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This page was last updated to the Final Version.

Faircore #2104: Faircore
Pokémon
#2106: Yamper Yamper
File:2105MS.gif
Impidimp
Imp Pokémon
#2105
2105
Type
Dark Fairy
Unknown
Abilities
Prankster or Frisk
Hidden Abilities
Pickpocket
Gender ratio
50% / 50%
Catch rate
100 (13.1%)
Breeding
Egg group
Humanlike
Hatch time
6630 steps
Height
1'7" 0.5 m
0'0" 0 m
Weight
24.3 lbs. 11.0 kg
0 lbs. 0 kg
Base experience yield
133
Leveling rate
Medium Slow
EV yield
Total: 2
0
HP
1
Atk
1
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Purple
Base friendship
35

Impidimp is a Dark/Fairy dual type Pokemon. It evolves into Morgrem starting at level 32.

Pokédex entry

Pokédex entry
Its an imp. I don't like it.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare Nugget
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare Galar Cave 1 (Cave),
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 45
105 - 152 200 - 294
Attack: 45
45 - 106 85 - 207
Defense: 30
31 - 90 58 - 174
Sp.Atk: 55
54 - 117 103 - 229
Sp.Def: 40
40 - 101 76 - 196
Speed: 50
49 - 112 94 - 218
Total: 265   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ¼×
Fairy
Wood
Steam
Magma ½×
Wind
Paper
Rubber
Fear
Tech
Magic ¼×
Light
Cosmic ½×
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos ½×
Divine
Paint
Blood
Greasy
Meme
Crystal ½×
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ¼×
Fairy
Wood
Steam
Magma ½×
Wind
Paper
Rubber
Fear
Tech
Magic ¼×
Light
Cosmic ½×
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos ½×
Divine
Paint
Blood
Greasy
Meme
Crystal ½×
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ¼×
Fairy
Wood
Steam
Magma ½×
Wind
Paper
Rubber
Fear
Tech
Magic ¼×
Light
Cosmic ½×
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos ½×
Divine
Paint
Blood
Greasy
Meme
Crystal ½×
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ¼×
Fairy
Wood
Steam
Magma ½×
Wind
Paper
Rubber
Fear
Tech
Magic ¼×
Light
Cosmic ½×
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos ½×
Divine
Paint
Blood
Greasy
Meme
Crystal ½×
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ¼×
Fairy
Wood
Steam
Magma ½×
Wind
Paper
Rubber
Fear
Tech
Magic ¼×
Light
Cosmic ½×
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos ½×
Divine
Paint
Blood
Greasy
Meme
Crystal ½×
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ¼×
Fairy
Wood
Steam
Magma ½×
Wind
Paper
Rubber
Fear
Tech
Magic ¼×
Light
Cosmic ½×
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos ½×
Divine
Paint
Blood
Greasy
Meme
Crystal ½×
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Trick Magic Status 0 100% 10
1 Faint Attack Dark Physical 60 0% 20
1 Leer Normal Status 0 100% 30
4 Lick Ghost Physical 20 100% 30
7 Taunt Dark Status 0 100% 20
10 Glomp Fairy Physical 60 100% 20
16 Mean Look Fear Status 0 0% 15
20 Mischief Fairy Special 60 95% 15
21 Torment Dark Status 0 100% 15
25 Cackle Dark Special 40 100% 10
27 Swagger Normal Status 0 90% 15
30 Slash Normal Physical 70 100% 20
37 Sucker Punch Dark Physical 80 95% 10
40 Nasty Plot Dark Status 0 0% 20
45 Goblin Punch Fairy Physical 70 95% 5
55 Play Rough Fairy Physical 90 90% 10
60 Parting Shot Dark Status 0 100% 20
  • Bold indicates a move that gets STAB when used by Impidimp
  • Italic indicates a move that gets STAB only when used by an evolution of Impidimp
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Captivate Heart Status 0 100% 20
Feint Normal Physical 50 100% 10
Flatter Dark Status 0 100% 15
Mean Look Fear Status 0 0% 15
Metal Burst Steel Physical 1 100% 10
Moonlight Fairy Status 0 0% 5
Nasty Plot Dark Status 0 0% 20
Recover Normal Status 0 0% 10
Sucker Punch Dark Physical 80 95% 10
Trick Magic Status 0 100% 10
Baton Pass Normal Status 0 0% 40
  • Bold indicates a move that gets STAB when used by Impidimp
  • Italic indicates a move that gets STAB only when used by an evolution of Impidimp
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Impidimp

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  • Bold indicates a move that gets STAB when used by Impidimp
  • Italic indicates a move that gets STAB only when used by an evolution of Impidimp
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 2105 2105b GenderM 2105s 2105sb




Trivia[]

Origin[]

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