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Humanoid Persian #3677: Humanoid Persian
Pokémon
#3679: Humanoid Golduck Humanoid Golduck
File:3678MS.gif
Humanoid Psyduck
Duck Pokémon
#3678
3678
Type
Water
Unknown
Abilities
Headache or Cloud Nine
Hidden Abilities
Swift Swim
Gender ratio
100% female
Catch rate
190 (24.8%)
Breeding
Egg groups
Water1 and Field
Hatch time
5355 steps
Height
2'7" 0.8 m
0'0" 0 m
Weight
43.2 lbs. 19.6 kg
0 lbs. 0 kg
Base experience yield
64
Leveling rate
Medium Fast
EV yield
Total: 1
0
HP
0
Atk
0
Def
1
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Yellow
Base friendship
70

Humanoid Psyduck is a Water-type Pokemon. It evolves into Humanoid Golduck starting at level 33.

Pokédex entry

Pokédex entry
It was recently discovered that the source of it headaches wasn't it's psychic powers but severe autism.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common Pokegirl Island (Water),
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 50
110 - 157 210 - 304
Attack: 52
51 - 114 98 - 223
Defense: 48
47 - 110 90 - 214
Sp.Atk: 65
63 - 128 121 - 251
Sp.Def: 50
49 - 112 94 - 218
Speed: 55
54 - 117 103 - 229
Total: 320   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Water Sports Heart Status 0 0% 15
1 Scratch Normal Physical 40 100% 35
4 Tail Whip Normal Status 0 100% 30
8 Fin Slap Water Physical 50 100% 35
11 Disable Normal Status 0 100% 20
15 Migraine Psychic Special 30 90% 20
18 Water Pulse Water Special 60 100% 20
22 Fury Swipes Normal Physical 18 85% 15
25 Screech Sound Status 0 90% 40
29 Zen Headbutt Psychic Physical 80 95% 15
32 Aqua Tail Water Physical 90 90% 10
36 Soak Water Status 0 0% 20
39 Psych Up Normal Status 0 0% 10
43 Amnesia Psychic Status 0 0% 20
46 Hydro Pump Water Special 120 80% 5
50 Wonder Room Psychic Status 0 0% 10
52 Hypnosis Psychic Status 0 60% 20
56 Psychic Psychic Special 90 100% 10
61 Petal Dance Grass Special 120 100% 10
77 Lazy Day Normal Status 0 85% 10
  • Bold indicates a move that gets STAB when used by Humanoid Psyduck
  • Italic indicates a move that gets STAB only when used by an evolution of Humanoid Psyduck
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Torpedo Water Physical 120 95% 10
Confuse Ray Ghost Status 0 100% 10
Cross Chop Fighting Physical 100 80% 5
Encore Normal Status 0 100% 5
Foresight Normal Status 0 0% 40
Future Sight Psychic Special 100 100% 10
Hypnosis Psychic Status 0 60% 20
Mud Bomb Ground Special 65 90% 15
Psybeam Psychic Special 65 100% 20
Refresh Normal Status 0 0% 20
Secret Power Normal Physical 70 100% 20
Sleep Talk Normal Status 0 0% 10
Synchronoise Psychic Special 120 100% 15
Yawn Normal Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Humanoid Psyduck
  • Italic indicates a move that gets STAB only when used by an evolution of Humanoid Psyduck
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Humanoid Psyduck

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  • Bold indicates a move that gets STAB when used by Humanoid Psyduck
  • Italic indicates a move that gets STAB only when used by an evolution of Humanoid Psyduck
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 3678 3678b GenderM File:3678s.png File:3678sb.png




Trivia[]

Where the fuck do i find you?

Origin[]

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