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Zigzagoon #263: Zigzagoon
Pokémon
#265: Wurmple Wurmple
Linoone
Rushing Pokémon
#264
Type
Normal
Unknown
Abilities
Pickup or Unburden
Hidden Abilities
Quick Feet
Gender ratio
50% / 50%
Catch rate
95 (12.4%)
Breeding
Egg groups
Field and Dragon
Hatch time
4080 steps
Height
1'7" 0.5 m
0'0" 0 m
Weight
71.7 lbs. 32.5 kg
0 lbs. 0 kg
Base experience yield
147
Leveling rate
Medium Fast
EV yield
Total: 2
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
2
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Pokédex color
White
Base friendship
70

Linoone is a Normal-type Pokemon. It evolves from Zigzagoon starting at level 20. It evolves into Dragoone during the day, while holding a(n) Mist Stone.

Pokédex entry

Pokédex entry
It is exceedingly fast if it only has to run in a straight line. When it spots pond- dwelling prey underwater, it quickly leaps in and catches it with its sharp claws.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common Oran Berry
Uncommon Sitrus Berry
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 88
148 - 195 286 - 380
Attack: 82
78 - 147 152 - 289
Defense: 71
68 - 135 132 - 265
Sp.Atk: 50
49 - 112 94 - 218
Sp.Def: 71
68 - 135 132 - 265
Speed: 110
103 - 178 202 - 350
Total: 472   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Throat Chop Dark Physical 80 100% 15
1 ExtremeSpeed Normal Physical 80 100% 5
1 Barking Normal Special 20 90% 20
1 Hibernation Ice Status 0 0% 15
1 Sharpening Fang Normal Physical 50 100% 20
1 Whirlpool Water Special 45 95% 15
1 Recycle Normal Status 0 0% 40
1 Encore Normal Status 0 100% 5
1 Entrainment Normal Status 0 100% 15
1 Bestow Normal Status 0 0% 15
1 Acupressure Normal Status 0 0% 30
1 Switcheroo Dark Status 0 100% 10
1 Tail Whip Normal Status 0 100% 30
1 Tackle Normal Physical 50 100% 35
1 Growl Sound Status 0 100% 40
5 Sand-Attack Ground Status 0 100% 15
7 Odor Sleuth Normal Status 0 0% 40
9 Headbutt Normal Physical 70 100% 15
10 Mud-Slap Ground Special 20 100% 10
13 Pin Missile Bug Physical 20 90% 20
15 Covet Normal Physical 60 100% 40
17 Bestow Normal Status 0 0% 15
20 Tail Slap Normal Physical 25 95% 10
22 Pursuit Dark Physical 40 100% 20
23 Covet Normal Physical 60 100% 40
25 Knock Off Dark Physical 65 100% 20
27 Swords Dance Normal Status 0 0% 30
30 Avarice Dark Physical 85 95% 10
33 Lunge Bug Physical 80 100% 15
35 ExtremeSpeed Normal Physical 80 100% 5
40 Iron Head Steel Physical 80 100% 15
44 Double-Edge Normal Physical 120 100% 15
47 Sucker Punch Dark Physical 80 95% 10
50 Rest Psychic Status 0 0% 10
55 Belly Drum Normal Status 0 0% 10
57 Dynamic Rush Normal Physical 100 90% 10
60 Achilles Heel Normal Status 0 65% 10
70 Celebrate Normal Status 0 0% 2
90 Me First Normal Status 0 0% 20
  • Bold indicates a move that gets STAB when used by Linoone
  • Italic indicates a move that gets STAB only when used by an evolution of Linoone
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Facade Normal Physical 70 100% 20
Cut Normal Physical 55 100% 20
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
Attract Heart Status 0 100% 15
Razor Wind Wind Special 80 100% 10
Thunder Wave Electric Status 0 100% 20
Fling Dark Physical 1 100% 10
Hyper Beam Normal Special 150 90% 5
Hyper Voice Normal Special 90 100% 10
Trick Magic Status 0 100% 10
Surf Water Special 95 100% 15
Double Team Normal Status 0 0% 15
Extinguish Water Special 70 100% 10
Blizzard Ice Special 120 70% 5
Snow Bank Ice Physical 60 100% 15
Dig Ground Physical 100 100% 10
Retaliate Normal Physical 75 100% 5
Icy Wind Ice Special 55 95% 15
Helping Hand Normal Status 0 0% 20
Thief Dark Physical 50 100% 10
Secret Power Normal Physical 70 100% 20
Break Up Heart Physical 70 100% 10
Protect Normal Status 0 0% 10
Covet Normal Physical 60 100% 40
Echoed Voice Sound Special 40 100% 15
Rain Dance Water Status 0 0% 5
Roar Sound Status 0 100% 20
Frustration Normal Physical 1 100% 20
Stomping Tantrum Ground Physical 75 100% 10
Thunder Electric Special 120 70% 10
Paper Cut Paper Physical 70 100% 20
Hidden Power Normal Special 1 100% 15
Hone Claws Dark Status 0 0% 15
Strength Normal Physical 80 100% 20
Vacuum Cut Qmarks Special 1 100% 7
Mud-Slap Ground Special 20 100% 10
Gunk Shot Poison Physical 120 70% 5
Seed Bomb Grass Physical 80 100% 15
Super Fang Normal Physical 1 90% 10
Swords Dance Normal Status 0 0% 30
Shock Wave Electric Special 60 0% 20
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Giga Impact Normal Physical 150 90% 5
Last Resort Normal Physical 140 100% 5
Ice Beam Ice Special 95 100% 10
Substitute Normal Status 0 0% 10
Charge Beam Electric Special 60 90% 10
Water Pulse Water Special 60 100% 20
Swagger Normal Status 0 90% 15
Rock Smash Fighting Physical 50 100% 15
Shadow Ball Ghost Special 80 100% 15
Iron Tail Steel Physical 100 80% 15
U-turn Bug Physical 70 100% 20
Payback Dark Physical 50 100% 10
Grass Knot Grass Special 1 100% 20
X-Scissor Bug Physical 80 100% 15
Toxic Poison Status 0 90% 10
Sunny Day Fire Status 0 0% 5
Work Up Normal Status 0 0% 30
Thunderbolt Electric Special 95 100% 15
Shadow Claw Ghost Physical 70 100% 15
Sleep Talk Normal Status 0 0% 10
Acrobatics Flying Physical 55 100% 15
  • Bold indicates a move that gets STAB when used by Linoone
  • Italic indicates a move that gets STAB only when used by an evolution of Linoone
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny




Trivia[]

Origin[]

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