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Dante #4481: Dante
Pokémon
#4483: Zelda Zelda
Ice Climbers
Ice Climbers Pokémon
#4482
Type
Ice
Unknown
Ability
Parental Bond
Hidden Abilities
Regenerator
Gender ratio
100% male
Catch rate
75 (9.8%)
Breeding
Egg groups
Field and Flying
Hatch time
5355 steps
Height
5'6" 1.7 m
0'0" 0 m
Weight
61.7 lbs. 28.0 kg
0 lbs. 0 kg
Base experience yield
321
Leveling rate
Medium Fast
EV yield
Total: 2
0
HP
0
Atk
0
Def
2
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Pokédex color
Green
Base friendship
70

Ice Climbers is a Ice-type Pokemon.


Pokédex entry

Pokédex entry
Ice Climbers

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 90
150 - 197 290 - 384
Attack: 115
108 - 183 211 - 361
Defense: 85
81 - 150 157 - 295
Sp.Atk: 100
94 - 167 184 - 328
Sp.Def: 70
67 - 134 130 - 262
Speed: 90
85 - 156 166 - 306
Total: 550   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon ½×
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon ½×
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon ½×
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon ½×
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon ½×
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon ½×
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Pound Normal Physical 40 100% 35
1 Powder Snow Ice Special 40 100% 25
5 Rapid Spin Normal Physical 35 100% 40
7 Mist Ice Status 0 0% 30
10 Work Up Normal Status 0 0% 30
13 Haze Ice Status 0 0% 30
15 Icy Wind Ice Special 55 95% 15
18 Sled Rush Ice Physical 60 100% 20
21 Circle Throw Fighting Physical 60 90% 10
25 Ice Shard Ice Physical 40 100% 30
29 Hail Ice Status 0 0% 10
33 Avalanche Ice Physical 60 100% 10
37 Bulk Up Fighting Status 0 0% 20
40 Rock Slide Rock Physical 75 90% 10
43 Rock Climb Normal Physical 100 85% 20
45 Ice Hammer Ice Physical 100 95% 10
48 Hammer Arm Fighting Physical 100 90% 10
53 Double-Edge Normal Physical 120 100% 15
  • Bold indicates a move that gets STAB when used by Ice Climbers
  • Italic indicates a move that gets STAB only when used by an evolution of Ice Climbers
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  • Bold indicates a move that gets STAB when used by Ice Climbers
  • Italic indicates a move that gets STAB only when used by an evolution of Ice Climbers
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
File:4482s.png File:4482sb.png




Trivia[]

Origin[]

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