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This page was last updated to the Final Version.

Relicanth #369: Relicanth
Pokémon
#371: Bagon Bagon
370MS
Luvdisc
Rendezvous Pokémon
#370
370
Type
Water Heart
Unknown
Abilities
Swift Swim or Cute Charm
Hidden Abilities
Hydration
Gender ratio
25% / 75%
Catch rate
225 (29.4%)
Breeding
Egg group
Water2
Hatch time
5355 steps
Height
1'11" 0.6 m
0'0" 0 m
Weight
19.2 lbs. 8.7 kg
0 lbs. 0 kg
Base experience yield
116
Leveling rate
Fast
EV yield
Total: 1
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
1
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Pink
Base friendship
70

Luvdisc is a Water/Heart dual type Pokemon. It evolves into Mega Luvdisc X at night, if holding a(n) Mist Stone. It evolves into Mega Luvdisc Y during the day, while holding a(n) Mist Stone.

Pokédex entry

Pokédex entry
Luvdisc make the branches of Corsola their nests. There is a custom from long ago of giving a Luvdisc as a gift to express one's feelings of love.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common Heart Scale
Uncommon Heart Scale
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common Route 7 (Part 2) (OldRod), Route 7 (Part 1) (OldRod),
Uncommon Venus 1 (Cave), Venus 2 (Cave),
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 100
160 - 207 310 - 404
Attack: 50
49 - 112 94 - 218
Defense: 75
72 - 139 139 - 273
Sp.Atk: 65
63 - 128 121 - 251
Sp.Def: 75
72 - 139 139 - 273
Speed: 120
112 - 189 220 - 372
Total: 485   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood ½×
Greasy ½×
Meme
Crystal ½×
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood ½×
Greasy ½×
Meme
Crystal ½×
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood ½×
Greasy ½×
Meme
Crystal ½×
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood ½×
Greasy ½×
Meme
Crystal ½×
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood ½×
Greasy ½×
Meme
Crystal ½×
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood ½×
Greasy ½×
Meme
Crystal ½×
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Censored by Fandom Heart Physical 80 90% 5
1 Pursuit Dark Physical 40 100% 20
1 Whirlpool Water Special 45 95% 15
1 Wet Kiss Water Physical 50 100% 20
1 Attract Heart Status 0 100% 15
1 Fin Slap Water Physical 50 100% 35
1 Charm Fairy Status 0 100% 20
7 Take Down Normal Physical 90 85% 20
9 Agility Psychic Status 0 0% 30
12 Heart Stamp Heart Physical 60 100% 25
13 Fish Bite Water Physical 60 100% 20
15 Lucky Chant Normal Status 0 0% 30
18 Water Pulse Water Special 60 100% 20
21 Sweet Kiss Normal Status 0 80% 10
27 Attract Heart Status 0 100% 15
31 Flail Normal Physical 1 100% 15
33 Irate Trance Magic Special 60 100% 10
37 Break Up Heart Physical 70 100% 10
40 Hydro Pump Water Special 120 80% 5
46 Aqua Ring Water Status 0 0% 20
51 Heartbreak Dark Physical 70 100% 10
53 Safeguard Normal Status 0 0% 25
55 Love Burst Heart Special 90 95% 10
58 Burning Passion Heart Physical 85 100% 10
66 Ocean Hearts Water Special 100 95% 8
70 Mating Season Heart Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Luvdisc
  • Italic indicates a move that gets STAB only when used by an evolution of Luvdisc
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Aqua Jet Water Physical 40 100% 20
Aqua Ring Water Status 0 0% 20
Brine Water Special 65 100% 10
Captivate Heart Status 0 100% 20
Heal Pulse Psychic Status 0 0% 10
Mud Sport Ground Status 0 0% 15
Splash Normal Status 0 0% 40
Supersonic Sound Status 0 55% 20
Water Sport Water Status 0 0% 15
  • Bold indicates a move that gets STAB when used by Luvdisc
  • Italic indicates a move that gets STAB only when used by an evolution of Luvdisc
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Luvdisc

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Facade Normal Physical 70 100% 20
Hail Ice Status 0 0% 10
Arcane Bolt Magic Special 120 85% 5
Frost Breath Ice Special 50 90% 10
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
Attract Heart Status 0 100% 15
Balm Scour Magic Physical 70 100% 10
Surf Water Special 95 100% 15
Double Team Normal Status 0 0% 15
Extinguish Water Special 70 100% 10
Blizzard Ice Special 120 70% 5
Snow Bank Ice Physical 60 100% 15
Bounce Flying Physical 85 90% 10
Icy Wind Ice Special 55 95% 15
Secret Power Normal Physical 70 100% 20
Break Up Heart Physical 70 100% 10
Capsize Water Physical 65 100% 20
Protect Normal Status 0 0% 10
Psych Up Normal Status 0 0% 10
Rain Dance Water Status 0 0% 5
Tropical Wave Water Special 80 100% 15
Frustration Normal Physical 1 100% 20
Safeguard Normal Status 0 0% 25
Scald Water Special 80 100% 15
Hidden Power Normal Special 1 100% 15
Dive Water Physical 100 100% 10
Waterfall Water Physical 85 95% 15
Vacuum Cut Qmarks Special 1 100% 7
Calm Mind Psychic Status 0 0% 20
Swords Dance Normal Status 0 0% 30
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Ice Beam Ice Special 95 100% 10
Substitute Normal Status 0 0% 10
Spell Slash Magic Physical 70 100% 15
Water Pulse Water Special 60 100% 20
Swagger Normal Status 0 90% 15
Toxic Poison Status 0 90% 10
Steam Ball Steam Special 80 100% 15
Sleep Talk Normal Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Luvdisc
  • Italic indicates a move that gets STAB only when used by an evolution of Luvdisc
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 370 370b GenderM 370s 370sb


GenderM 370 1 File:370b 1.png GenderM File:370s 1.png File:370sb 1.png


Trivia[]

Where the fuck do i find you?

Origin[]

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