Pokemon Wack Wiki
Pokemon Wack Wiki
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Types
Normal Fire
Fighting Water
Flying Grass
Poison Electric
Ground Psychic
Rock Ice
Bug Dragon
Ghost Dark
Steel Fairy
Wood Steam
Magma Wind
Paper Tech
Rubber Fear
Magic Light
Cosmic Sound
Food Zombie
Nuclear Virus
Cyber Glass
Plastic Fabric
Chaos Divine
Time Paint
Crystal Meme
Blood Greasy
Heart Ogre
Shadow Void
Wack Qmarks
Bone

Interactions with the type chart

Offensive Magic Defensive
Power Types   Power Types
Poison
Magma
Fire
Ogre
Ghost
Chaos
Cosmic
½× Dark
Fire
Ground
Water
Wind
Zombie
Wood
Magma
Steam
Steel
½× Divine
Normal
Plastic
Dark
Wack
Fighting
Fairy
Glass
Tech
Paper
Dragon
Normal
Rock
Tech
Fear
Fairy
Chaos
Wack
Void
Dragon


Pokémon

Pure Magic-type Pokémon

# Pokémon Type
#1995 Tamamon Tamamon
Magic Magic
#1975 Luckat Luckat
Magic Magic
#1020 Sixsnek Sixsnek
Magic Magic
#1715 Voodoll Voodoll
Magic Magic
#1473 Patchician Patchician
Magic Magic
#975 Arcaneon Arcaneon
Magic Magic
#2468 Beatoriche Beatoriche
Magic Magic
#3166 Beholdeye Beholdeye
Magic Magic
#2707 HIM (Magic) HIM (Magic)
Magic Magic
#2175 POOF POOF
Magic Magic
#3167 Teyerant Teyerant
Magic Magic
#2937 Pawnembra Pawnembra
Magic Magic
#3165 Beholdie Beholdie
Magic Magic
#3241 Advent Alice Advent Alice
Magic Magic
#3321 Paracelcast Paracelcast
Magic Magic
#4569 Moemura Moemura
Magic Magic
#4715 Beach Patchi Beach Patchi
Magic Magic
#4813 Helena Blavatsky Helena Blavatsky
Magic Magic
#4654 Black Mage Black Mage
Magic Magic
#4745 Ashley Ashley
Magic Magic
#4694 Soma Cruz Soma Cruz
Magic Magic
#4515 Robin Robin
Magic Magic

Primary Magic-type Pokémon

# Pokémon Type
#1716 Voodem Voodem
Magic Dark
#1775 Yumemerry Yumemerry
Magic Light
#1837 Marvelamp Marvelamp
Magic Ghost
#1836 Grenir Grenir
Magic Ghost
#1405 Castedea Castedea
Magic Dark
#1804 Gillesaster Gillesaster
Magic Fear
#1021 Snatan Snatan
Magic Dragon
#1340 Bishess Bishess
Magic Light
#2033 Semiramissin Semiramissin
Magic Poison
#2991 Renamon Renamon
Magic Fighting
#2992 Kyubimon Kyubimon
Magic Ghost
#2060 Merlinaster Merlinaster
Magic Psychic
#3825 Dirtkrow Dirtkrow
Magic Zombie
#2928 Bylethemblem Bylethemblem
Magic Time
#2993 Taomon Taomon
Magic Paper
#2261 Toriegoat Toriegoat
Magic Fire
#2987 Fox DigiTamamon Fox DigiTamamon
Magic Cyber
#2938 Dusklaw Dusklaw
Magic Fear
#2994 Sakuyamon Sakuyamon
Magic Divine
#2030 Avicecaster Avicecaster
Magic Ground
#4566 Sayaka Sayaka
Magic Steel
#4674 Shang Tsung Shang Tsung
Magic Ghost
#4835 Twilight Sparkle Twilight Sparkle
Magic Psychic
#4683 Gruntilda Gruntilda
Magic Dark
#4570 Homura Homura
Magic Time
#4568 Kyoko Kyoko
Magic Fighting
#4565 Meduka Meduka
Magic Fairy
#4567 Mami Mami
Magic Fabric

Secondary Magic-type Pokémon

# Pokémon Type
#065 Alakazam Alakazam
Psychic Magic
#756 Dargouille Dargouille
Rock Magic
#1462 Mariswitch Mariswitch
Light Magic
#429 Mismagius Mismagius
Ghost Magic
#1390 Castleet Castleet
Glass Magic
#064 Kadabra Kadabra
Psychic Magic
#063 Abra Abra
Psychic Magic
#1755 Seerorb Seerorb
Crystal Magic
#1735 Aliceoll Aliceoll
Steel Magic
#1389 Marir Marir
Glass Magic
#1663 Roosteratrice Roosteratrice
Dragon Magic
#744 Namino Namino
Normal Magic
#985 Goatkun Goatkun
Chaos Magic
#1560 Beta Murkrow Beta Murkrow
Dark Magic
#856 Braixen Braixen
Fire Magic
#1027 Wizcap Wizcap
Fabric Magic
#1662 Cluckatrice Cluckatrice
Normal Magic
#1063 Pinnister Pinnister
Water Magic
#1062 Finpelio Finpelio
Water Magic
#726 Cummunculus Cummunculus
Wind Magic
#1403 Rideusa Rideusa
Blood Magic
#755 Gargie Gargie
Rock Magic
#1026 Maghat Maghat
Fabric Magic
#857 Delphox Delphox
Fire Magic
#966 Bookly Bookly
Paper Magic
#986 Goatemon Goatemon
Chaos Magic
#1101 Witchise Witchise
Fear Magic
#725 Hompuff Hompuff
Wind Magic
#2307 Necrolili Necrolili
Zombie Magic
#2427 Steamnie Steamnie
Steam Magic
#2369 SwimNecrolilith SwimNecrolilith
Water Magic
#2725 Mega Mismagius Mega Mismagius
Ghost Magic
#2323 Dark Tsareena Dark Tsareena
Dark Magic
#3265 Juvite Golett Juvite Golett
Ground Magic
#3115 Magic Stones Magic Stones
Crystal Magic
#2990 Viximon Viximon
Normal Magic
#3518 PWT Golem PWT Golem
Wood Magic
#3689 Humanoid Alakazam Humanoid Alakazam
Psychic Magic
#2226 Bowletta Bowletta
Fire Magic
#3496 Hecatialogy Hecatialogy
Divine Magic
#3488 Narumistomp Narumistomp
Rock Magic
#2207 Dreagamorph Dreagamorph
Fairy Magic
#2373 Dreamungus Dreamungus
Fairy Magic
#3266 Juvite Golurk Juvite Golurk
Ground Magic
#2111 Masigil Masigil
Chaos Magic
#2374 Dreamare Dreamare
Fear Magic
#2986 Devitamamon Devitamamon
Chaos Magic
#2783 Babamon Babamon
Grass Magic
#2490 Juggler Juggler
Normal Magic
#2306 Necroli Necroli
Zombie Magic
#2322 Dark Steenee Dark Steenee
Dark Magic
#2321 Dark Bounsweet Dark Bounsweet
Dark Magic
#2308 Necrolilith Necrolilith
Zombie Magic
#4483 Zelda Zelda
Fairy Magic
#4553 Beach Alice Beach Alice
Water Magic
#4526 Bayonetta Bayonetta
Dark Magic
#4831 Perseus Perseus
Divine Magic
#4465 Halloween Froslass Halloween Froslass
Fear Magic
#4688 Cait Sith Cait Sith
Normal Magic
#4830 Lolidusa Lolidusa
Divine Magic
#4608 Dark Magician Dark Magician
Dark Magic
#4615 Humanoid Delphox Humanoid Delphox
Fire Magic
#4614 Humanoid Braixen Humanoid Braixen
Fire Magic
#4648 Isaac Isaac
Ground Magic
#4655 Sora Sora
Light Magic
#4554 Isami Isami
Water Magic
#4522 Hero Hero
Steel Magic
#4123 Prinsiel Prinsiel
Dark Magic
#4607 DMagician Girl DMagician Girl
Heart Magic

Moves

Move Category Power Accuracy PP Target Description
Arcane Bolt Special 120 85% 5 (max 8)
   
   
May affect anyone but the user
The target is blasted with a bolt of arcane energy.
Antimagic Field Status 0 0% 15 (max 24)
   
   
Affects the user
Raises SpDef and makes user immune to Magic-type moves.
Cone of Cold Special 30 90% 10 (max 16)
   
   
Affects all foes
It may also freeze the target solid.
Enchant Status 0 0% 10 (max 16)
   
   
May affect anyone but the user
The target becomes Magic type.
Quick Spell Special 40 100% 30 (max 48)
   
   
May affect anyone but the user
The user quickly launches a spell at the target. This move always goes first.
Mysterious Magic Special 95 100% 15 (max 24)
   
   
May affect anyone but the user
Does physical damage.
Origin Bullet Special 95 100% 15 (max 24)
   
   
May affect anyone but the user
Uses the target's SpDef to attack.
Trick Tackle Physical 90 100% 15 (max 24)
   
   
May affect anyone but the user
Switches the user and the target's item.
Red Truth Special 100 90% 10 (max 16)
   
   
May affect anyone but the user
The Red Truth. May raise the user's stats. High crit rate.
Sanat Kumara Physical 120 90% 5 (max 8)
   
   
Affects all foes
Hits both opponents. Lowers the target's crit chance.
Smoke Lunge Physical 85 0% 10 (max 16)
   
   
May affect anyone but the user
The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
Staff Smash Physical 80 100% 20 (max 32)
   
   
May affect anyone but the user
The user hits the target on the head with its staff. May make target flinch.
Retaliate Spell Special 75 100% 5 (max 8)
   
   
May affect anyone but the user
Gets revenge for a fainted ally. If an ally fainted in the last turn, this attack's damage increases.
Oomph Status 0 0% 30 (max 48)
   
   
Affects the user
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
Zoom Status 0 0% 4 (max 6)
   
   
Affects the user
Creates a substitute then switches out, passing along any stat changes.
Kaclang Status 0 0% 15 (max 24)
   
   
Affects the user
Freezes user. It fully restores the user's HP and heals any status problem. Heals while frozen.
Accelerate Status 0 0% 4 (max 6)
   
   
Affects the user
Drastically raises Speed.
Spell Bounce Status 0 0% 5 (max 8)
   
   
Affects the user
Prevents damage from Special moves for 5 turns.
Kamikaze Special 250 100% 5 (max 8)
   
   
Affects all but the user
The user performs a heroic sacrifice to damage those around it. The user faints upon using this move.
Magic Burst Special 150 90% 5 (max 8)
   
   
May affect anyone but the user
The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat.
Spellbind Physical 60 90% 15 (max 24)
   
   
May affect anyone but the user
Traps the target for four to five turns.
Snooze Status 0 60% 10 (max 16)
   
   
Affects all but the user
PUTS ALL TO SLEP
Magic Menu Status 0 0% 15 (max 24)
   
   
No specific target
Uses a random set move.
CasseurDeLogistelle Status 0 0% 5 (max 8)
   
   
Affects the user
Prevents damage from Special moves for 5 turns.
Magic Wand Status 0 0% 15 (max 24)
   
   
No specific target
Uses a random Magic-type move.
Tohachi Game Physical 120 75% 5 (max 8)
   
   
May affect anyone but the user
The target is attacked by a kick launched with muscle-packed power.
Summon Status 0 0% 10 (max 16)
   
   
No specific target
Summons something to attack 2-5 times in a row. Deals physical damage.
Leylines Status 0 0% 10 (max 16)
   
   
No specific target
Sharply raises the SpAtk stat of all pokemon on the ground.
Wizard Field Status 0 0% 15 (max 24)
   
   
Affects the user and the ally
Merlin's signature move.
Summon Elementals Status 0 0% 10 (max 16)
   
   
No specific target
Summons one of the four elementals to attack 2-5 times in a row. Deals physical damage.
Spell Slash Physical 70 100% 15 (max 24)
   
   
May affect anyone but the user
The user slashes the target using a spell infused hand. Critical hits land more easily.
Arcane Energy Special 60 100% 5 (max 8)
   
   
May affect anyone but the user
The user attacks with an arcane power. It may also raise all the user's stats at once.
Irate Trance Special 60 100% 10 (max 16)
   
   
May affect anyone but the user
If the user moves after the target, this attack's power will be doubled.
Magic Charge Physical 120 100% 10 (max 16)
   
   
May affect anyone but the user
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
Defensecharm Status 0 0% 25 (max 40)
   
   
Affects the user
Casts a defensive charm to sharply raise its Defense stat.
Magic Cape Status 0 0% 20 (max 32)
   
   
Affects the user
Switches out, passing along any stat changes. Bounces back status moves if hit by one.
Binding Circle Status 0 0% 10 (max 16)
   
   
May affect anyone but the user
Prevents the target from escaping as long as the user is in battle, and from using items for 4 turns.
Disarm Spell Special 65 100% 20 (max 32)
   
   
May affect anyone but the user
The user slaps down the target's held item, preventing that item from being used in the battle.
Magic Coat Status 0 0% 15 (max 24)
   
   
Affects the user
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Arcane Bolt Special 140 100% 5 (max 8)
   
   
May affect anyone but the user
The target is struck by a violent cyclone. It may make the target flinch.
GANGALF Special 100 100% 55 (max 88)
   
   
May affect anyone but the user
Bleed, Poison, Curse, Block, Heal Block.
Disenchant Special 70 0% 15 (max 24)
   
   
May affect anyone but the user
All status changes are returned to normal.
Ceremony Status 0 0% 25 (max 40)
   
   
Affects the user
The user boosts the power of the Magic move it uses next. It also raises the user's Sp. Def stat.
Element Conjure Status 0 0% 5 (max 8)
   
   
No specific target
Uses a random move pertaining to the five eastern elements.
Mystic Lock Status 0 0% 20 (max 32)
   
   
Affects the user
The foe is prevented from using moves known by the user.
Dojyan Physical 120 100% 10 (max 16)
   
   
May affect anyone but the user
User disappears on first turn, then reappears and attacks on second turn. This move hits even if the target protects itself.
Sleight of Hand Physical 70 100% 10 (max 16)
   
   
May affect anyone but the user
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
Garden of Avalon Status 0 0% 5 (max 8)
   
   
Affects the user and the ally
Heals your side. Heals your side every turn and increases their crit rate for 5 turns.
Bayard Physical 75 90% 10 (max 16)
   
   
May affect anyone but the user
Goes first. Chance to protect the user.
Gorgon Eye Special 90 90% 8 (max 12)
   
   
May affect anyone but the user
Causes paralysis.
Sacrifice Special 200 100% 5 (max 8)
   
   
Affects all but the user
The user explodes to inflict damage on those around it. The user faints upon using this move.
Sabbath Special 120 100% 5 (max 8)
   
   
May affect any foe, but not the ally
The user rampages and attacks for two to three turns. It then becomes confused, however.
Mount Physical 80 95% 20 (max 32)
   
   
May affect anyone but the user
The user summons a magical steed and charges at the target. Chance to raise the user's speed.
Sapping Spell Special 75 100% 10 (max 16)
   
   
May affect anyone but the user
A magical spell drains the opponents energy. The user's HP is restored by half the damage taken by the target.
Occult Flash Physical 65 90% 10 (max 16)
   
   
May affect anyone but the user
Chance to 1 hit KO.
Alchemy Status 0 0% 15 (max 24)
   
   
Affects the user
Heals the user a little. If the user is holding an item, fully heals and consumes the item.
Misery Shot Special 1 100% 20 (max 32)
   
   
May affect anyone but the user
A full-power attack that grows more powerful the less the user likes its Trainer.
Heal Status 0 0% 10 (max 16)
   
   
Affects the user
Restoring its own cells, the user restores its own HP by half of its max HP.
Magic Flames Special 90 95% 15 (max 24)
   
   
May affect anyone but the user
The target is scorched with flames composed of magic. It may also leave the target with a burn.
Trick Status 0 100% 10 (max 16)
   
   
May affect anyone but the user
The user catches the target off guard and swaps its held item with its own.
HangingGardenBabylon Special 100 95% 10 (max 16)
   
   
Affects all foes
Puts up Light Screen and Reflect.
Hex Claw Physical 70 95% 10 (max 16)
   
   
May affect anyone but the user
The user casts a hex on its claws, then attacks the target. May disable the last move used by the target
Mana Punch Physical 75 100% 15 (max 24)
   
   
May affect anyone but the user
It may make the target flinch.
Mystic Blade Physical 100 85% 15 (max 24)
   
   
May affect anyone but the user
The user conjures a blade of pure mystic force. Critical hits land more easily.
Hyper Spell Special 160 90% 5 (max 8)
   
   
May affect anyone but the user
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
Healing Circle Status 0 0% 5 (max 8)
   
   
Affects the user and the ally
The user makes a Healing Circle that heals incoming pokemon on your side.
Misdirection Status 0 0% 15 (max 24)
   
   
Affects the user
Redirects all attacks to its ally. Raises its ally's SpDef.
Spell Orb Special 80 95% 10 (max 16)
   
   
May affect anyone but the user
High chance to also lower the target's Sp. Def stat.
Rule Breaker Physical 60 95% 10 (max 16)
   
   
May affect anyone but the user
Completely lower's the target's SpAtk and SpDef stats.
Avada Kedavra Special 1 30% 5 (max 8)
   
   
May affect anyone but the user
The target will faint instantly if this attack hits.
Pentagram Stamp Physical 100 90% 5 (max 8)
   
   
May affect anyone but the user
May disable the last move used by the target
Card Toss Physical 60 100% 20 (max 32)
   
   
May affect anyone but the user
The user draws a card and lauches it at the foe, testing their luck. Critical hits land more easily.
Apport Physical 90 100% 10 (max 16)
   
   
May affect anyone but the user
User disappears on first turn, then reappears and attacks on second turn. This move hits even if the target protects itself.
Magic Arrows Special 15 90% 20 (max 32)
   
   
May affect anyone but the user
The target is jabbed repeatedly with magic arrows two to five times in a row.
Broom Dive Physical 120 95% 15 (max 24)
   
   
May affect anyone but the user
The user rides a broom for an aerial attack on the first turn, then strikes on the second turn.
Summon Minions Special 25 90% 10 (max 16)
   
   
May affect anyone but the user
Summon minions to attack 2-5 times in a row. Deals physical damage.
Magic Room Status 0 0% 10 (max 16)
   
   
Affects all Pokémon on the field
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
Arcane Eye Status 0 0% 15 (max 24)
   
   
May affect anyone but the user
Sharply raise accuracy stat.
ElementsOfHarmony Special 1 100% 10 (max 16)
   
   
May affect anyone but the user
The user gets all the party Pokémon to attack the foe. The more party Pokémon, the more damage.
Magic Missiles Special 25 90% 10 (max 16)
   
   
May affect anyone but the user
Magic missiles hit the foe two to five times in a row.
Black Magic Special 90 95% 10 (max 16)
   
   
May affect anyone but the user
This attack also deals Dark-type damage.
Magic Circle Special 55 90% 15 (max 24)
   
   
May affect anyone but the user
Traps the target for four to five turns.
Ball Juggle Physical 27 90% 20 (max 32)
   
   
May affect anyone but the user
Bubbles are hurled at the target to strike two to five times in a row.
Stage Helper Status 0 0% 10 (max 16)
   
   
Affects the ally
Assists an ally by boosting the power of its attack. If manaverse, boosts its next Magic attack.
Magic Trap Status 0 0% 20 (max 32)
   
   
Affects all foes
The user lays a a magical trap around the foe. The trap hurts foes that switch into battle.
Magic Prophecy Special 100 55% 4 (max 6)
   
   
May affect anyone but the user
User predicts the opp moves. Goes first, flinches the opp.
Predict Spell Special 45 80% 4 (max 6)
   
   
May affect anyone but the user
User predicts the opp moves. Goes first, 85% flinch chance.
Cold Spell Special 90 100% 10 (max 16)
   
   
May affect anyone but the user
The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
Balm Scour Physical 70 100% 10 (max 16)
   
   
May affect anyone but the user
The user harshly rubs healing balm on the target, doing doubled damage if they are poisoned. It also cures the target's POISON, however.
Saw Trick Physical 30 90% 20 (max 32)
   
   
May affect anyone but the user
The user continually saws at the target over five turns. It becomes stronger each time it hits.
Broom Charge Special 100 95% 10 (max 16)
   
   
May affect anyone but the user
Building up more power, it raises the user's Speed stat.
Fake Jewel Special 60 100% 10 (max 16)
   
   
May affect anyone but the user
Steals the foe's held item simultaneously. It can't steal if the user holds an item.
Gandr Special 70 90% 10 (max 16)
   
   
May affect anyone but the user
Sharply lowers the target's SpDef.
Disappear Physical 70 100% 20 (max 32)
   
   
May affect anyone but the user
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Manaverse Status 0 0% 10 (max 16)
   
   
Affects all Pokémon on the field
Powers up Magic-type moves for 5 turns.
Death Spell Special 1 30% 5 (max 8)
   
   
May affect anyone but the user
The user casts a spell of death. The target will faint instantly if this attack hits.
Charge Spell Special 100 80% 10 (max 16)
   
   
May affect anyone but the user
It may also raise the user's Sp. Atk stat.
Power Hex Physical 65 100% 25 (max 40)
   
   
May affect anyone but the user
A basic yet powerful spell is fired at the foe. It may make the target flinch.
Construct Crash Physical 80 100% 15 (max 24)
   
   
May affect anyone but the user
The target is slammed with a construct made of magic energy. It may also lower the target's Defense stat.
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