Pokemon Wack Wiki
Advertisement

This page was last updated to the Final Version.

Humanoid Parasect #3671: Humanoid Parasect
Pokémon
#3673: Humanoid Venomoth Humanoid Venomoth
File:3672MS.gif
Humanoid Venonat
Insect Pokémon
#3672
Type
Bug Poison
Unknown
Abilities
Compoundeyes or Tinted Lens
Hidden Abilities
Run Away
Gender ratio
100% female
Catch rate
190 (24.8%)
Breeding
Egg group
Bug
Hatch time
5355 steps
Height
3'3" 1.0 m
0'0" 0 m
Weight
66.1 lbs. 30.0 kg
0 lbs. 0 kg
Base experience yield
61
Leveling rate
Medium Fast
EV yield
Total: 1
0
HP
0
Atk
0
Def
0
Sp.Atk
1
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Pokédex color
Purple
Base friendship
70

Humanoid Venonat is a Bug/Poison dual type Pokemon. It evolves into Humanoid Venomoth starting at level 31.

Pokédex entry

Pokédex entry
Venonat is pretty cool. I don't know.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common Pokegirl Cave 2 (Cave),
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 60
120 - 167 230 - 324
Attack: 55
54 - 117 103 - 229
Defense: 50
49 - 112 94 - 218
Sp.Atk: 40
40 - 101 76 - 196
Sp.Def: 55
54 - 117 103 - 229
Speed: 45
45 - 106 85 - 207
Total: 305   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting ¼×
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ¼×
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood ½×
Steam
Magma
Wind
Paper
Rubber ½×
Fear
Tech
Magic
Light
Cosmic
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric ½×
Time
Chaos
Divine
Paint ½×
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting ¼×
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ¼×
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood ½×
Steam
Magma
Wind
Paper
Rubber ½×
Fear
Tech
Magic
Light
Cosmic
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric ½×
Time
Chaos
Divine
Paint ½×
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting ¼×
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ¼×
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood ½×
Steam
Magma
Wind
Paper
Rubber ½×
Fear
Tech
Magic
Light
Cosmic
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric ½×
Time
Chaos
Divine
Paint ½×
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting ¼×
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ¼×
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood ½×
Steam
Magma
Wind
Paper
Rubber ½×
Fear
Tech
Magic
Light
Cosmic
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric ½×
Time
Chaos
Divine
Paint ½×
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting ¼×
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ¼×
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood ½×
Steam
Magma
Wind
Paper
Rubber ½×
Fear
Tech
Magic
Light
Cosmic
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric ½×
Time
Chaos
Divine
Paint ½×
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting ¼×
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ¼×
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood ½×
Steam
Magma
Wind
Paper
Rubber ½×
Fear
Tech
Magic
Light
Cosmic
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric ½×
Time
Chaos
Divine
Paint ½×
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Embrace Heart Physical 55 90% 15
1 Antenna Tracker Bug Status 0 0% 10
1 Acid Spit Poison Special 45 90% 10
1 Slam Normal Physical 80 75% 20
1 Disable Normal Status 0 100% 20
1 Butterfly Kiss Bug Special 55 100% 10
1 Confusion Psychic Special 50 100% 25
4 Supersonic Sound Status 0 55% 20
6 Mind Reader Normal Status 0 0% 5
9 PoisonPowder Poison Status 0 75% 35
11 Stun Spore Grass Status 0 75% 30
13 Dazzle Powder Grass Status 0 85% 20
15 Psybeam Psychic Special 65 100% 20
17 Leech Life Bug Physical 75 100% 15
21 Sleep Powder Grass Status 0 75% 15
23 Silver Wind Bug Special 60 100% 10
24 Love Bite Heart Physical 65 100% 15
25 Extrasensory Psychic Special 80 100% 30
27 Signal Beam Bug Special 75 100% 15
30 Zen Headbutt Psychic Physical 80 95% 15
33 Poison Fang Poison Physical 65 100% 15
37 Psychic Fangs Psychic Physical 85 100% 15
  • Bold indicates a move that gets STAB when used by Humanoid Venonat
  • Italic indicates a move that gets STAB only when used by an evolution of Humanoid Venonat
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Pixie Fangs Fairy Physical 65 100% 20
Giant Slaying Bug Physical 1 100% 15
Mandible Crush Bug Physical 80 100% 10
Schizo Boost Chaos Status 0 0% 5
Agility Psychic Status 0 0% 30
Baton Pass Normal Status 0 0% 40
Bug Bite Bug Physical 60 100% 20
Giga Drain Grass Special 80 100% 10
Morning Sun Light Status 0 0% 5
Rage Powder Bug Status 0 0% 20
Screech Sound Status 0 90% 40
Secret Power Normal Physical 70 100% 20
Signal Beam Bug Special 75 100% 15
Skill Swap Psychic Status 0 0% 10
Toxic Spikes Poison Status 0 0% 20
  • Bold indicates a move that gets STAB when used by Humanoid Venonat
  • Italic indicates a move that gets STAB only when used by an evolution of Humanoid Venonat
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Humanoid Venonat

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Facade Normal Physical 70 100% 20
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
SolarBeam Grass Special 140 100% 10
Attract Heart Status 0 100% 15
Razor Wind Wind Special 80 100% 10
Balm Scour Magic Physical 70 100% 10
Hyper Beam Normal Special 150 90% 5
Flash Light Status 0 100% 20
Tailwind Flying Status 0 0% 30
Psychic Psychic Special 90 100% 10
Leech Life Bug Physical 75 100% 15
Energy Ball Grass Special 80 100% 10
Double Team Normal Status 0 0% 15
Skill Swap Psychic Status 0 0% 10
Blizzard Ice Special 120 70% 5
Psyshock Psychic Special 80 100% 10
Thief Dark Physical 50 100% 10
Secret Power Normal Physical 70 100% 20
Protect Normal Status 0 0% 10
Bug Bite Bug Physical 60 100% 20
Roost Flying Status 0 0% 10
Air Cutter Flying Special 60 95% 25
Frustration Normal Physical 1 100% 20
Zen Headbutt Psychic Physical 80 95% 15
Struggle Bug Bug Special 60 100% 20
Infestation Bug Special 25 100% 20
Hidden Power Normal Special 1 100% 15
Acid Rain Poison Status 0 0% 5
Vacuum Cut Qmarks Special 1 100% 7
Sludge Bomb Poison Special 90 100% 10
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Giga Impact Normal Physical 150 90% 5
Substitute Normal Status 0 0% 10
Swagger Normal Status 0 90% 15
Signal Beam Bug Special 75 100% 15
U-turn Bug Physical 70 100% 20
Venoshock Poison Special 65 100% 10
Aerial Ace Flying Physical 60 0% 20
Toxic Poison Status 0 90% 10
Sunny Day Fire Status 0 0% 5
Giga Drain Grass Special 80 100% 10
Sleep Talk Normal Status 0 0% 10
Acrobatics Flying Physical 55 100% 15
  • Bold indicates a move that gets STAB when used by Humanoid Venonat
  • Italic indicates a move that gets STAB only when used by an evolution of Humanoid Venonat
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
File:3672b.png File:3672s.png File:3672sb.png




Trivia[]

Origin[]

Advertisement