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This page was last updated to the Final Version.

Crawdrake #1798: Crawdrake
Pokémon
#1800: Flameup Flameup
File:1799MS.gif
Lightip
Lighter Pokémon
#1799
1799
Type
Steel Fire
Unknown
Ability
Flash Fire
Hidden Abilities
Levitate
Gender ratio
50% / 50%
Catch rate
190 (24.8%)
Breeding
Egg group
Amorphous
Hatch time
5355 steps
Height
0'11" 0.3 m
0'0" 0 m
Weight
11.9 lbs. 5.4 kg
0 lbs. 0 kg
Base experience yield
57
Leveling rate
Medium Fast
EV yield
Total: 1
0
HP
1
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Red
Base friendship
70

Lightip is a Steel/Fire dual type Pokemon. It evolves into Flameup while exposed to a(n) Fire Stone.

Pokédex entry

Pokédex entry
It lights the stuff up lol.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon Sitrus Berry
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 38
98 - 145 186 - 280
Attack: 41
41 - 102 78 - 199
Defense: 65
63 - 128 121 - 251
Sp.Atk: 70
67 - 134 130 - 262
Sp.Def: 66
63 - 129 123 - 254
Speed: 48
47 - 110 90 - 214
Total: 328   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock
Bug ¼×
Ghost
Steel ¼×
Fire
Water
Grass ¼×
Electric
Psychic ½×
Ice ¼×
Dragon ½×
Dark
Fairy ½×
Wood ½×
Steam
Magma
Wind
Paper ½×
Rubber ¼×
Fear
Tech ½×
Magic
Light ½×
Cosmic
Sound
Food ¼×
Zombie ½×
Nuclear
Virus
Cyber
Glass ½×
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Doubly resistant to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock
Bug ¼×
Ghost
Steel ¼×
Fire
Water
Grass ¼×
Electric
Psychic ½×
Ice ¼×
Dragon ½×
Dark
Fairy ½×
Wood ½×
Steam
Magma
Wind
Paper ½×
Rubber ¼×
Fear
Tech ½×
Magic
Light ½×
Cosmic
Sound
Food ¼×
Zombie ½×
Nuclear
Virus
Cyber
Glass ½×
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Resistant to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock
Bug ¼×
Ghost
Steel ¼×
Fire
Water
Grass ¼×
Electric
Psychic ½×
Ice ¼×
Dragon ½×
Dark
Fairy ½×
Wood ½×
Steam
Magma
Wind
Paper ½×
Rubber ¼×
Fear
Tech ½×
Magic
Light ½×
Cosmic
Sound
Food ¼×
Zombie ½×
Nuclear
Virus
Cyber
Glass ½×
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Damaged normally by:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock
Bug ¼×
Ghost
Steel ¼×
Fire
Water
Grass ¼×
Electric
Psychic ½×
Ice ¼×
Dragon ½×
Dark
Fairy ½×
Wood ½×
Steam
Magma
Wind
Paper ½×
Rubber ¼×
Fear
Tech ½×
Magic
Light ½×
Cosmic
Sound
Food ¼×
Zombie ½×
Nuclear
Virus
Cyber
Glass ½×
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Weak to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock
Bug ¼×
Ghost
Steel ¼×
Fire
Water
Grass ¼×
Electric
Psychic ½×
Ice ¼×
Dragon ½×
Dark
Fairy ½×
Wood ½×
Steam
Magma
Wind
Paper ½×
Rubber ¼×
Fear
Tech ½×
Magic
Light ½×
Cosmic
Sound
Food ¼×
Zombie ½×
Nuclear
Virus
Cyber
Glass ½×
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Doubly weak to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock
Bug ¼×
Ghost
Steel ¼×
Fire
Water
Grass ¼×
Electric
Psychic ½×
Ice ¼×
Dragon ½×
Dark
Fairy ½×
Wood ½×
Steam
Magma
Wind
Paper ½×
Rubber ¼×
Fear
Tech ½×
Magic
Light ½×
Cosmic
Sound
Food ¼×
Zombie ½×
Nuclear
Virus
Cyber
Glass ½×
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Ember Fire Special 40 100% 25
1 Harden Normal Status 0 0% 30
5 Metal Claw Steel Physical 50 95% 35
7 Endure Normal Status 0 0% 10
10 Combust Fire Special 40 100% 25
13 Tuning Fork Steel Special 60 100% 15
14 Will-O-Wisp Fire Status 0 75% 15
18 Autotomize Steel Status 0 0% 15
20 Flash Volley Steel Special 20 90% 20
24 Metal Sound Steel Status 0 85% 40
26 Steel Casting Steel Status 0 0% 15
27 Incinerate Fire Special 60 100% 15
30 Kindle Fire Status 0 0% 20
33 Flame Burst Fire Special 70 100% 15
37 Beacon Light Special 80 90% 15
40 Flash Cannon Steel Special 90 100% 15
43 Flamethrower Fire Special 95 100% 15
45 Heat Up Fire Status 0 0% 10
47 Overheat Fire Special 140 90% 5
53 Fire Blast Fire Special 120 85% 5
64 Burn Up Fire Special 140 100% 5
  • Bold indicates a move that gets STAB when used by Lightip
  • Italic indicates a move that gets STAB only when used by an evolution of Lightip
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Agility Psychic Status 0 0% 30
Bug Bite Bug Physical 60 100% 20
Counter Fighting Physical 1 100% 20
Cross Poison Poison Physical 80 100% 20
Endure Normal Status 0 0% 10
Flail Normal Physical 1 100% 15
Leech Seed Grass Status 0 90% 10
Metal Claw Steel Physical 50 95% 35
Natural Gift Normal Physical 1 100% 15
Psybeam Psychic Special 65 100% 20
Pursuit Dark Physical 40 100% 20
Screech Sound Status 0 90% 40
Sweet Scent Grass Status 0 100% 20
  • Bold indicates a move that gets STAB when used by Lightip
  • Italic indicates a move that gets STAB only when used by an evolution of Lightip
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Lightip

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  • Bold indicates a move that gets STAB when used by Lightip
  • Italic indicates a move that gets STAB only when used by an evolution of Lightip
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 1799 1799b GenderM 1799s 1799sb




Trivia[]

Where the fuck do i find you?

Origin[]

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