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This page was last updated to the Final Version.

Hypno #097: Hypno
Pokémon
#099: Kingler Kingler
Krabby
River Crab Pokémon
#098
Type
Water
Unknown
Abilities
Shed Skin or Battle Armor
Hidden Abilities
Sheer Force
Gender ratio
50% / 50%
Catch rate
225 (29.4%)
Breeding
Egg group
Water3
Hatch time
5355 steps
Height
1'3" 0.4 m
0'0" 0 m
Weight
14.3 lbs. 6.5 kg
0 lbs. 0 kg
Base experience yield
65
Leveling rate
Medium Fast
EV yield
Total: 1
0
HP
1
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Pokédex color
Red
Base friendship
70

Krabby is a Water-type Pokemon. It evolves into Kingler starting at level 28. It evolves into Kaiju Krabby while exposed to a(n) Kaiju Stone.

Pokédex entry

Pokédex entry
Krabby live in holes dug into beaches. On sandy shores with little in the way of food, they can be seen squabbling with each other over territory.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common ROUTE 24 (SuperRod), ROUTE 19 (SuperRod), ROUTE 4 (SuperRod), Sea Salt Cave (Cave), ROUTE 11 left (SuperRod), Ship BF1 (Cave), Seafoam Islands 5 (GoodRod), Seafoam Islands 5 (SuperRod), Seafoam Islands 4 (GoodRod), Seafoam Islands 4 (SuperRod), ROUTE 13 (GoodRod), ROUTE 13 (SuperRod), ROUTE 21 (GoodRod), ROUTE 21 (SuperRod), ROUTE 20 Left (SuperRod), ROUTE 20 Left (GoodRod), ROUTE 20 Right (SuperRod), ROUTE 20 Right (GoodRod), ROUTE 12 (SuperRod), ROUTE 12 lavender (SuperRod),
Uncommon ROUTE 24 (GoodRod), ROUTE 19 (GoodRod), ROUTE 4 (GoodRod), ROUTE 11 left (GoodRod), Seafoam Islands 5 (Water), ROUTE 12 (GoodRod), ROUTE 12 lavender (GoodRod),
Fossil
Rare Seafoam Islands 4 (Water),
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 30
90 - 137 170 - 264
Attack: 105
99 - 172 193 - 339
Defense: 90
85 - 156 166 - 306
Sp.Atk: 25
27 - 84 49 - 163
Sp.Def: 25
27 - 84 49 - 163
Speed: 50
49 - 112 94 - 218
Total: 325   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Mud Sport Ground Status 0 0% 15
1 BubbleBeam Water Special 65 100% 20
1 ViceGrip Normal Physical 55 100% 30
1 Leer Normal Status 0 100% 30
4 Harden Normal Status 0 0% 30
6 Mud Shot Ground Special 60 95% 15
9 Metal Claw Steel Physical 50 95% 35
12 Stomp Normal Physical 65 100% 20
15 Knock Off Dark Physical 65 100% 20
19 Protect Normal Status 0 0% 10
23 Chip Away Normal Physical 70 100% 20
25 Brine Water Special 65 100% 10
29 Guillotine Normal Physical 1 30% 5
31 Crabhammer Water Physical 100 90% 10
35 Flail Normal Physical 1 100% 15
40 Cross Chop Fighting Physical 100 80% 5
  • Bold indicates a move that gets STAB when used by Krabby
  • Italic indicates a move that gets STAB only when used by an evolution of Krabby
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Clobber Club Rock Physical 80 90% 10
Torpedo Water Physical 120 95% 10
Agility Psychic Status 0 0% 30
Amnesia Psychic Status 0 0% 20
AncientPower Rock Special 60 100% 5
Bide Normal Physical 1 0% 10
Chip Away Normal Physical 70 100% 20
Endure Normal Status 0 0% 10
Flail Normal Physical 1 100% 15
Haze Ice Status 0 0% 30
Knock Off Dark Physical 65 100% 20
Slam Normal Physical 80 75% 20
Tickle Normal Status 0 100% 20
  • Bold indicates a move that gets STAB when used by Krabby
  • Italic indicates a move that gets STAB only when used by an evolution of Krabby
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Krabby

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Facade Normal Physical 70 100% 20
Cut Normal Physical 55 100% 20
Hail Ice Status 0 0% 10
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
False Swipe Normal Physical 40 100% 40
Attract Heart Status 0 100% 15
Rock Slide Rock Physical 75 90% 10
Fling Dark Physical 1 100% 10
Surf Water Special 95 100% 15
Superpower Fighting Physical 120 100% 5
Double Team Normal Status 0 0% 15
Extinguish Water Special 70 100% 10
Blizzard Ice Special 120 70% 5
Snow Bank Ice Physical 60 100% 15
Dig Ground Physical 100 100% 10
Knock Off Dark Physical 65 100% 20
Icy Wind Ice Special 55 95% 15
Thief Dark Physical 50 100% 10
Secret Power Normal Physical 70 100% 20
Capsize Water Physical 65 100% 20
Protect Normal Status 0 0% 10
Iron Defense Steel Status 0 0% 15
Brick Break Fighting Physical 75 100% 15
Rock Tomb Rock Physical 50 90% 10
Rain Dance Water Status 0 0% 5
Frustration Normal Physical 1 100% 20
Scald Water Special 80 100% 15
Hidden Power Normal Special 1 100% 15
Hone Claws Dark Status 0 0% 15
Dive Water Physical 100 100% 10
Waterfall Water Physical 85 95% 15
Strength Normal Physical 80 100% 20
Vacuum Cut Qmarks Special 1 100% 7
Mud-Slap Ground Special 20 100% 10
Swords Dance Normal Status 0 0% 30
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Ice Beam Ice Special 95 100% 10
Substitute Normal Status 0 0% 10
Water Pulse Water Special 60 100% 20
Swagger Normal Status 0 90% 15
Rock Smash Fighting Physical 50 100% 15
X-Scissor Bug Physical 80 100% 15
Toxic Poison Status 0 90% 10
Sleep Talk Normal Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Krabby
  • Italic indicates a move that gets STAB only when used by an evolution of Krabby
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny




Trivia[]

Origin[]

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