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This page was last updated to the Final Version.

Miasmar #3789: Miasmar
Pokémon
#3791: Metalitar Metalitar
File:3790MS.gif
Irivatar
Iron Skin Pokémon
#3790
3790
Type
Steel
Unknown
Abilities
Guts or Bulletproof
Hidden Abilities
Sand Veil
Gender ratio
50% / 50%
Catch rate
95 (12.4%)
Breeding
Egg group
Monster
Hatch time
10455 steps
Height
1'11" 0.6 m
0'0" 0 m
Weight
158.7 lbs. 72.0 kg
0 lbs. 0 kg
Base experience yield
60
Leveling rate
Slow
EV yield
Total: 1
0
HP
1
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Gray
Base friendship
35

Irivatar is a Steel-type Pokemon. It evolves into Metalitar starting at level 30.

Pokédex entry

Pokédex entry
A Irivatar is born deep under the ground. It must eat its way through the soil above and reach the surface for it to see its parents' faces.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare Snakewoods (Land),
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 50
110 - 157 210 - 304
Attack: 64
62 - 127 119 - 249
Defense: 50
49 - 112 94 - 218
Sp.Atk: 45
45 - 106 85 - 207
Sp.Def: 50
49 - 112 94 - 218
Speed: 41
41 - 102 78 - 199
Total: 300   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ½×
Ice ½×
Dragon ½×
Dark
Fairy ½×
Wood ½×
Steam
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech ½×
Magic
Light ½×
Cosmic
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber
Glass ½×
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Doubly resistant to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ½×
Ice ½×
Dragon ½×
Dark
Fairy ½×
Wood ½×
Steam
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech ½×
Magic
Light ½×
Cosmic
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber
Glass ½×
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Resistant to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ½×
Ice ½×
Dragon ½×
Dark
Fairy ½×
Wood ½×
Steam
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech ½×
Magic
Light ½×
Cosmic
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber
Glass ½×
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Damaged normally by:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ½×
Ice ½×
Dragon ½×
Dark
Fairy ½×
Wood ½×
Steam
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech ½×
Magic
Light ½×
Cosmic
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber
Glass ½×
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Weak to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ½×
Ice ½×
Dragon ½×
Dark
Fairy ½×
Wood ½×
Steam
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech ½×
Magic
Light ½×
Cosmic
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber
Glass ½×
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Doubly weak to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ½×
Ice ½×
Dragon ½×
Dark
Fairy ½×
Wood ½×
Steam
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech ½×
Magic
Light ½×
Cosmic
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber
Glass ½×
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Bite Dark Physical 60 100% 25
1 Leer Normal Status 0 100% 30
5 Sandstorm Rock Status 0 0% 10
10 Screech Sound Status 0 90% 40
14 Chip Away Normal Physical 70 100% 20
17 Stomping Tantrum Ground Physical 75 100% 10
19 Rock Slide Rock Physical 75 90% 10
23 Scary Face Fear Status 0 100% 10
28 Thrash Normal Physical 120 100% 10
32 Dark Pulse Dark Special 80 100% 15
34 Uprising Dragon Physical 1 100% 10
37 Payback Dark Physical 50 100% 10
41 Crunch Dark Physical 80 100% 15
41 Iron Defense Steel Status 0 0% 15
46 Earthquake Ground Physical 100 100% 10
50 Stone Edge Rock Physical 100 80% 5
55 Hyper Beam Normal Special 150 90% 5
65 Mountain Crash Rock Physical 150 100% 5
  • Bold indicates a move that gets STAB when used by Irivatar
  • Italic indicates a move that gets STAB only when used by an evolution of Irivatar
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Hibernation Ice Status 0 0% 15
Flint Strike Rock Physical 80 95% 15
Sand Blast Ground Physical 75 90% 15
Primal Noise Sound Special 75 95% 10
Slingshot Rock Physical 40 90% 15
AncientPower Rock Special 60 100% 5
Assurance Dark Physical 55 100% 10
Curse Ghost Status 0 0% 10
Dragon Dance Dragon Status 0 0% 20
Focus Energy Normal Status 0 0% 30
Iron Defense Steel Status 0 0% 15
Iron Head Steel Physical 80 100% 15
Iron Tail Steel Physical 100 80% 15
Outrage Dragon Physical 120 100% 15
Pursuit Dark Physical 40 100% 20
Stealth Rock Rock Status 0 0% 20
Stomp Normal Physical 65 100% 20
  • Bold indicates a move that gets STAB when used by Irivatar
  • Italic indicates a move that gets STAB only when used by an evolution of Irivatar
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Irivatar

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  • Bold indicates a move that gets STAB when used by Irivatar
  • Italic indicates a move that gets STAB only when used by an evolution of Irivatar
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 3790 3790b GenderM 3790s 3790sb




Trivia[]

Origin[]

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