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Ballerine #1547: Ballerine
Pokémon
#1549: Elababee Elababee
File:1548MS.gif
Lipp
Kiss Pokémon
#1548
1548
Type
Ice Psychic
Unknown
Abilities
Oblivious or Forewarn
Hidden Abilities
Hydration
Gender ratio
100% female
Catch rate
105 (13.7%)
Breeding
Egg group
Undiscovered
Hatch time
6630 steps
Height
1'3" 0.4 m
0'0" 0 m
Weight
13.2 lbs. 6.0 kg
0 lbs. 0 kg
Base experience yield
61
Leveling rate
Medium Fast
EV yield
Total: 1
0
HP
0
Atk
0
Def
1
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Pink
Base friendship
70

Lipp is a Ice/Psychic dual type Pokemon. It evolves into Jynx starting at level 15.

Pokédex entry

Pokédex entry
It actively runs about, but also falls often. Whenever it falls, it will check its reflection on a lake's surface to make sure its face hasn't become dirty.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common Aspear Berry
Uncommon Aspear Berry
Rare Aspear Berry
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 45
105 - 152 200 - 294
Attack: 30
31 - 90 58 - 174
Defense: 15
18 - 73 31 - 141
Sp.Atk: 85
81 - 150 157 - 295
Sp.Def: 65
63 - 128 121 - 251
Speed: 65
63 - 128 121 - 251
Total: 305   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass
Electric
Psychic ½×
Ice ½×
Dragon ½×
Dark
Fairy ½×
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart ½×
Shadow
Ogre ½×
Void
Qmarks
Wack
Bone ½×
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass
Electric
Psychic ½×
Ice ½×
Dragon ½×
Dark
Fairy ½×
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart ½×
Shadow
Ogre ½×
Void
Qmarks
Wack
Bone ½×
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass
Electric
Psychic ½×
Ice ½×
Dragon ½×
Dark
Fairy ½×
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart ½×
Shadow
Ogre ½×
Void
Qmarks
Wack
Bone ½×
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass
Electric
Psychic ½×
Ice ½×
Dragon ½×
Dark
Fairy ½×
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart ½×
Shadow
Ogre ½×
Void
Qmarks
Wack
Bone ½×
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass
Electric
Psychic ½×
Ice ½×
Dragon ½×
Dark
Fairy ½×
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart ½×
Shadow
Ogre ½×
Void
Qmarks
Wack
Bone ½×
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass
Electric
Psychic ½×
Ice ½×
Dragon ½×
Dark
Fairy ½×
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart ½×
Shadow
Ogre ½×
Void
Qmarks
Wack
Bone ½×
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Pound Normal Physical 40 100% 35
5 Lick Ghost Physical 20 100% 30
8 Sweet Kiss Normal Status 0 80% 10
9 Ice Punch Ice Physical 75 100% 15
11 Powder Snow Ice Special 40 100% 25
12 Nasty Plot Dark Status 0 0% 20
13 Wake-Up Slap Fighting Physical 60 100% 10
14 Wish Normal Status 0 0% 10
15 Aurora Veil Ice Status 0 0% 10
15 Confusion Psychic Special 50 100% 25
17 Discombubbles Psychic Status 0 0% 10
18 Sing Sound Status 0 55% 15
21 Heart Stamp Heart Physical 60 100% 25
25 Mean Look Fear Status 0 0% 15
27 Snow Storm Ice Special 60 100% 10
28 Fake Tears Dark Status 0 100% 20
31 Lucky Chant Normal Status 0 0% 30
35 Avalanche Ice Physical 60 100% 10
38 Psychic Psychic Special 90 100% 10
41 Copycat Normal Status 0 0% 20
45 Perish Song Sound Status 0 0% 5
48 Blizzard Ice Special 120 70% 5
77 Winter Burst Ice Special 160 90% 5
  • Bold indicates a move that gets STAB when used by Lipp
  • Italic indicates a move that gets STAB only when used by an evolution of Lipp
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Captivate Heart Status 0 100% 20
Fake Out Normal Physical 40 100% 10
Ice Punch Ice Physical 75 100% 15
Meditate Psychic Status 0 0% 40
Miracle Eye Psychic Status 0 0% 40
Nasty Plot Dark Status 0 0% 20
Wake-Up Slap Fighting Physical 60 100% 10
Wish Normal Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Lipp
  • Italic indicates a move that gets STAB only when used by an evolution of Lipp
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Lipp

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  • Bold indicates a move that gets STAB when used by Lipp
  • Italic indicates a move that gets STAB only when used by an evolution of Lipp
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 1548 1548b GenderM 1548s 1548sb




Trivia[]

Where the fuck do i find you?

Origin[]

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