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Twinz #1530: Twinz
Pokémon
#1532: Meowsy Meowsy
File:1531MS.gif
Kirinriki
Long Neck Pokémon
#1531
Type
Normal Dark
Unknown
Abilities
Inner Focus or Early Bird
Hidden Abilities
Sap Sipper
Gender ratio
50% / 50%
Catch rate
70 (9.2%)
Breeding
Egg group
Field
Hatch time
5355 steps
Height
4'11" 1.5 m
0'0" 0 m
Weight
91.5 lbs. 41.5 kg
0 lbs. 0 kg
Base experience yield
159
Leveling rate
Medium Fast
EV yield
Total: 2
0
HP
0
Atk
0
Def
2
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Pokédex color
Yellow
Base friendship
70

Kirinriki is a Normal/Dark dual type Pokemon.


Pokédex entry

Pokédex entry
Its like a griaffe but two heads... how does it.. you know..

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon Persim Berry
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon Burning Tower 1 (Cave),
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 70
130 - 177 250 - 344
Attack: 100
94 - 167 184 - 328
Defense: 65
63 - 128 121 - 251
Sp.Atk: 90
85 - 156 166 - 306
Sp.Def: 65
63 - 128 121 - 251
Speed: 95
90 - 161 175 - 317
Total: 485   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear ½×
Tech
Magic ¼×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos ½×
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear ½×
Tech
Magic ¼×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos ½×
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear ½×
Tech
Magic ¼×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos ½×
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear ½×
Tech
Magic ¼×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos ½×
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear ½×
Tech
Magic ¼×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos ½×
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear ½×
Tech
Magic ¼×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos ½×
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Psych Out Psychic Physical 40 100% 10
1 Power Swap Psychic Status 0 0% 10
1 Guard Swap Psychic Status 0 0% 10
1 Astonish Ghost Physical 30 100% 15
1 Tackle Normal Physical 50 100% 35
1 Growl Sound Status 0 100% 40
1 Bite Dark Physical 60 100% 25
5 Odor Sleuth Normal Status 0 0% 40
10 Stomp Normal Physical 65 100% 20
14 Agility Psychic Status 0 0% 30
19 Envelop Dark Special 60 90% 15
23 Baton Pass Normal Status 0 0% 40
28 Assurance Dark Physical 55 100% 10
30 Double Hit Normal Physical 40 90% 10
32 Crunch Dark Physical 80 100% 15
37 Night Daze Dark Special 85 95% 10
41 Zen Headbutt Psychic Physical 80 95% 15
46 Edge Ray Dark Special 100 75% 5
48 Mind Boost Psychic Status 0 0% 20
48 Body Boost Fighting Status 0 0% 20
50 Villain Power Dark Physical 120 100% 5
53 Tail Bite Normal Physical 80 100% 10
57 Diamond Hoof Rock Physical 65 100% 20
60 Dynamic Rush Normal Physical 100 90% 10
66 Wish Normal Status 0 0% 10
70 Achilles Heel Normal Status 0 65% 10
80 Head Smash Rock Physical 150 80% 5
  • Bold indicates a move that gets STAB when used by Kirinriki
  • Italic indicates a move that gets STAB only when used by an evolution of Kirinriki
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Amnesia Psychic Status 0 0% 20
Beat Up Dark Physical 1 100% 10
Double Kick Fighting Physical 30 100% 30
Foresight Normal Status 0 0% 40
Future Sight Psychic Special 100 100% 10
Magic Coat Magic Status 0 0% 15
Mean Look Fear Status 0 0% 15
Mirror Coat Psychic Special 1 100% 20
Razor Wind Wind Special 80 100% 10
Secret Power Normal Physical 70 100% 20
Skill Swap Psychic Status 0 0% 10
Take Down Normal Physical 90 85% 20
Wish Normal Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Kirinriki
  • Italic indicates a move that gets STAB only when used by an evolution of Kirinriki
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Kirinriki

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Midnight Dark Status 0 0% 10
Pure Fear Fear Special 120 80% 5
  • Bold indicates a move that gets STAB when used by Kirinriki
  • Italic indicates a move that gets STAB only when used by an evolution of Kirinriki
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny




Trivia[]

Origin[]

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