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This page was last updated to the Final Version.

Suicune #245: Suicune
Pokémon
#247: Pupitar Pupitar
246MS
Larvitar
Rock Skin Pokémon
#246
246
Type
Rock Ground
Unknown
Ability
Guts
Hidden Abilities
Sand Veil
Gender ratio
50% / 50%
Catch rate
95 (12.4%)
Breeding
Egg group
Monster
Hatch time
10455 steps
Height
1'11" 0.6 m
0'0" 0 m
Weight
158.7 lbs. 72.0 kg
0 lbs. 0 kg
Base experience yield
60
Leveling rate
Slow
EV yield
Total: 1
0
HP
1
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Green
Base friendship
35

Larvitar is a Rock/Ground dual type Pokemon. It evolves into Pupitar starting at level 30. It evolves into Larv while exposed to a(n) Beta Stone.

Pokédex entry

Pokédex entry
A Larvitar is born deep under the ground. It must eat its way through the soil above and reach the surface for it to see its parents' faces.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common Abandone Town (Land),
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 50
110 - 157 210 - 304
Attack: 64
62 - 127 119 - 249
Defense: 50
49 - 112 94 - 218
Sp.Atk: 45
45 - 106 85 - 207
Sp.Def: 50
49 - 112 94 - 218
Speed: 41
41 - 102 78 - 199
Total: 300   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal ½×
Fighting
Flying ½×
Poison ¼×
Ground
Rock ½×
Bug
Ghost
Steel
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam ¼×
Magma
Wind
Paper
Rubber ½×
Fear
Tech
Magic
Light ½×
Cosmic
Sound ¼×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ¼×
None
Doubly resistant to:
Normal ½×
Fighting
Flying ½×
Poison ¼×
Ground
Rock ½×
Bug
Ghost
Steel
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam ¼×
Magma
Wind
Paper
Rubber ½×
Fear
Tech
Magic
Light ½×
Cosmic
Sound ¼×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ¼×
None
Resistant to:
Normal ½×
Fighting
Flying ½×
Poison ¼×
Ground
Rock ½×
Bug
Ghost
Steel
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam ¼×
Magma
Wind
Paper
Rubber ½×
Fear
Tech
Magic
Light ½×
Cosmic
Sound ¼×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ¼×
None
Damaged normally by:
Normal ½×
Fighting
Flying ½×
Poison ¼×
Ground
Rock ½×
Bug
Ghost
Steel
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam ¼×
Magma
Wind
Paper
Rubber ½×
Fear
Tech
Magic
Light ½×
Cosmic
Sound ¼×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ¼×
None
Weak to:
Normal ½×
Fighting
Flying ½×
Poison ¼×
Ground
Rock ½×
Bug
Ghost
Steel
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam ¼×
Magma
Wind
Paper
Rubber ½×
Fear
Tech
Magic
Light ½×
Cosmic
Sound ¼×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ¼×
None
Doubly weak to:
Normal ½×
Fighting
Flying ½×
Poison ¼×
Ground
Rock ½×
Bug
Ghost
Steel
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam ¼×
Magma
Wind
Paper
Rubber ½×
Fear
Tech
Magic
Light ½×
Cosmic
Sound ¼×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ¼×
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Bite Dark Physical 60 100% 25
1 Leer Normal Status 0 100% 30
5 Sandstorm Rock Status 0 0% 10
10 Screech Sound Status 0 90% 40
14 Chip Away Normal Physical 70 100% 20
17 Stomping Tantrum Ground Physical 75 100% 10
19 Rock Slide Rock Physical 75 90% 10
23 Scary Face Fear Status 0 100% 10
28 Thrash Normal Physical 120 100% 10
32 Dark Pulse Dark Special 80 100% 15
34 Uprising Dragon Physical 1 100% 10
37 Payback Dark Physical 50 100% 10
41 Crunch Dark Physical 80 100% 15
46 Earthquake Ground Physical 100 100% 10
50 Stone Edge Rock Physical 100 80% 5
55 Hyper Beam Normal Special 150 90% 5
65 Mountain Crash Rock Physical 150 100% 5
  • Bold indicates a move that gets STAB when used by Larvitar
  • Italic indicates a move that gets STAB only when used by an evolution of Larvitar
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Hibernation Ice Status 0 0% 15
Flint Strike Rock Physical 80 95% 15
Sand Blast Ground Physical 75 90% 15
Primal Noise Sound Special 75 95% 10
Slingshot Rock Physical 40 90% 15
AncientPower Rock Special 60 100% 5
Assurance Dark Physical 55 100% 10
Curse Ghost Status 0 0% 10
Dragon Dance Dragon Status 0 0% 20
Focus Energy Normal Status 0 0% 30
Iron Defense Steel Status 0 0% 15
Iron Head Steel Physical 80 100% 15
Iron Tail Steel Physical 100 80% 15
Outrage Dragon Physical 120 100% 15
Pursuit Dark Physical 40 100% 20
Stealth Rock Rock Status 0 0% 20
Stomp Normal Physical 65 100% 20
  • Bold indicates a move that gets STAB when used by Larvitar
  • Italic indicates a move that gets STAB only when used by an evolution of Larvitar
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Larvitar

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Smack Down Rock Physical 50 100% 15
Facade Normal Physical 70 100% 20
Stone Edge Rock Physical 100 80% 5
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
Bulldoze Ground Physical 60 100% 20
Attract Heart Status 0 100% 15
Rock Slide Rock Physical 75 90% 10
Hyper Beam Normal Special 150 90% 5
Uproar Normal Special 90 100% 10
Superpower Fighting Physical 120 100% 5
Stealth Rock Rock Status 0 0% 20
Double Team Normal Status 0 0% 15
Spite Ghost Status 0 100% 10
Dig Ground Physical 100 100% 10
Lava Splash Magma Special 90 100% 15
Iron Head Steel Physical 80 100% 15
Retaliate Normal Physical 75 100% 5
Secret Power Normal Physical 70 100% 20
Snarl Dark Special 60 95% 15
Earth Power Ground Special 90 100% 10
Power-Up Punch Fighting Physical 40 100% 20
Protect Normal Status 0 0% 10
Iron Defense Steel Status 0 0% 15
Brick Break Fighting Physical 75 100% 15
Rock Tomb Rock Physical 50 90% 10
Rain Dance Water Status 0 0% 5
Sandstorm Rock Status 0 0% 10
Frustration Normal Physical 1 100% 20
Stomping Tantrum Ground Physical 75 100% 10
Rock Polish Rock Status 0 0% 20
Outrage Dragon Physical 120 100% 15
Brutal Swing Dark Physical 60 100% 25
Torment Dark Status 0 100% 15
Taunt Dark Status 0 100% 20
Hidden Power Normal Special 1 100% 15
Earthquake Ground Physical 100 100% 10
Vacuum Cut Qmarks Special 1 100% 7
Mud-Slap Ground Special 20 100% 10
Dark Pulse Dark Special 80 100% 15
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Substitute Normal Status 0 0% 10
Swagger Normal Status 0 90% 15
Rock Smash Fighting Physical 50 100% 15
Iron Tail Steel Physical 100 80% 15
Payback Dark Physical 50 100% 10
Toxic Poison Status 0 90% 10
Sunny Day Fire Status 0 0% 5
Steam Ball Steam Special 80 100% 15
Sleep Talk Normal Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Larvitar
  • Italic indicates a move that gets STAB only when used by an evolution of Larvitar
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 246 246b GenderM 246s 246sb




Trivia[]

Where the fuck do i find you?

Origin[]

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