atk
0
Def
0
Sp.Atk
2
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Pink
Base friendship
70

Humanoid Mr. Mime is a Psychic/Fairy dual type Pokemon.


Pokédex entry

Pokédex entry
A Mr. Mime is a master of pantomime. It can convince others that something unseeable actually exists. Once believed, the imaginary object does become real.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon Leppa Berry
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare Pokegirl Cave 2 (Cave),
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 40
100 - 147 190 - 284
Attack: 45
45 - 106 85 - 207
Defense: 65
63 - 128 121 - 251
Sp.Atk: 100
94 - 167 184 - 328
Sp.Def: 120
112 - 189 220 - 372
Speed: 90
85 - 156 166 - 306
Total: 460   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting ¼×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy ½×
Wood
Steam
Magma ½×
Wind
Paper
Rubber
Fear
Tech ½×
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal ½×
Heart ½×
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting ¼×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy ½×
Wood
Steam
Magma ½×
Wind
Paper
Rubber
Fear
Tech ½×
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal ½×
Heart ½×
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting ¼×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy ½×
Wood
Steam
Magma ½×
Wind
Paper
Rubber
Fear
Tech ½×
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal ½×
Heart ½×
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting ¼×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy ½×
Wood
Steam
Magma ½×
Wind
Paper
Rubber
Fear
Tech ½×
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal ½×
Heart ½×
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting ¼×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy ½×
Wood
Steam
Magma ½×
Wind
Paper
Rubber
Fear
Tech ½×
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal ½×
Heart ½×
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting ¼×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy ½×
Wood
Steam
Magma ½×
Wind
Paper
Rubber
Fear
Tech ½×
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal ½×
Heart ½×
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Quick Guard Fighting Status 0 0% 15
1 Safeguard Normal Status 0 0% 25
1 Barrier Psychic Status 0 0% 30
1 Confusion Psychic Special 50 100% 25
4 Copycat Normal Status 0 0% 20
8 Meditate Psychic Status 0 0% 40
11 DoubleSlap Normal Physical 15 90% 10
15 Mimic Normal Status 0 0% 10
15 Psywave Psychic Special 1 90% 15
18 Encore Normal Status 0 100% 5
20 Poof! Fairy Status 0 0% 15
22 Light Screen Light Status 0 0% 30
22 Reflect Psychic Status 0 0% 20
25 Psybeam Psychic Special 65 100% 20
29 Substitute Normal Status 0 0% 10
30 Mirror Move Flying Status 0 0% 20
30 Reflect Type Normal Status 0 0% 15
32 Recycle Normal Status 0 0% 40
36 Trick Magic Status 0 100% 10
39 Construct Crash Magic Physical 80 100% 15
43 Role Play Psychic Status 0 0% 10
46 Baton Pass Normal Status 0 0% 40
50 Calming Pulse Heart Special 55 100% 10
53 Mating Season Heart Status 0 0% 10
55 Psychic Terrain Psychic Status 0 0% 10
57 Censored by Fandom Heart Physical 80 90% 5
60 Vacuum Wave Fighting Special 40 100% 30
100 Barrier Burst Psychic Special 150 100% 10
  • Bold indicates a move that gets STAB when used by Humanoid Mr. Mime
  • Italic indicates a move that gets STAB only when used by an evolution of Humanoid Mr. Mime
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Confuse Ray Ghost Status 0 100% 10
Fake Out Normal Physical 40 100% 10
Future Sight Psychic Special 100 100% 10
Hypnosis Psychic Status 0 60% 20
Icy Wind Ice Special 55 95% 15
Magic Room Magic Status 0 0% 10
Mimic Normal Status 0 0% 10
Nasty Plot Dark Status 0 0% 20
Power Split Psychic Status 0 0% 10
Teeter Dance Normal Status 0 100% 20
Trick Magic Status 0 100% 10
Wake-Up Slap Fighting Physical 60 100% 10
  • Bold indicates a move that gets STAB when used by Humanoid Mr. Mime
  • Italic indicates a move that gets STAB only when used by an evolution of Humanoid Mr. Mime
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Humanoid Mr. Mime

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Facade Normal Physical 70 100% 20
Fire Punch Fire Physical 75 100% 15
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
Role Play Psychic Status 0 0% 10
SolarBeam Grass Special 140 100% 10
Attract Heart Status 0 100% 15
Balm Scour Magic Physical 70 100% 10
Thunder Wave Electric Status 0 100% 20
Reflect Psychic Status 0 0% 20
Fling Dark Physical 1 100% 10
Trick Room Time Status 0 0% 5
Hyper Beam Normal Special 150 90% 5
Wonder Room Psychic Status 0 0% 10
Trick Magic Status 0 100% 10
Focus Blast Fighting Special 120 70% 5
Flash Light Status 0 100% 20
Psychic Psychic Special 90 100% 10
Wake-Up Slap Fighting Physical 60 100% 10
Energy Ball Grass Special 80 100% 10
Double Team Normal Status 0 0% 15
Skill Swap Psychic Status 0 0% 10
Recycle Normal Status 0 0% 40
Magic Room Magic Status 0 0% 10
Ice Punch Ice Physical 75 100% 15
Psyshock Psychic Special 80 100% 10
Misty Terrain Fairy Status 0 0% 10
Icy Wind Ice Special 55 95% 15
Helping Hand Normal Status 0 0% 20
Thief Dark Physical 50 100% 10
Secret Power Normal Physical 70 100% 20
Light Ball Light Special 80 100% 15
Power-Up Punch Fighting Physical 40 100% 20
Foul Play Dark Physical 95 100% 15
Protect Normal Status 0 0% 10
Covet Normal Physical 60 100% 40
Light Screen Light Status 0 0% 30
Iron Defense Steel Status 0 0% 15
Brick Break Fighting Physical 75 100% 15
Psych Up Normal Status 0 0% 10
Rain Dance Water Status 0 0% 5
Focus Punch Fighting Physical 150 100% 20
Frustration Normal Physical 1 100% 20
Zen Headbutt Psychic Physical 80 95% 15
Infestation Bug Special 25 100% 20
ThunderPunch Electric Physical 75 100% 15
Safeguard Normal Status 0 0% 25
Thunder Electric Special 120 70% 10
Torment Dark Status 0 100% 15
Taunt Dark Status 0 100% 20
Hidden Power Normal Special 1 100% 15
Vacuum Cut Qmarks Special 1 100% 7
Calm Mind Psychic Status 0 0% 20
Mud-Slap Ground Special 20 100% 10
Psychic Terrain Psychic Status 0 0% 10
Shock Wave Electric Special 60 0% 20
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Giga Impact Normal Physical 150 90% 5
Substitute Normal Status 0 0% 10
Charge Beam Electric Special 60 90% 10
Magic Coat Magic Status 0 0% 15
Swagger Normal Status 0 90% 15
Signal Beam Bug Special 75 100% 15
Shadow Ball Ghost Special 80 100% 15
Dazzling Gleam Fairy Special 80 100% 10
Drain Punch Fighting Physical 75 100% 10
Aerial Ace Flying Physical 60 0% 20
Payback Dark Physical 50 100% 10
Grass Knot Grass Special 1 100% 20
Telekinesis Psychic Status 0 0% 15
Toxic Poison Status 0 90% 10
Sunny Day Fire Status 0 0% 5
Dream Eater Psychic Special 100 100% 15
Thunderbolt Electric Special 95 100% 15
Snatch Dark Status 0 0% 10
Sleep Talk Normal Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Humanoid Mr. Mime
  • Italic indicates a move that gets STAB only when used by an evolution of Humanoid Mr. Mime
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 3746 3746b GenderM File:3746s.png File:3746sb.png




Trivia[]

Where the fuck do i find you?

Origin[]

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