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This page was last updated to the Final Version.

Inkuid #1712: Inkuid
Pokémon
#1714: Lemmongade Lemmongade
File:1713MS.gif
Lemmong
Lemon Pokémon
#1713
Type
Food Electric
Unknown
Abilities
Water Absorb or Storm Drain
Hidden Abilities
Plus
Gender ratio
50% / 50%
Catch rate
200 (26.1%)
Breeding
Egg groups
Field and Fairy
Hatch time
5120 steps
Height
0'7" 0.2 m
0'0" 0 m
Weight
4.9 lbs. 2.2 kg
0 lbs. 0 kg
Base experience yield
151
Leveling rate
Medium Fast
EV yield
Total: 2
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
2
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Pokédex color
Yellow
Base friendship
70

Lemmong is a Food/Electric dual type Pokemon. It evolves into Lemmongade while exposed to a(n) Water Stone.

Pokédex entry

Pokédex entry
When life gives you Lemmong, evolve it into Lemmongade...

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 67
127 - 174 244 - 338
Attack: 58
56 - 121 108 - 236
Defense: 77
73 - 141 143 - 278
Sp.Atk: 91
86 - 157 168 - 309
Sp.Def: 87
82 - 152 161 - 300
Speed: 90
85 - 156 166 - 306
Total: 470   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood ½×
Steam
Magma
Wind ½×
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear ½×
Virus
Cyber
Glass
Plastic ½×
Fabric
Time
Chaos
Divine ½×
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood ½×
Steam
Magma
Wind ½×
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear ½×
Virus
Cyber
Glass
Plastic ½×
Fabric
Time
Chaos
Divine ½×
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood ½×
Steam
Magma
Wind ½×
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear ½×
Virus
Cyber
Glass
Plastic ½×
Fabric
Time
Chaos
Divine ½×
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood ½×
Steam
Magma
Wind ½×
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear ½×
Virus
Cyber
Glass
Plastic ½×
Fabric
Time
Chaos
Divine ½×
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood ½×
Steam
Magma
Wind ½×
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear ½×
Virus
Cyber
Glass
Plastic ½×
Fabric
Time
Chaos
Divine ½×
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood ½×
Steam
Magma
Wind ½×
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear ½×
Virus
Cyber
Glass
Plastic ½×
Fabric
Time
Chaos
Divine ½×
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Snack Bait Food Status 0 70% 5
1 Tackle Normal Physical 50 100% 35
1 Tail Whip Normal Status 0 100% 30
4 Charge Electric Status 0 0% 20
8 Spark Electric Physical 65 100% 20
12 Natural Gift Normal Physical 1 100% 15
15 Quick Attack Normal Physical 40 100% 30
22 Nuzzle Electric Physical 20 100% 20
25 Stockpile Normal Status 0 0% 20
27 Dig Ground Physical 100 100% 10
31 Calorie Beam Food Special 70 90% 10
36 Discharge Electric Special 80 100% 15
39 Electric Terrain Electric Status 0 0% 10
42 Parabolic Charge Electric Special 75 100% 20
45 Sour Beam Food Special 95 100% 15
47 Double-Edge Normal Physical 120 100% 15
50 Thunderbolt Electric Special 95 100% 15
53 Recover Normal Status 0 0% 10
60 Food Ray Food Special 120 80% 5
  • Bold indicates a move that gets STAB when used by Lemmong
  • Italic indicates a move that gets STAB only when used by an evolution of Lemmong
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Covet Normal Physical 60 100% 40
Eerie Impulse Electric Status 0 100% 40
Helping Hand Normal Status 0 0% 20
Natural Gift Normal Physical 1 100% 15
Fatten Up Food Status 0 90% 10
  • Bold indicates a move that gets STAB when used by Lemmong
  • Italic indicates a move that gets STAB only when used by an evolution of Lemmong
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Lemmong

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Electric Terrain Electric Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Lemmong
  • Italic indicates a move that gets STAB only when used by an evolution of Lemmong
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny




Trivia[]

Origin[]

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