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Wolfmansk #4199: Wolfmansk
Pokémon
#4201: Slendmeran Slendmeran
File:4200MS.gif
Invisimask
Halloween Pokémon
#4200
Type
Fear Light
Unknown
Abilities
Wonder Skin or Prankster
Hidden Abilities
Color Change
Gender ratio
50% / 50%
Catch rate
70 (9.2%)
Breeding
Egg groups
Humanlike and Fairy
Hatch time
5355 steps
Height
4'11" 1.5 m
0'0" 0 m
Weight
22.5 lbs. 10.2 kg
0 lbs. 0 kg
Base experience yield
175
Leveling rate
Medium Fast
EV yield
Total: 2
1
HP
0
Atk
0
Def
0
Sp.Atk
1
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Pokédex color
Black
Base friendship
35

Invisimask is a Fear/Light dual type Pokemon. It evolves from Twickotweet at night, if holding a(n) Invisible Mask.

Pokédex entry

Pokédex entry
They go door to door in fall, and yell- he don't yell cause he invisible. Invisible people cant yell...

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 60
120 - 167 230 - 324
Attack: 90
85 - 156 166 - 306
Defense: 70
67 - 134 130 - 262
Sp.Atk: 110
103 - 178 202 - 350
Sp.Def: 120
112 - 189 220 - 372
Speed: 75
72 - 139 139 - 273
Total: 525   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost ¼×
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie ¼×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos ½×
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost ¼×
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie ¼×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos ½×
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost ¼×
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie ¼×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos ½×
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost ¼×
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie ¼×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos ½×
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost ¼×
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie ¼×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos ½×
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost ¼×
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie ¼×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos ½×
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Hidden Force Normal Physical 1 100% 15
1 Terrify Fear Status 0 90% 5
1 Recycle Normal Status 0 0% 40
1 Role Play Psychic Status 0 0% 10
1 Present Normal Physical 1 90% 15
1 Leer Normal Status 0 100% 30
4 Covet Normal Physical 60 100% 40
7 Trick-or-Treat Ghost Status 0 100% 20
11 Reflect Type Normal Status 0 0% 15
11 Camouflage Normal Status 0 0% 20
11 Flash Light Status 0 100% 20
11 Double Team Normal Status 0 0% 15
14 Detect Fighting Status 0 0% 5
14 Invisibility Light Status 0 0% 5
16 Over Ray Light Special 40 100% 25
18 Jump Scare Fear Physical 40 100% 20
19 Magic Coat Magic Status 0 0% 15
20 Light Screen Light Status 0 0% 30
22 Scary Face Fear Status 0 100% 10
25 Chromo Beam Light Special 1 100% 15
29 Invisibility Light Status 0 0% 5
32 Trick Magic Status 0 100% 10
36 Fear Pulse Fear Special 80 100% 10
39 Macabre Dance Ghost Status 0 0% 20
43 Pumpkin Bomb Grass Physical 110 90% 10
47 Light Pulse Light Special 80 100% 15
50 Sugar Rush Food Physical 120 100% 15
54 Pure Fear Fear Special 120 80% 5
59 Midnight Dark Status 0 0% 10
65 Blinding Light Special 100 50% 10
75 Focus Laser Light Special 150 100% 20
100 Sabbath Magic Special 120 100% 5
  • Bold indicates a move that gets STAB when used by Invisimask
  • Italic indicates a move that gets STAB only when used by an evolution of Invisimask
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Flash Cannon Steel Special 90 100% 15
Facade Normal Physical 70 100% 20
Cut Normal Physical 55 100% 20
Hail Ice Status 0 0% 10
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
False Swipe Normal Physical 40 100% 40
SolarBeam Grass Special 140 100% 10
Attract Heart Status 0 100% 15
Razor Wind Wind Special 80 100% 10
Balm Scour Magic Physical 70 100% 10
Thunder Wave Electric Status 0 100% 20
Explosion Normal Physical 250 100% 5
Reflect Psychic Status 0 0% 20
Fling Dark Physical 1 100% 10
Hyper Beam Normal Special 150 90% 5
Midnight Dark Status 0 0% 10
Flash Light Status 0 100% 20
Wake-Up Slap Fighting Physical 60 100% 10
Energy Ball Grass Special 80 100% 10
Double Team Normal Status 0 0% 15
Artificiaslam Plastic Physical 85 90% 25
Retaliate Normal Physical 75 100% 5
Thief Dark Physical 50 100% 10
Secret Power Normal Physical 70 100% 20
Cake Walk Food Status 0 0% 5
Light Ball Light Special 80 100% 15
Embargo Dark Status 0 100% 15
Protect Normal Status 0 0% 10
Mimic Normal Status 0 0% 10
Light Screen Light Status 0 0% 30
Echoed Voice Sound Special 40 100% 15
Psych Up Normal Status 0 0% 10
Rain Dance Water Status 0 0% 5
Sandstorm Rock Status 0 0% 10
Focus Punch Fighting Physical 150 100% 20
Frustration Normal Physical 1 100% 20
Ethereal Claws Light Physical 70 100% 10
ThunderPunch Electric Physical 75 100% 15
Safeguard Normal Status 0 0% 25
Rock Polish Rock Status 0 0% 20
Brutal Swing Dark Physical 60 100% 25
Torment Dark Status 0 100% 15
Taunt Dark Status 0 100% 20
Hidden Power Normal Special 1 100% 15
Strength Normal Physical 80 100% 20
Vacuum Cut Qmarks Special 1 100% 7
Calm Mind Psychic Status 0 0% 20
Mud-Slap Ground Special 20 100% 10
Dark Pulse Dark Special 80 100% 15
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Giga Impact Normal Physical 150 90% 5
Substitute Normal Status 0 0% 10
Charge Beam Electric Special 60 90% 10
Swagger Normal Status 0 90% 15
Signal Beam Bug Special 75 100% 15
Dazzling Gleam Fairy Special 80 100% 10
Techno Ray Tech Special 120 80% 5
Payback Dark Physical 50 100% 10
Toxic Poison Status 0 90% 10
Sunny Day Fire Status 0 0% 5
Work Up Normal Status 0 0% 30
Shadow Claw Ghost Physical 70 100% 15
Sleep Talk Normal Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Invisimask
  • Italic indicates a move that gets STAB only when used by an evolution of Invisimask
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny




Trivia[]

Origin[]

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