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Humanoid Golbat #3666: Humanoid Golbat
Pokémon
#3668: Humanoid Gloom Humanoid Gloom
File:3667MS.gif
Humanoid Oddish
Weed Pokémon
#3667
Type
Grass Poison
Unknown
Ability
Chlorophyll
Hidden Abilities
Run Away
Gender ratio
100% female
Catch rate
255 (33.3%)
Breeding
Egg group
Grass
Hatch time
5355 steps
Height
1'7" 0.5 m
0'0" 0 m
Weight
11.9 lbs. 5.4 kg
0 lbs. 0 kg
Base experience yield
64
Leveling rate
Medium Slow
EV yield
Total: 1
0
HP
0
Atk
0
Def
1
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Pokédex color
Blue
Base friendship
70

Humanoid Oddish is a Grass/Poison dual type Pokemon. It evolves into Humanoid Gloom starting at level 21.

Pokédex entry

Pokédex entry
Oddish is a weed. No weed joke in this pokedex entry.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon Grassy Seed
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare Pokegirl Island (Land),
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 45
105 - 152 200 - 294
Attack: 50
49 - 112 94 - 218
Defense: 55
54 - 117 103 - 229
Sp.Atk: 75
72 - 139 139 - 273
Sp.Def: 65
63 - 128 121 - 251
Speed: 30
31 - 90 58 - 174
Total: 320   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ¼×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy ¼×
Wood
Steam
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech
Magic
Light ½×
Cosmic
Sound
Food ½×
Zombie ¼×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Doubly resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ¼×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy ¼×
Wood
Steam
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech
Magic
Light ½×
Cosmic
Sound
Food ½×
Zombie ¼×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ¼×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy ¼×
Wood
Steam
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech
Magic
Light ½×
Cosmic
Sound
Food ½×
Zombie ¼×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Damaged normally by:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ¼×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy ¼×
Wood
Steam
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech
Magic
Light ½×
Cosmic
Sound
Food ½×
Zombie ¼×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ¼×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy ¼×
Wood
Steam
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech
Magic
Light ½×
Cosmic
Sound
Food ½×
Zombie ¼×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Doubly weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ¼×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy ¼×
Wood
Steam
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech
Magic
Light ½×
Cosmic
Sound
Food ½×
Zombie ¼×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Explosion Normal Physical 250 100% 5
1 Leech Seed Grass Status 0 90% 10
1 Absorb Grass Special 40 100% 25
1 Sweet Scent Grass Status 0 100% 20
1 Acid Poison Special 40 100% 30
6 PoisonPowder Poison Status 0 75% 35
7 Stun Spore Grass Status 0 75% 30
10 Sleep Powder Grass Status 0 75% 15
11 Dazzle Powder Grass Status 0 85% 20
14 Spicy Powder Grass Status 0 75% 15
15 Mega Drain Grass Special 60 100% 15
17 Green Thumb Grass Status 0 0% 15
20 Lucky Chant Normal Status 0 0% 30
29 Natural Gift Normal Physical 1 100% 15
33 Moonlight Fairy Status 0 0% 5
37 Giga Drain Grass Special 80 100% 10
41 Petal Dance Grass Special 120 100% 10
42 Hallucinogen Poison Status 0 85% 10
45 Strength Sap Grass Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Humanoid Oddish
  • Italic indicates a move that gets STAB only when used by an evolution of Humanoid Oddish
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Nectar Tap Bug Status 0 0% 10
Compost Grass Status 0 0% 5
Charm Fairy Status 0 100% 20
Flail Normal Physical 1 100% 15
Ingrain Grass Status 0 0% 20
Razor Leaf Grass Physical 55 95% 25
Secret Power Normal Physical 70 100% 20
Synthesis Grass Status 0 0% 5
Teeter Dance Normal Status 0 100% 20
Tickle Normal Status 0 100% 20
  • Bold indicates a move that gets STAB when used by Humanoid Oddish
  • Italic indicates a move that gets STAB only when used by an evolution of Humanoid Oddish
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Humanoid Oddish

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  • Bold indicates a move that gets STAB when used by Humanoid Oddish
  • Italic indicates a move that gets STAB only when used by an evolution of Humanoid Oddish
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
File:3667s.png File:3667sb.png




Trivia[]

Origin[]

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