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Ash #4545: Ash
Pokémon
#4547: Santa Cirno Santa Cirno
File:4546MS.gif
Krampusird
Delivery Pokémon
#4546
Type
Ghost Fairy
Unknown
Abilities
Shadow Tag or Snow Rush
Hidden Abilities
Intimidate
Gender ratio
50% / 50%
Catch rate
95 (12.4%)
Breeding
Egg groups
Amorphous and Field
Hatch time
5355 steps
Height
2'11" 0.9 m
0'0" 0 m
Weight
35.3 lbs. 16.0 kg
0 lbs. 0 kg
Base experience yield
116
Leveling rate
Fast
EV yield
Total: 1
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
1
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Pokédex color
Red
Base friendship
70

Krampusird is a Ghost/Fairy dual type Pokemon. It evolves from Krampird at night, if holding a(n) Santa Hat.

Pokédex entry

Pokédex entry
Normally acts like a regular, predatory bird... but on Christmas day, they go on unhinged, bloody rampages.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 95
155 - 202 300 - 394
Attack: 135
126 - 205 247 - 405
Defense: 75
72 - 139 139 - 273
Sp.Atk: 85
81 - 150 157 - 295
Sp.Def: 95
90 - 161 175 - 317
Speed: 70
67 - 134 130 - 262
Total: 555   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ¼×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood
Steam ½×
Magma ½×
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic ½×
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy ½×
Meme
Crystal ½×
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ¼×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood
Steam ½×
Magma ½×
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic ½×
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy ½×
Meme
Crystal ½×
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ¼×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood
Steam ½×
Magma ½×
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic ½×
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy ½×
Meme
Crystal ½×
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ¼×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood
Steam ½×
Magma ½×
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic ½×
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy ½×
Meme
Crystal ½×
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ¼×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood
Steam ½×
Magma ½×
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic ½×
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy ½×
Meme
Crystal ½×
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ¼×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood
Steam ½×
Magma ½×
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic ½×
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy ½×
Meme
Crystal ½×
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Blood Rain Blood Status 0 0% 10
1 Nightmare Ghost Status 0 100% 15
1 Slush Crush Ice Physical 80 100% 10
1 Permafrost Ice Status 0 0% 5
1 Shiver Ice Status 0 0% 20
1 Pursuit Dark Physical 40 100% 20
1 Metal Claw Steel Physical 50 95% 35
1 Astonish Ghost Physical 30 100% 15
1 Present Normal Physical 1 90% 15
5 Spite Ghost Status 0 100% 10
6 Ice Sport Ice Status 0 0% 15
7 Encore Normal Status 0 100% 5
9 Pluck Flying Physical 60 100% 20
10 Punishment Dark Physical 1 100% 5
12 Quick Attack Normal Physical 40 100% 30
15 Ice Shard Ice Physical 40 100% 30
17 Coal Throw Fire Physical 15 90% 20
20 Scary Face Fear Status 0 100% 10
23 Counter Fighting Physical 1 100% 20
25 Ice Punch Ice Physical 75 100% 15
27 Curse Ghost Status 0 0% 10
30 Shadow Claw Ghost Physical 70 100% 15
33 Fairy Claw Fairy Physical 70 100% 15
35 Phantom Force Ghost Physical 90 100% 10
38 Future Sight Psychic Special 100 100% 10
40 Brave Bird Flying Physical 120 100% 15
44 Icicle Cleave Ice Physical 70 100% 15
47 Pixie Fangs Fairy Physical 65 100% 20
50 Tailwind Flying Status 0 0% 30
53 Play Rough Fairy Physical 90 90% 10
57 Pure Fear Fear Special 120 80% 5
60 Outrage Dragon Physical 120 100% 15
66 Stockpile Normal Status 0 0% 20
66 Swallow Food Status 0 0% 10
66 Spit Up Normal Special 1 100% 10
70 Massacre Blood Physical 100 90% 5
75 Hot Coals Magma Status 0 0% 5
80 Fake Out Normal Physical 40 100% 10
85 Freeze Point Ice Status 0 0% 10
95 Cool Down Ice Status 0 0% 5
  • Bold indicates a move that gets STAB when used by Krampusird
  • Italic indicates a move that gets STAB only when used by an evolution of Krampusird
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  • Bold indicates a move that gets STAB when used by Krampusird
  • Italic indicates a move that gets STAB only when used by an evolution of Krampusird
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
File:4546s.png File:4546sb.png




Trivia[]

Origin[]

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