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This page was last updated to the Final Version.

Machoke #067: Machoke
Pokémon
#069: Bellsprout Bellsprout
068MS
Machamp
Superpower Pokémon
#068
068
Type
Fighting
Unknown
Abilities
Guts or No Guard
Hidden Abilities
Steadfast
Gender ratio
75% / 25%
Catch rate
45 (5.9%)
Breeding
Egg group
Humanlike
Hatch time
5355 steps
Height
5'2" 1.6 m
0'0" 0 m
Weight
286.6 lbs. 130.0 kg
0 lbs. 0 kg
Base experience yield
227
Leveling rate
Medium Slow
EV yield
Total: 3
0
HP
3
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Gray
Base friendship
70

Machamp is a Fighting-type Pokemon. It evolves from Machoke starting at level 46.

Pokédex entry

Pokédex entry
It is impossible to defend against punches and chops doled out by its four arms. Its fighting spirit flares up when it faces an indian elephant.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 90
150 - 197 290 - 384
Attack: 130
121 - 200 238 - 394
Defense: 80
76 - 145 148 - 284
Sp.Atk: 65
63 - 128 121 - 251
Sp.Def: 85
81 - 150 157 - 295
Speed: 55
54 - 117 103 - 229
Total: 505   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Drop Guard Fighting Status 0 0% 10
1 Reversal Fighting Physical 1 100% 15
1 Cross Poison Poison Physical 80 100% 20
1 Rock Blast Rock Physical 25 90% 10
1 Assurance Dark Physical 55 100% 10
1 High Horsepower Ground Physical 95 100% 25
1 Throat Chop Dark Physical 80 100% 15
1 Chi Strike Fighting Physical 80 95% 10
1 Darkest Lariat Dark Physical 90 100% 20
1 Choke Hold Fighting Physical 70 90% 15
1 Crush Grip Normal Physical 1 100% 5
1 Head Chop Fighting Physical 80 100% 15
1 Brass Knuckle Steel Physical 75 100% 25
1 Wide Guard Rock Status 0 0% 10
1 Mach Punch Fighting Physical 40 100% 30
1 Bullet Punch Steel Physical 40 100% 30
1 Wood Hammer Grass Physical 120 100% 15
1 Rock Polish Rock Status 0 0% 20
7 Focus Energy Normal Status 0 0% 30
10 Karate Chop Fighting Physical 50 100% 25
13 Low Sweep Fighting Physical 60 100% 20
19 Foresight Normal Status 0 0% 40
22 Seismic Toss Fighting Physical 1 100% 20
25 Revenge Fighting Physical 60 100% 10
29 Steady Hand Ground Physical 70 0% 10
32 Vital Throw Fighting Physical 70 0% 10
36 Submission Fighting Physical 90 100% 15
40 Wake-Up Slap Fighting Physical 60 100% 10
44 Cross Chop Fighting Physical 100 80% 5
47 Stone Edge Rock Physical 100 80% 5
51 Scary Face Fear Status 0 100% 10
55 DynamicPunch Fighting Physical 100 50% 5
67 Pressure Point Fighting Physical 20 65% 5
71 Grapple Fighting Physical 105 90% 5
90 Warmup Flex Fighting Status 0 0% 10
95 Finishing Move Fighting Physical 130 90% 5
100 Raw Power Fighting Special 130 90% 5
  • Bold indicates a move that gets STAB when used by Machamp
  • Italic indicates a move that gets STAB only when used by an evolution of Machamp
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Smack Down Rock Physical 50 100% 15
SmellingSalt Food Physical 60 100% 10
Poison Jab Poison Physical 80 100% 20
Facade Normal Physical 70 100% 20
Fire Punch Fire Physical 75 100% 15
Stone Edge Rock Physical 100 80% 5
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
Bulldoze Ground Physical 60 100% 20
Steam Punch Steam Physical 75 100% 15
Role Play Psychic Status 0 0% 10
Attract Heart Status 0 100% 15
Rock Slide Rock Physical 75 90% 10
Fling Dark Physical 1 100% 10
Hyper Beam Normal Special 150 90% 5
Focus Blast Fighting Special 120 70% 5
Wake-Up Slap Fighting Physical 60 100% 10
Superpower Fighting Physical 120 100% 5
Double Team Normal Status 0 0% 15
Snow Bank Ice Physical 60 100% 15
Dig Ground Physical 100 100% 10
Ice Punch Ice Physical 75 100% 15
Knock Off Dark Physical 65 100% 20
Incinerate Fire Special 60 100% 15
Retaliate Normal Physical 75 100% 5
Helping Hand Normal Status 0 0% 20
Thief Dark Physical 50 100% 10
Secret Power Normal Physical 70 100% 20
Volcano Punch Magma Physical 75 100% 15
Power-Up Punch Fighting Physical 40 100% 20
Protect Normal Status 0 0% 10
Light Screen Light Status 0 0% 30
Brick Break Fighting Physical 75 100% 15
Rock Tomb Rock Physical 50 90% 10
Rain Dance Water Status 0 0% 5
Low Kick Fighting Physical 1 100% 20
Focus Punch Fighting Physical 150 100% 20
Frustration Normal Physical 1 100% 20
Stomping Tantrum Ground Physical 75 100% 10
Cyclone Punch Wind Physical 75 100% 15
Low Sweep Fighting Physical 60 100% 20
ThunderPunch Electric Physical 75 100% 15
Fire Blast Fire Special 120 85% 5
Hidden Power Normal Special 1 100% 15
Earthquake Ground Physical 100 100% 10
Strength Normal Physical 80 100% 20
Vacuum Cut Qmarks Special 1 100% 7
Mud-Slap Ground Special 20 100% 10
Dual Chop Dragon Physical 40 90% 15
Bulk Up Fighting Status 0 0% 20
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Giga Impact Normal Physical 150 90% 5
Substitute Normal Status 0 0% 10
Swagger Normal Status 0 90% 15
Rock Smash Fighting Physical 50 100% 15
Payback Dark Physical 50 100% 10
Toxic Poison Status 0 90% 10
Sunny Day Fire Status 0 0% 5
Work Up Normal Status 0 0% 30
Sleep Talk Normal Status 0 0% 10
Flamethrower Fire Special 95 100% 15
  • Bold indicates a move that gets STAB when used by Machamp
  • Italic indicates a move that gets STAB only when used by an evolution of Machamp
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 068 068b GenderM 068s 068sb


GenderM 068 1 068b 1 GenderM File:068s 1.png File:068sb 1.png


Trivia[]

Where the fuck do i find you?

Origin[]

Gigantamax Machamp[]

Machamp can Gigantamax using the Gigantamax.

Stat Range
At Lv. 50 At Lv. 100
HP: 110
170 - 217 330 - 424
Attack: 170
157 - 244 310 - 482
Defense: 100
94 - 167 184 - 328
Sp.Atk: 65
63 - 128 121 - 251
Sp.Def: 85
81 - 150 157 - 295
Speed: 75
72 - 139 139 - 273
Total: 605   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Ability: Guts

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