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Alomomola #594: Alomomola
Pokémon
#596: Galvantula Galvantula
595MS
Joltik
Attaching Pokémon
#595
595
Type
Bug Electric
Unknown
Abilities
Compoundeyes or Unnerve
Hidden Abilities
Swarm
Gender ratio
50% / 50%
Catch rate
190 (24.8%)
Breeding
Egg group
Bug
Hatch time
5355 steps
Height
0'3" 0.1 m
0'0" 0 m
Weight
1.3 lbs. 0.6 kg
0 lbs. 0 kg
Base experience yield
64
Leveling rate
Medium Fast
EV yield
Total: 1
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
1
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Yellow
Base friendship
70

Joltik is a Bug/Electric dual type Pokemon. It evolves into Galvantula starting at level 36. It evolves into Kaiju Galvantula while exposed to a(n) Kaiju Stone.

Pokédex entry

Pokédex entry
They attach themselves to large-bodied Pokémon and absorb static electricity, which they store in an electric pouch.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common Shock Island (Land),
Uncommon Temple of the Modern Age (Cave), Shocky Cavy (Cave),
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 50
110 - 157 210 - 304
Attack: 47
46 - 108 89 - 212
Defense: 50
49 - 112 94 - 218
Sp.Atk: 57
55 - 119 107 - 234
Sp.Def: 50
49 - 112 94 - 218
Speed: 65
63 - 128 121 - 251
Total: 319   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Wood ¼×
Steam
Magma
Wind ½×
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Wood ¼×
Steam
Magma
Wind ½×
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Wood ¼×
Steam
Magma
Wind ½×
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Wood ¼×
Steam
Magma
Wind ½×
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Wood ¼×
Steam
Magma
Wind ½×
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Wood ¼×
Steam
Magma
Wind ½×
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Squirm Bug Physical 20 90% 15
1 Prey Net Bug Physical 60 100% 40
1 String Shot Bug Status 0 95% 40
1 Leech Life Bug Physical 75 100% 15
1 Spider Web Bug Status 0 0% 10
4 Thunder Wave Electric Status 0 100% 20
7 Screech Sound Status 0 90% 40
12 Fury Cutter Bug Physical 40 95% 20
15 Electroweb Electric Special 55 95% 15
18 Bug Bite Bug Physical 60 100% 20
23 Gastro Acid Poison Status 0 100% 10
26 Slash Normal Physical 70 100% 20
29 Electro Ball Electric Special 1 100% 10
34 String-out Bug Special 65 90% 10
37 Agility Psychic Status 0 0% 30
40 Sucker Punch Dark Physical 80 95% 10
45 Discharge Electric Special 80 100% 15
48 Bug Buzz Bug Special 90 100% 10
52 Web Field Bug Status 0 0% 10
75 Wire Trap Electric Status 0 0% 5
  • Bold indicates a move that gets STAB when used by Joltik
  • Italic indicates a move that gets STAB only when used by an evolution of Joltik
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Leech Seed Grass Status 0 90% 10
Megashock Electric Special 70 100% 15
Acid Trap Poison Status 0 0% 15
Mandible Crush Bug Physical 80 100% 10
Silk Screen Bug Status 0 0% 20
Cross Poison Poison Physical 80 100% 20
Disable Normal Status 0 100% 20
Faint Attack Dark Physical 60 0% 20
Pin Missile Bug Physical 20 90% 20
Poison Sting Poison Physical 30 100% 35
Pursuit Dark Physical 40 100% 20
Rock Climb Normal Physical 100 85% 20
  • Bold indicates a move that gets STAB when used by Joltik
  • Italic indicates a move that gets STAB only when used by an evolution of Joltik
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Joltik

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Magnet Rise Electric Status 0 0% 10
Poison Jab Poison Physical 80 100% 20
Facade Normal Physical 70 100% 20
Cut Normal Physical 55 100% 20
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
Attract Heart Status 0 100% 15
Thunder Wave Electric Status 0 100% 20
Flash Light Status 0 100% 20
Volt Switch Electric Special 70 100% 20
Leech Life Bug Physical 75 100% 15
Energy Ball Grass Special 80 100% 10
Double Team Normal Status 0 0% 15
Bounce Flying Physical 85 90% 10
Thief Dark Physical 50 100% 10
Secret Power Normal Physical 70 100% 20
Gastro Acid Poison Status 0 100% 10
Electroweb Electric Special 55 95% 15
Protect Normal Status 0 0% 10
Bug Bite Bug Physical 60 100% 20
Light Screen Light Status 0 0% 30
Rain Dance Water Status 0 0% 5
Frustration Normal Physical 1 100% 20
Struggle Bug Bug Special 60 100% 20
Infestation Bug Special 25 100% 20
Wild Charge Electric Physical 100 100% 15
Hidden Power Normal Special 1 100% 15
Vacuum Cut Qmarks Special 1 100% 7
Mud-Slap Ground Special 20 100% 10
Shock Wave Electric Special 60 0% 20
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Substitute Normal Status 0 0% 10
Charge Beam Electric Special 60 90% 10
Swagger Normal Status 0 90% 15
Signal Beam Bug Special 75 100% 15
X-Scissor Bug Physical 80 100% 15
Toxic Poison Status 0 90% 10
Giga Drain Grass Special 80 100% 10
Thunderbolt Electric Special 95 100% 15
Sleep Talk Normal Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Joltik
  • Italic indicates a move that gets STAB only when used by an evolution of Joltik
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 595 595b GenderM 595s 595sb




Trivia[]

Where the fuck do i find you?

Origin[]

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