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This page was last updated to the Final Version.

Indhead #1076: Indhead
Pokémon
#1078: Sandolcano Sandolcano
File:1077MS.gif
Israfel
Angel Pokémon
#1077
Type
Divine Chaos
Unknown
Abilities
Soundproof or Multiscale
Hidden Abilities
Parental Bond
Gender ratio
Genderless
Catch rate
75 (9.8%)
Breeding
Egg group
Undiscovered
Hatch time
30855 steps
Height
74'5" 22.7 m
0'0" 0 m
Weight
2540.8 lbs. 1152.5 kg
0 lbs. 0 kg
Base experience yield
202
Leveling rate
Slow
EV yield
Total: 2
0
HP
0
Atk
0
Def
1
Sp.Atk
1
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Pokédex color
Black
Base friendship
0

Israfel is a Divine/Chaos dual type Pokemon.


Pokédex entry

Pokédex entry
this isreal. i dont know why called that. but he brothers with self. i bet if you waved, theyd both say high. i wonder if they ever fight, my brother likes to hit me.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 80
140 - 187 270 - 364
Attack: 100
94 - 167 184 - 328
Defense: 80
76 - 145 148 - 284
Sp.Atk: 100
94 - 167 184 - 328
Sp.Def: 80
76 - 145 148 - 284
Speed: 100
94 - 167 184 - 328
Total: 540   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric
Psychic
Ice
Dragon ½×
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric
Psychic
Ice
Dragon ½×
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric
Psychic
Ice
Dragon ½×
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric
Psychic
Ice
Dragon ½×
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric
Psychic
Ice
Dragon ½×
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric
Psychic
Ice
Dragon ½×
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Boomerang Flying Physical 35 90% 10
1 Wide Guard Rock Status 0 0% 10
1 Dead Silence Normal Status 0 0% 10
1 Lunar Dance Cosmic Status 0 0% 10
1 Double Hit Normal Physical 40 90% 10
1 DoubleSlap Normal Physical 15 90% 10
1 Double Team Normal Status 0 0% 15
4 Echoed Voice Sound Special 40 100% 15
8 Sing Sound Status 0 55% 15
12 Payback Dark Physical 50 100% 10
14 Round Normal Special 60 100% 15
15 Freestyle Normal Status 0 0% 10
17 Double Kick Fighting Physical 30 100% 30
20 Uproar Normal Special 90 100% 10
23 Dual Chop Dragon Physical 40 90% 15
26 Bonemerang Bone Physical 50 90% 10
29 Cosmic Power Cosmic Status 0 0% 20
33 Teeter Dance Normal Status 0 100% 20
37 Petal Dance Grass Special 120 100% 10
40 Double-Edge Normal Physical 120 100% 15
42 Swords Dance Normal Status 0 0% 30
45 Dual Chaos Chaos Physical 20 90% 4
45 Dual Divinity Divine Special 70 90% 3
47 Fiery Dance Fire Special 80 100% 10
55 Cross Chop Fighting Physical 100 80% 5
60 Dragon Dance Dragon Status 0 0% 20
60 Mystic Dance Fairy Status 0 0% 20
80 Boomburst Normal Special 140 100% 10
90 Quiver Dance Bug Status 0 0% 20
  • Bold indicates a move that gets STAB when used by Israfel
  • Italic indicates a move that gets STAB only when used by an evolution of Israfel
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Ethereal Ray Divine Special 70 90% 10
Stomping Tantrum Ground Physical 75 100% 10
  • Bold indicates a move that gets STAB when used by Israfel
  • Italic indicates a move that gets STAB only when used by an evolution of Israfel
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny




Trivia[]

Origin[]

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