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Skiploom #188: Skiploom
Pokémon
#190: Aipom Aipom
Jumpluff
Cottonweed Pokémon
#189
Type
Grass Flying
Unknown
Abilities
Chlorophyll or Leaf Guard
Hidden Abilities
Infiltrator
Gender ratio
50% / 50%
Catch rate
45 (5.9%)
Breeding
Egg groups
Fairy and Grass
Hatch time
5355 steps
Height
2'7" 0.8 m
0'0" 0 m
Weight
6.6 lbs. 3.0 kg
0 lbs. 0 kg
Base experience yield
203
Leveling rate
Medium Slow
EV yield
Total: 3
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
3
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Pokédex color
Blue
Base friendship
70

Jumpluff is a Grass/Flying dual type Pokemon. It evolves from Skiploom starting at level 27.

Pokédex entry

Pokédex entry
Jumpluff ride warm southern winds to cross the sea and fly to foreign lands. This Pokémon lands when it encounters cold air while it is floating.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon Windy Plateau (Land),
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 105
165 - 212 320 - 414
Attack: 70
67 - 134 130 - 262
Defense: 70
67 - 134 130 - 262
Sp.Atk: 50
49 - 112 94 - 218
Sp.Def: 85
81 - 150 157 - 295
Speed: 130
121 - 200 238 - 394
Total: 510   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ¼×
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech
Magic
Light ½×
Cosmic ½×
Sound ½×
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ¼×
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech
Magic
Light ½×
Cosmic ½×
Sound ½×
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ¼×
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech
Magic
Light ½×
Cosmic ½×
Sound ½×
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ¼×
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech
Magic
Light ½×
Cosmic ½×
Sound ½×
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ¼×
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech
Magic
Light ½×
Cosmic ½×
Sound ½×
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ¼×
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech
Magic
Light ½×
Cosmic ½×
Sound ½×
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Green Thumb Grass Status 0 0% 15
1 Rototiller Ground Status 0 0% 10
1 Bluster Flying Special 1 90% 5
1 Strength Sap Grass Status 0 0% 10
1 Bright Moss Grass Status 0 0% 20
1 Nasty Plot Dark Status 0 0% 20
1 AncientPower Rock Special 60 100% 5
1 Psychic Psychic Special 90 100% 10
1 Roost Flying Status 0 0% 10
1 Quiver Dance Bug Status 0 0% 20
1 Divebomb Flying Physical 90 95% 20
1 Pay Day Normal Physical 60 100% 20
1 Synthesis Grass Status 0 0% 5
1 Tail Whip Normal Status 0 100% 30
1 Tackle Normal Physical 50 100% 35
4 Synthesis Grass Status 0 0% 5
5 Flying Sport Flying Status 0 0% 15
7 Tail Whip Normal Status 0 100% 30
10 Glomp Fairy Physical 60 100% 20
12 PoisonPowder Poison Status 0 75% 35
14 Stun Spore Grass Status 0 75% 30
16 Sleep Powder Grass Status 0 75% 15
20 Bullet Seed Grass Physical 25 100% 30
24 Leech Seed Grass Status 0 90% 10
27 Pollen Season Grass Status 0 100% 10
29 Mega Drain Grass Special 60 100% 15
34 Acrobatics Flying Physical 55 100% 15
39 Rage Powder Bug Status 0 0% 20
44 Cotton Spore Grass Status 0 100% 40
49 U-turn Bug Physical 70 100% 20
54 Worry Seed Grass Status 0 100% 10
56 Aromatherapy Grass Status 0 0% 5
59 Giga Drain Grass Special 80 100% 10
60 Bounce Flying Physical 85 90% 10
64 Petal Blizzard Grass Special 90 100% 15
69 Steady Wind Flying Status 0 0% 10
75 Hurricane Flying Special 120 70% 10
82 Pod Burst Grass Special 150 100% 5
89 Spore Grass Status 0 100% 15
97 Brambles Grass Status 0 0% 10
100 Leaf Storm Grass Special 140 90% 5
  • Bold indicates a move that gets STAB when used by Jumpluff
  • Italic indicates a move that gets STAB only when used by an evolution of Jumpluff
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Facade Normal Physical 70 100% 20
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
SolarBeam Grass Special 140 100% 10
Attract Heart Status 0 100% 15
Reflect Psychic Status 0 0% 20
Hyper Beam Normal Special 150 90% 5
Flash Light Status 0 100% 20
Wake-Up Slap Fighting Physical 60 100% 10
Synthesis Grass Status 0 0% 5
Energy Ball Grass Special 80 100% 10
Double Team Normal Status 0 0% 15
Bullet Seed Grass Physical 25 100% 30
Bounce Flying Physical 85 90% 10
Helping Hand Normal Status 0 0% 20
Secret Power Normal Physical 70 100% 20
Light Ball Light Special 80 100% 15
Break Up Heart Physical 70 100% 10
Protect Normal Status 0 0% 10
Psych Up Normal Status 0 0% 10
Frustration Normal Physical 1 100% 20
Infestation Bug Special 25 100% 20
Grassy Terrain Grass Status 0 0% 10
Pay Day Normal Physical 60 100% 20
Hidden Power Normal Special 1 100% 15
Vacuum Cut Qmarks Special 1 100% 7
Seed Bomb Grass Physical 80 100% 15
Swords Dance Normal Status 0 0% 30
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Giga Impact Normal Physical 150 90% 5
Substitute Normal Status 0 0% 10
Whirldive Wind Special 80 95% 25
Swagger Normal Status 0 90% 15
Steel Wing Steel Physical 70 95% 25
Dazzling Gleam Fairy Special 80 100% 10
Worry Seed Grass Status 0 100% 10
U-turn Bug Physical 70 100% 20
Aerial Ace Flying Physical 60 0% 20
Grass Knot Grass Special 1 100% 20
Toxic Poison Status 0 90% 10
Sunny Day Fire Status 0 0% 5
Giga Drain Grass Special 80 100% 10
Sleep Talk Normal Status 0 0% 10
Acrobatics Flying Physical 55 100% 15
  • Bold indicates a move that gets STAB when used by Jumpluff
  • Italic indicates a move that gets STAB only when used by an evolution of Jumpluff
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny


File:189s 1.png File:189sb 1.png


Trivia[]

Origin[]

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