Pokemon Wack Wiki
Advertisement

This page was last updated to the Final Version.

Blolossod #1743: Blolossod
Pokémon
#1745: Humowl Humowl
File:1744MS.gif
Jawetech
Cyborg Shark Pokémon
#1744
1744
Type
Water Tech
Unknown
Abilities
Swift Swim or Download
Hidden Abilities
Sturdy
Gender ratio
87.5% / 12.5%
Catch rate
75 (9.8%)
Breeding
Egg groups
Water1 and Water2
Hatch time
10455 steps
Height
13'1" 4.0 m
0'0" 0 m
Weight
272.1 lbs. 123.4 kg
0 lbs. 0 kg
Base experience yield
170
Leveling rate
Slow
EV yield
Total: 2
1
HP
0
Atk
1
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Gray
Base friendship
70

Jawetech is a Water/Tech dual type Pokemon.


Pokédex entry

Pokédex entry
We can rebuild it... Bigger, faster... Stronger.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon DeepSeaScale
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 69
129 - 176 248 - 342
Attack: 125
117 - 194 229 - 383
Defense: 75
72 - 139 139 - 273
Sp.Atk: 125
117 - 194 229 - 383
Sp.Def: 65
63 - 128 121 - 251
Speed: 110
103 - 178 202 - 350
Total: 569   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ¼×
Fire ½×
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood ½×
Greasy ½×
Meme
Crystal
Heart ½×
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ¼×
Fire ½×
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood ½×
Greasy ½×
Meme
Crystal
Heart ½×
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ¼×
Fire ½×
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood ½×
Greasy ½×
Meme
Crystal
Heart ½×
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ¼×
Fire ½×
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood ½×
Greasy ½×
Meme
Crystal
Heart ½×
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ¼×
Fire ½×
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood ½×
Greasy ½×
Meme
Crystal
Heart ½×
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ¼×
Fire ½×
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood ½×
Greasy ½×
Meme
Crystal
Heart ½×
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Gadget Tech Status 0 0% 15
1 HeatSeek Missile Tech Physical 80 0% 20
1 Mines Tech Status 0 0% 20
1 Gear Up Tech Status 0 0% 20
1 Water Gun Water Special 40 100% 25
1 Fin Slap Water Physical 50 100% 35
1 Leer Normal Status 0 100% 30
4 Bite Dark Physical 60 100% 25
6 Laser Tech Special 50 100% 35
7 Scanner Mode Tech Status 0 0% 15
9 Scary Face Fear Status 0 100% 10
11 Slam Normal Physical 80 75% 20
13 Water Pulse Water Special 60 100% 20
16 Boost Beam Tech Special 60 95% 10
19 Micro Missiles Tech Physical 25 90% 10
22 Ice Fang Ice Physical 65 95% 15
22 Thunder Fang Electric Physical 65 95% 15
25 Booster Mode Tech Status 0 0% 15
27 Crunch Dark Physical 80 100% 15
30 Liquidation Water Physical 85 100% 15
33 Hyper Mode Tech Status 0 0% 15
36 Energy Shield Tech Status 0 0% 20
40 Skull Bash Bone Physical 130 100% 15
43 Aqua Tail Water Physical 90 90% 10
47 Mega Missile Tech Physical 130 100% 15
50 Hyper Beam Normal Special 150 90% 5
53 Shark Bite Water Physical 75 100% 15
56 Mend Steel Status 0 0% 10
60 Hydro Pump Water Special 120 80% 5
65 Techno Rush Tech Physical 120 100% 15
75 Depth Charge Water Physical 120 100% 5
94 Feed Frenzy Dark Status 0 0% 10
100 Torpedo Water Physical 120 95% 10
  • Bold indicates a move that gets STAB when used by Jawetech
  • Italic indicates a move that gets STAB only when used by an evolution of Jawetech
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Eject Tech Physical 60 90% 10
Amnesia Psychic Status 0 0% 20
Aqua Tail Water Physical 90 90% 10
Brine Water Special 65 100% 10
Magnitude Ground Physical 1 100% 30
Mud Shot Ground Special 60 95% 15
Mud-Slap Ground Special 20 100% 10
Muddy Water Water Special 95 85% 10
Skull Bash Bone Physical 130 100% 15
Sleep Talk Normal Status 0 0% 10
Snore Normal Special 60 100% 15
Water Sport Water Status 0 0% 15
Zen Headbutt Psychic Physical 80 95% 15
  • Bold indicates a move that gets STAB when used by Jawetech
  • Italic indicates a move that gets STAB only when used by an evolution of Jawetech
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Jawetech

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Magnet Rise Electric Status 0 0% 10
Smack Down Rock Physical 50 100% 15
Flash Cannon Steel Special 90 100% 15
SmellingSalt Food Physical 60 100% 10
Facade Normal Physical 70 100% 20
Tuning Fork Steel Special 60 100% 15
Cut Normal Physical 55 100% 20
Round Normal Special 60 100% 15
Role Play Psychic Status 0 0% 10
SolarBeam Grass Special 140 100% 10
Attract Heart Status 0 100% 15
Thunder Wave Electric Status 0 100% 20
Explosion Normal Physical 250 100% 5
Reflect Psychic Status 0 0% 20
Hyper Beam Normal Special 150 90% 5
Trick Magic Status 0 100% 10
Focus Blast Fighting Special 120 70% 5
Flash Light Status 0 100% 20
Volt Switch Electric Special 70 100% 20
Psychic Psychic Special 90 100% 10
Wake-Up Slap Fighting Physical 60 100% 10
Surf Water Special 95 100% 15
Energy Ball Grass Special 80 100% 10
Superpower Fighting Physical 120 100% 5
Stealth Rock Rock Status 0 0% 20
Double Team Normal Status 0 0% 15
Artificiaslam Plastic Physical 85 90% 25
Extinguish Water Special 70 100% 10
Recycle Normal Status 0 0% 40
Sludge Wave Poison Special 95 100% 10
Knock Off Dark Physical 65 100% 20
Incinerate Fire Special 60 100% 15
Iron Head Steel Physical 80 100% 15
Retaliate Normal Physical 75 100% 5
Icy Wind Ice Special 55 95% 15
Thief Dark Physical 50 100% 10
Secret Power Normal Physical 70 100% 20
Cake Walk Food Status 0 0% 5
Light Ball Light Special 80 100% 15
Foul Play Dark Physical 95 100% 15
Endeavor Normal Physical 1 100% 5
Capsize Water Physical 65 100% 20
Embargo Dark Status 0 100% 15
Protect Normal Status 0 0% 10
Mimic Normal Status 0 0% 10
Light Screen Light Status 0 0% 30
Iron Defense Steel Status 0 0% 15
Rock Tomb Rock Physical 50 90% 10
Rubber Ray Rubber Special 120 90% 5
Psych Up Normal Status 0 0% 10
Dragon Pulse Dragon Special 90 100% 10
Rain Dance Water Status 0 0% 5
Fly Flying Physical 95 95% 15
After You Normal Status 0 0% 15
Roar Sound Status 0 100% 20
Sandstorm Rock Status 0 0% 10
Tropical Wave Water Special 80 100% 15
Frustration Normal Physical 1 100% 20
Zen Headbutt Psychic Physical 80 95% 15
Wild Charge Electric Physical 100 100% 15
Fire Blast Fire Special 120 85% 5
Pay Day Normal Physical 60 100% 20
Outrage Dragon Physical 120 100% 15
Thunder Electric Special 120 70% 10
Torment Dark Status 0 100% 15
Scald Water Special 80 100% 15
Hidden Power Normal Special 1 100% 15
Dive Water Physical 100 100% 10
Waterfall Water Physical 85 95% 15
Strength Normal Physical 80 100% 20
Vacuum Cut Qmarks Special 1 100% 7
Seed Bomb Grass Physical 80 100% 15
Super Fang Normal Physical 1 90% 10
Dark Pulse Dark Special 80 100% 15
Hydro Cannon Water Special 150 90% 5
Graviton Press Cosmic Special 1 100% 20
Sludge Bomb Poison Special 90 100% 10
Return Normal Physical 1 100% 20
Giga Impact Normal Physical 150 90% 5
Last Resort Normal Physical 140 100% 5
Ice Beam Ice Special 95 100% 10
Substitute Normal Status 0 0% 10
Nuclear Pulse Nuclear Special 80 100% 15
Charge Beam Electric Special 60 90% 10
Water Pulse Water Special 60 100% 20
Magic Coat Magic Status 0 0% 15
Rock Smash Fighting Physical 50 100% 15
Signal Beam Bug Special 75 100% 15
Shadow Ball Ghost Special 80 100% 15
Gravity Cosmic Status 0 0% 5
Dazzling Gleam Fairy Special 80 100% 10
Techno Ray Tech Special 120 80% 5
Iron Tail Steel Physical 100 80% 15
U-turn Bug Physical 70 100% 20
Flame Charge Fire Physical 50 100% 20
Payback Dark Physical 50 100% 10
Net Surf Cyber Physical 90 100% 10
Toxic Poison Status 0 90% 10
Work Up Normal Status 0 0% 30
Thunderbolt Electric Special 95 100% 15
Shadow Claw Ghost Physical 70 100% 15
Snatch Dark Status 0 0% 10
Overheat Fire Special 140 90% 5
Flamethrower Fire Special 95 100% 15
  • Bold indicates a move that gets STAB when used by Jawetech
  • Italic indicates a move that gets STAB only when used by an evolution of Jawetech
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 1744 1744b GenderM 1744s 1744sb




Trivia[]

Where the fuck do i find you?

Origin[]

Advertisement