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This page was last updated to the Final Version.

Kabuto #140: Kabuto
Pokémon
#142: Aerodactyl Aerodactyl
141MS
Kabutops
Shellfish Pokémon
#141
141
Type
Rock Water
Unknown
Abilities
Swift Swim or Battle Armor
Hidden Abilities
Weak Armor
Gender ratio
87.5% / 12.5%
Catch rate
45 (5.9%)
Breeding
Egg groups
Water1 and Water3
Hatch time
7905 steps
Height
4'3" 1.3 m
0'0" 0 m
Weight
89.3 lbs. 40.5 kg
0 lbs. 0 kg
Base experience yield
173
Leveling rate
Medium Fast
EV yield
Total: 2
0
HP
2
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Brown
Base friendship
70

Kabutops is a Rock/Water dual type Pokemon. It evolves from Kabuto starting at level 40. It evolves into Mega Kabutops at night, if holding a(n) Mist Stone.

Pokédex entry

Pokédex entry
Kabutops once swam underwater to hunt for prey. It was apparently evolving from being a water dweller to living on land as evident from changes in its gills and legs.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common Temple of the Stone Age 3 (Cave),
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 60
120 - 167 230 - 324
Attack: 115
108 - 183 211 - 361
Defense: 105
99 - 172 193 - 339
Sp.Atk: 65
63 - 128 121 - 251
Sp.Def: 70
67 - 134 130 - 262
Speed: 80
76 - 145 148 - 284
Total: 495   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire ¼×
Water
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood ½×
Steam ½×
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech ½×
Magic
Light ½×
Cosmic
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time ½×
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Doubly resistant to:
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire ¼×
Water
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood ½×
Steam ½×
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech ½×
Magic
Light ½×
Cosmic
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time ½×
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Resistant to:
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire ¼×
Water
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood ½×
Steam ½×
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech ½×
Magic
Light ½×
Cosmic
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time ½×
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Damaged normally by:
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire ¼×
Water
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood ½×
Steam ½×
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech ½×
Magic
Light ½×
Cosmic
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time ½×
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Weak to:
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire ¼×
Water
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood ½×
Steam ½×
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech ½×
Magic
Light ½×
Cosmic
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time ½×
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Doubly weak to:
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire ¼×
Water
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood ½×
Steam ½×
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech ½×
Magic
Light ½×
Cosmic
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time ½×
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Razor Shell Water Physical 75 100% 10
1 Cross Poison Poison Physical 80 100% 20
1 Flint Strike Rock Physical 80 95% 15
1 Submission Fighting Physical 90 100% 15
1 Whirlpool Water Special 45 95% 15
1 Psycho Cut Psychic Physical 70 100% 20
1 Air Slash Flying Special 75 95% 20
1 Cross Cutter Bug Physical 100 80% 5
1 Cross Chop Fighting Physical 100 80% 5
1 Leaf Blade Grass Physical 90 100% 15
1 Fossilize Rock Status 0 0% 20
1 Amber Wave Rock Special 80 90% 15
1 Liquidation Water Physical 85 100% 15
1 Sword's Edge Steel Physical 100 90% 8
1 Tuning Fork Steel Special 60 100% 15
1 Feint Normal Physical 50 100% 10
1 Scratch Normal Physical 40 100% 35
1 Harden Normal Status 0 0% 30
1 Absorb Grass Special 40 100% 25
1 Leer Normal Status 0 100% 30
6 Absorb Grass Special 40 100% 25
11 Leer Normal Status 0 100% 30
16 Mud Shot Ground Special 60 95% 15
21 Sand-Attack Ground Status 0 100% 15
26 Endure Normal Status 0 0% 10
31 Aqua Jet Water Physical 40 100% 20
36 Giga Drain Grass Special 80 100% 10
39 Metal Sound Steel Status 0 85% 40
40 Slash Normal Physical 70 100% 20
43 Clamp Water Physical 55 85% 10
46 Aqua Spear Water Physical 85 90% 15
48 Fossil Crash Rock Physical 80 90% 5
50 Wring Out Normal Special 1 100% 5
53 Night Slash Dark Physical 70 100% 15
57 Accelerock Rock Physical 45 100% 15
68 Precipice Blades Ground Physical 120 90% 10
73 Shell Blast Water Physical 100 100% 10
90 Shell Smash Normal Status 0 0% 15
100 Whet Rock Status 0 0% 5
  • Bold indicates a move that gets STAB when used by Kabutops
  • Italic indicates a move that gets STAB only when used by an evolution of Kabutops
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Smack Down Rock Physical 50 100% 15
Facade Normal Physical 70 100% 20
Cut Normal Physical 55 100% 20
Hail Ice Status 0 0% 10
Stone Edge Rock Physical 100 80% 5
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
Attract Heart Status 0 100% 15
Razor Wind Wind Special 80 100% 10
Rock Slide Rock Physical 75 90% 10
Hyper Beam Normal Special 150 90% 5
Leech Life Bug Physical 75 100% 15
Surf Water Special 95 100% 15
Superpower Fighting Physical 120 100% 5
Stealth Rock Rock Status 0 0% 20
Double Team Normal Status 0 0% 15
Extinguish Water Special 70 100% 10
Blizzard Ice Special 120 70% 5
Snow Bank Ice Physical 60 100% 15
Dig Ground Physical 100 100% 10
Lava Splash Magma Special 90 100% 15
Knock Off Dark Physical 65 100% 20
Icy Wind Ice Special 55 95% 15
Thief Dark Physical 50 100% 10
Secret Power Normal Physical 70 100% 20
Earth Power Ground Special 90 100% 10
Capsize Water Physical 65 100% 20
Protect Normal Status 0 0% 10
Iron Defense Steel Status 0 0% 15
Brick Break Fighting Physical 75 100% 15
Rock Tomb Rock Physical 50 90% 10
Rain Dance Water Status 0 0% 5
Aqua Tail Water Physical 90 90% 10
Low Kick Fighting Physical 1 100% 20
Sandstorm Rock Status 0 0% 10
Frustration Normal Physical 1 100% 20
Rock Polish Rock Status 0 0% 20
Scald Water Special 80 100% 15
Hidden Power Normal Special 1 100% 15
Hone Claws Dark Status 0 0% 15
Dive Water Physical 100 100% 10
Waterfall Water Physical 85 95% 15
Vacuum Cut Qmarks Special 1 100% 7
Mud-Slap Ground Special 20 100% 10
Swords Dance Normal Status 0 0% 30
Wood Sword Wood Physical 70 100% 15
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Giga Impact Normal Physical 150 90% 5
Ice Beam Ice Special 95 100% 10
Nature Power Normal Status 0 0% 20
Substitute Normal Status 0 0% 10
Water Pulse Water Special 60 100% 20
Swagger Normal Status 0 90% 15
Rock Smash Fighting Physical 50 100% 15
Aerial Ace Flying Physical 60 0% 20
X-Scissor Bug Physical 80 100% 15
Toxic Poison Status 0 90% 10
Giga Drain Grass Special 80 100% 10
Sleep Talk Normal Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Kabutops
  • Italic indicates a move that gets STAB only when used by an evolution of Kabutops
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 141 141b GenderM 141s 141sb


GenderM 141 1 File:141b 1.png GenderM File:141s 1.png File:141sb 1.png


Trivia[]

Where the fuck do i find you?

Origin[]

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