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Volbeat #313: Volbeat
Pokémon
#315: Roselia Roselia
314MS
Illumise
Firefly Pokémon
#314
314
Type
Bug Fairy
Unknown
Abilities
Oblivious or Tinted Lens
Hidden Abilities
Prankster
Gender ratio
100% female
Catch rate
150 (19.6%)
Breeding
Egg groups
Bug and Humanlike
Hatch time
4080 steps
Height
1'11" 0.6 m
0'0" 0 m
Weight
39 lbs. 17.7 kg
0 lbs. 0 kg
Base experience yield
140
Leveling rate
Fluctuating
EV yield
Total: 1
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
1
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Purple
Base friendship
70

Illumise is a Bug/Fairy dual type Pokemon.


Pokédex entry

Pokédex entry
A nocturnal Pokémon that becomes active upon nightfall. It leads a Volbeat swarm to draw patterns in the night sky. Over 200 different patterns have been confirmed.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare Hive BF 1 (Cave),
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 65
125 - 172 240 - 334
Attack: 47
46 - 108 89 - 212
Defense: 86
81 - 151 159 - 298
Sp.Atk: 96
90 - 162 177 - 320
Sp.Def: 90
85 - 156 166 - 306
Speed: 85
81 - 150 157 - 295
Total: 469   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting ¼×
Flying
Poison
Ground ½×
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood ½×
Steam
Magma ½×
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic ½×
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal ½×
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting ¼×
Flying
Poison
Ground ½×
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood ½×
Steam
Magma ½×
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic ½×
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal ½×
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting ¼×
Flying
Poison
Ground ½×
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood ½×
Steam
Magma ½×
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic ½×
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal ½×
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting ¼×
Flying
Poison
Ground ½×
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood ½×
Steam
Magma ½×
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic ½×
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal ½×
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting ¼×
Flying
Poison
Ground ½×
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood ½×
Steam
Magma ½×
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic ½×
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal ½×
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting ¼×
Flying
Poison
Ground ½×
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood ½×
Steam
Magma ½×
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic ½×
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal ½×
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Pollen Puff Bug Special 90 100% 5
1 Tag Fairy Physical 20 100% 20
1 Take Flight Flying Status 0 0% 10
1 Pixie Dust Fairy Status 0 0% 10
1 Squirm Bug Physical 20 90% 15
1 DynamicPunch Fighting Physical 100 50% 5
1 Pixie Wave Fairy Special 1 100% 10
1 Torch Pass Fire Special 70 100% 20
1 Tractor Beam Light Special 70 90% 10
1 Antenna Tracker Bug Status 0 0% 10
1 Charm Fairy Status 0 100% 20
1 Pound Normal Physical 40 100% 35
1 Fairy Wind Fairy Special 40 100% 30
4 Sweet Scent Grass Status 0 100% 20
10 Moonlight Fairy Status 0 0% 5
13 Silver Wind Bug Special 60 100% 10
17 Dazzling Gleam Fairy Special 80 100% 10
21 Wish Normal Status 0 0% 10
25 Encore Normal Status 0 100% 5
29 Flatter Dark Status 0 100% 15
33 Helping Hand Normal Status 0 0% 20
35 Full Moon Fairy Status 0 0% 10
37 Moonblast Fairy Special 95 100% 15
41 Bug Buzz Bug Special 90 100% 10
43 Peekaboo Fairy Special 40 100% 20
47 Poof! Fairy Status 0 0% 15
50 Quiver Dance Bug Status 0 0% 20
53 Tailwind Flying Status 0 0% 30
57 Nectar Tap Bug Status 0 0% 10
60 Swarm Bug Status 0 0% 10
64 Flare Fire Status 0 85% 10
  • Bold indicates a move that gets STAB when used by Illumise
  • Italic indicates a move that gets STAB only when used by an evolution of Illumise
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Censored by Fandom Heart Physical 80 90% 5
Pixie Wave Fairy Special 1 100% 10
Baton Pass Normal Status 0 0% 40
Bug Buzz Bug Special 90 100% 10
Captivate Heart Status 0 100% 20
Confuse Ray Ghost Status 0 100% 10
Encore Normal Status 0 100% 5
Fake Tears Dark Status 0 100% 20
Growth Normal Status 0 0% 40
Silver Wind Bug Special 60 100% 10
  • Bold indicates a move that gets STAB when used by Illumise
  • Italic indicates a move that gets STAB only when used by an evolution of Illumise
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Illumise

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Facade Normal Physical 70 100% 20
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
SolarBeam Grass Special 140 100% 10
Attract Heart Status 0 100% 15
Thunder Wave Electric Status 0 100% 20
Fling Dark Physical 1 100% 10
Flash Light Status 0 100% 20
Tailwind Flying Status 0 0% 30
Double Team Normal Status 0 0% 15
Extinguish Water Special 70 100% 10
Ice Punch Ice Physical 75 100% 15
Ethereal Ray Divine Special 70 90% 10
Helping Hand Normal Status 0 0% 20
Thief Dark Physical 50 100% 10
Secret Power Normal Physical 70 100% 20
Light Ball Light Special 80 100% 15
Power-Up Punch Fighting Physical 40 100% 20
Break Up Heart Physical 70 100% 10
Protect Normal Status 0 0% 10
Covet Normal Physical 60 100% 40
Bug Bite Bug Physical 60 100% 20
Light Screen Light Status 0 0% 30
Brick Break Fighting Physical 75 100% 15
Psych Up Normal Status 0 0% 10
Rain Dance Water Status 0 0% 5
Roost Flying Status 0 0% 10
Air Cutter Flying Special 60 95% 25
Focus Punch Fighting Physical 150 100% 20
Frustration Normal Physical 1 100% 20
Zen Headbutt Psychic Physical 80 95% 15
Struggle Bug Bug Special 60 100% 20
Infestation Bug Special 25 100% 20
ThunderPunch Electric Physical 75 100% 15
Thunder Electric Special 120 70% 10
Hidden Power Normal Special 1 100% 15
Vacuum Cut Qmarks Special 1 100% 7
Mud-Slap Ground Special 20 100% 10
Shock Wave Electric Special 60 0% 20
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Substitute Normal Status 0 0% 10
Charge Beam Electric Special 60 90% 10
Water Pulse Water Special 60 100% 20
Swagger Normal Status 0 90% 15
Shadow Ball Ghost Special 80 100% 15
Dazzling Gleam Fairy Special 80 100% 10
U-turn Bug Physical 70 100% 20
Aerial Ace Flying Physical 60 0% 20
Toxic Poison Status 0 90% 10
Sunny Day Fire Status 0 0% 5
Giga Drain Grass Special 80 100% 10
Thunderbolt Electric Special 95 100% 15
Sleep Talk Normal Status 0 0% 10
Acrobatics Flying Physical 55 100% 15
  • Bold indicates a move that gets STAB when used by Illumise
  • Italic indicates a move that gets STAB only when used by an evolution of Illumise
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 314 314b GenderM 314s 314sb




Trivia[]

Where the fuck do i find you?

Origin[]

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