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Weavile #461: Weavile
Pokémon
#463: Lickilicky Lickilicky
462MS
Magnezone
Magnet Area Pokémon
#462
462
Type
Electric Steel
Unknown
Abilities
Magnet Pull or Sturdy
Hidden Abilities
Analytic
Gender ratio
Genderless
Catch rate
30 (3.9%)
Breeding
Egg group
Mineral
Hatch time
5355 steps
Height
3'11" 1.2 m
0'0" 0 m
Weight
396.8 lbs. 180.0 kg
0 lbs. 0 kg
Base experience yield
241
Leveling rate
Medium Fast
EV yield
Total: 3
0
HP
0
Atk
0
Def
3
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Gray
Base friendship
70

Magnezone is a Electric/Steel dual type Pokemon. It evolves from Magneton when leveled up in area number 181. It evolves from Magneton when leveled up in area number 182. It evolves from Magneton when leveled up in area number 183. It evolves from Tech Magneton when leveled up in area number 181. It evolves from Tech Magneton when leveled up in area number 182. It evolves from Tech Magneton when leveled up in area number 183.

Pokédex entry

Pokédex entry
It evolved from exposure to a special magnetic field. Three units generate magnetism.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon Metal Coat
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon Temple of the Iron Age 2 (Cave),
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 70
130 - 177 250 - 344
Attack: 70
67 - 134 130 - 262
Defense: 115
108 - 183 211 - 361
Sp.Atk: 130
121 - 200 238 - 394
Sp.Def: 90
85 - 156 166 - 306
Speed: 60
58 - 123 112 - 240
Total: 535   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal ½×
Fighting
Flying ¼×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel ¼×
Fire
Water
Grass ½×
Electric ½×
Psychic ½×
Ice ½×
Dragon ½×
Dark
Fairy ½×
Wood ¼×
Steam
Magma
Wind ¼×
Paper
Rubber
Fear
Tech ¼×
Magic
Light ½×
Cosmic
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal ½×
Fighting
Flying ¼×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel ¼×
Fire
Water
Grass ½×
Electric ½×
Psychic ½×
Ice ½×
Dragon ½×
Dark
Fairy ½×
Wood ¼×
Steam
Magma
Wind ¼×
Paper
Rubber
Fear
Tech ¼×
Magic
Light ½×
Cosmic
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal ½×
Fighting
Flying ¼×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel ¼×
Fire
Water
Grass ½×
Electric ½×
Psychic ½×
Ice ½×
Dragon ½×
Dark
Fairy ½×
Wood ¼×
Steam
Magma
Wind ¼×
Paper
Rubber
Fear
Tech ¼×
Magic
Light ½×
Cosmic
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal ½×
Fighting
Flying ¼×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel ¼×
Fire
Water
Grass ½×
Electric ½×
Psychic ½×
Ice ½×
Dragon ½×
Dark
Fairy ½×
Wood ¼×
Steam
Magma
Wind ¼×
Paper
Rubber
Fear
Tech ¼×
Magic
Light ½×
Cosmic
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal ½×
Fighting
Flying ¼×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel ¼×
Fire
Water
Grass ½×
Electric ½×
Psychic ½×
Ice ½×
Dragon ½×
Dark
Fairy ½×
Wood ¼×
Steam
Magma
Wind ¼×
Paper
Rubber
Fear
Tech ¼×
Magic
Light ½×
Cosmic
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal ½×
Fighting
Flying ¼×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel ¼×
Fire
Water
Grass ½×
Electric ½×
Psychic ½×
Ice ½×
Dragon ½×
Dark
Fairy ½×
Wood ¼×
Steam
Magma
Wind ¼×
Paper
Rubber
Fear
Tech ¼×
Magic
Light ½×
Cosmic
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Shift Gear Steel Status 0 0% 10
1 Glitter Fairy Status 0 95% 10
1 Body Press Fighting Physical 80 100% 10
1 Geo Impact Steel Physical 120 100% 5
1 Magnetic Rocks Rock Special 60 0% 20
1 Magnet Pulse Steel Special 60 90% 10
1 Wire Trap Electric Status 0 0% 5
1 Magnetic Flux Electric Status 0 0% 20
1 Autotomize Steel Status 0 0% 15
1 Overheat Fire Special 140 90% 5
1 Parabolic Charge Electric Special 75 100% 20
1 Scrap Metal Steel Status 0 0% 20
1 Electric Terrain Electric Status 0 0% 10
1 Mirror Coat Psychic Special 1 100% 20
1 Barrier Psychic Status 0 0% 30
1 Tackle Normal Physical 50 100% 35
1 Supersonic Sound Status 0 55% 20
1 ThunderShock Electric Special 40 100% 30
1 SonicBoom Normal Special 1 90% 20
4 Supersonic Sound Status 0 55% 20
7 ThunderShock Electric Special 40 100% 30
11 SonicBoom Normal Special 1 90% 20
15 Thunder Wave Electric Status 0 100% 20
18 Magnet Bomb Steel Physical 60 0% 20
21 Spark Electric Physical 65 100% 20
25 Tuning Fork Steel Special 60 100% 15
29 Metal Sound Steel Status 0 85% 40
30 Magnetize Steel Status 0 90% 10
34 Electro Ball Electric Special 1 100% 10
39 Flash Cannon Steel Special 90 100% 15
45 Screech Sound Status 0 90% 40
51 Discharge Electric Special 80 100% 15
56 Lock-On Normal Status 0 0% 5
60 Magnet Force Steel Special 100 90% 10
62 Magnet Rise Electric Status 0 0% 10
67 Mirror Coat Psychic Special 1 100% 20
73 Zap Cannon Electric Special 120 50% 5
80 Quick Silver Steel Special 40 100% 20
87 Overheat Fire Special 140 90% 5
96 Short Circuit Electric Special 150 100% 5
  • Bold indicates a move that gets STAB when used by Magnezone
  • Italic indicates a move that gets STAB only when used by an evolution of Magnezone
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Magnet Rise Electric Status 0 0% 10
Flash Cannon Steel Special 90 100% 15
Facade Normal Physical 70 100% 20
Tuning Fork Steel Special 60 100% 15
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
Thunder Wave Electric Status 0 100% 20
Explosion Normal Physical 250 100% 5
Reflect Psychic Status 0 0% 20
Hyper Beam Normal Special 150 90% 5
Flash Light Status 0 100% 20
Volt Switch Electric Special 70 100% 20
Double Team Normal Status 0 0% 15
Artificiaslam Plastic Physical 85 90% 25
Recycle Normal Status 0 0% 40
Iron Head Steel Physical 80 100% 15
Secret Power Normal Physical 70 100% 20
Electroweb Electric Special 55 95% 15
Protect Normal Status 0 0% 10
Light Screen Light Status 0 0% 30
Iron Defense Steel Status 0 0% 15
Psych Up Normal Status 0 0% 10
Rain Dance Water Status 0 0% 5
Frustration Normal Physical 1 100% 20
Gyro Ball Steel Physical 1 100% 5
Wild Charge Electric Physical 100 100% 15
Thunder Electric Special 120 70% 10
Hidden Power Normal Special 1 100% 15
Acid Rain Poison Status 0 0% 5
Vacuum Cut Qmarks Special 1 100% 7
Electric Terrain Electric Status 0 0% 10
Shock Wave Electric Special 60 0% 20
Configure Cyber Special 65 85% 5
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Giga Impact Normal Physical 150 90% 5
Substitute Normal Status 0 0% 10
Nuclear Pulse Nuclear Special 80 100% 15
Charge Beam Electric Special 60 90% 10
Magic Coat Magic Status 0 0% 15
Swagger Normal Status 0 90% 15
Signal Beam Bug Special 75 100% 15
Gravity Cosmic Status 0 0% 5
Techno Ray Tech Special 120 80% 5
Net Surf Cyber Physical 90 100% 10
Toxic Poison Status 0 90% 10
Sunny Day Fire Status 0 0% 5
Thunderbolt Electric Special 95 100% 15
Sleep Talk Normal Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Magnezone
  • Italic indicates a move that gets STAB only when used by an evolution of Magnezone
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 462 462b GenderM 462s 462sb




Trivia[]

Origin[]

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