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This page was last updated to the Final Version.

Minior #1165: Minior
Pokémon
#1167: Turtonator Turtonator
Komala
Drowsing Pokémon
#1166
Type
Normal
Unknown
Ability
Early Bird
Hidden Abilities
Early Bird
Gender ratio
50% / 50%
Catch rate
255 (33.3%)
Breeding
Egg groups
Field and Humanlike
Hatch time
4080 steps
Height
0'7" 0.2 m
0'0" 0 m
Weight
33.1 lbs. 15.0 kg
0 lbs. 0 kg
Base experience yield
126
Leveling rate
Fast
EV yield
Total: 1
0
HP
0
Atk
0
Def
1
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Pokédex color
Brown
Base friendship
70

Komala is a Normal-type Pokemon.


Pokédex entry

Pokédex entry
It is born asleep, and it dies asleep. All its movements are apparently no more than the results of it tossing and turning in its dreams.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon Chesto Berry
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon Alola Cave 4 (Cave),
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 75
135 - 182 260 - 354
Attack: 110
103 - 178 202 - 350
Defense: 90
85 - 156 166 - 306
Sp.Atk: 85
81 - 150 157 - 295
Sp.Def: 75
72 - 139 139 - 273
Speed: 65
63 - 128 121 - 251
Total: 500   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Plain Terrain Normal Status 0 0% 10
1 Rest Psychic Status 0 0% 10
1 Defense Curl Normal Status 0 0% 40
1 Rollout Rock Physical 30 90% 20
6 Stockpile Normal Status 0 0% 20
6 Spit Up Normal Special 1 100% 10
6 Swallow Food Status 0 0% 10
11 Rapid Spin Normal Physical 35 100% 40
12 Snore Normal Special 60 100% 15
16 Yawn Normal Status 0 0% 10
21 Slam Normal Physical 80 75% 20
26 Flail Normal Physical 1 100% 15
29 Sleep Talk Normal Status 0 0% 10
31 Sucker Punch Dark Physical 80 95% 10
36 Psych Up Normal Status 0 0% 10
41 Wood Hammer Grass Physical 120 100% 15
46 Thrash Normal Physical 120 100% 10
48 Slack Off Normal Status 0 0% 10
51 Dream Eater Psychic Special 100 100% 15
56 Slack Off Normal Status 0 0% 10
60 Gyro Ball Steel Physical 1 100% 5
63 Collapse Normal Physical 100 90% 5
67 Achilles Heel Normal Status 0 65% 10
100 Rest in Peace Ghost Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Komala
  • Italic indicates a move that gets STAB only when used by an evolution of Komala
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Sing Sound Status 0 55% 15
Charm Fairy Status 0 100% 20
Play Rough Fairy Physical 90 90% 10
Wish Normal Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Komala
  • Italic indicates a move that gets STAB only when used by an evolution of Komala
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Komala

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Rock Tomb Rock Physical 50 90% 10
Stomping Tantrum Ground Physical 75 100% 10
Mud-Slap Ground Special 20 100% 10
Wood Sword Wood Physical 70 100% 15
  • Bold indicates a move that gets STAB when used by Komala
  • Italic indicates a move that gets STAB only when used by an evolution of Komala
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny




Trivia[]

Origin[]

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