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This page was last updated to the Final Version.

Inkay #882: Inkay
Pokémon
#884: Binacle Binacle
883MS
Malamar
Overturning Pokémon
#883
883
Type
Dark Psychic
Unknown
Abilities
Contrary or Infiltrator
Hidden Abilities
Infiltrator
Gender ratio
50% / 50%
Catch rate
60 (7.8%)
Breeding
Egg groups
Water1 and Water2
Hatch time
5120 steps
Height
4'11" 1.5 m
0'0" 0 m
Weight
103.6 lbs. 47.0 kg
0 lbs. 0 kg
Base experience yield
172
Leveling rate
Medium Fast
EV yield
Total: 2
0
HP
2
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Blue
Base friendship
70

Malamar is a Dark/Psychic dual type Pokemon. It evolves from Inkay starting at level 30.

Pokédex entry

Pokédex entry
It lures its prey close with hypnotic motions, then wraps its tentacles around it before finishing it off with digestive fluids.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common Temple of the Dark Age 3 (Cave), Temple of the Dark Age 1 (Cave), Temple of the Dark Age 2 (Cave),
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 86
146 - 193 282 - 376
Attack: 92
87 - 158 170 - 311
Defense: 88
83 - 154 162 - 302
Sp.Atk: 68
65 - 132 126 - 258
Sp.Def: 75
72 - 139 139 - 273
Speed: 73
70 - 137 135 - 269
Total: 482   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart ½×
Shadow
Ogre ½×
Void
Qmarks
Wack
Bone ½×
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart ½×
Shadow
Ogre ½×
Void
Qmarks
Wack
Bone ½×
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart ½×
Shadow
Ogre ½×
Void
Qmarks
Wack
Bone ½×
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart ½×
Shadow
Ogre ½×
Void
Qmarks
Wack
Bone ½×
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart ½×
Shadow
Ogre ½×
Void
Qmarks
Wack
Bone ½×
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart ½×
Shadow
Ogre ½×
Void
Qmarks
Wack
Bone ½×
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Dark Screen Dark Status 0 0% 30
1 Numbing Injection Virus Physical 80 100% 10
1 Uprising Dragon Physical 1 100% 10
1 Throat Chop Dark Physical 80 100% 15
1 Topsy-Turvy Dark Status 0 100% 20
1 Deviation Down Psychic Status 0 85% 10
1 Telepathy Psychic Special 60 100% 15
1 Vendetta Dark Physical 65 100% 20
1 Blackout Dark Physical 85 100% 5
1 Envelop Dark Special 60 90% 15
1 Insult & Injury Dark Physical 60 95% 20
1 Superpower Fighting Physical 120 100% 5
1 Construct Crash Magic Physical 80 100% 15
1 Tackle Normal Physical 50 100% 35
1 Peck Flying Physical 35 100% 35
1 Constrict Normal Physical 40 100% 35
4 Reflect Psychic Status 0 0% 20
8 Foul Play Dark Physical 95 100% 15
12 Swagger Normal Status 0 90% 15
13 Psywave Psychic Special 1 90% 15
15 Topsy-Turvy Dark Status 0 100% 20
18 Hypnosis Psychic Status 0 60% 20
21 Psybeam Psychic Special 65 100% 20
23 Switcheroo Dark Status 0 100% 10
27 Payback Dark Physical 50 100% 10
31 Light Screen Light Status 0 0% 30
35 Pluck Flying Physical 60 100% 20
39 Psycho Cut Psychic Physical 70 100% 20
43 Slash Normal Physical 70 100% 20
46 Night Slash Dark Physical 70 100% 15
48 Superpower Fighting Physical 120 100% 5
56 Villain Power Dark Physical 120 100% 5
60 Topsy Tackle Dark Physical 100 95% 5
66 Breakdown Psychic Physical 120 100% 5
80 Psycho Boost Psychic Special 140 90% 5
100 V-create Fire Physical 180 95% 5
  • Bold indicates a move that gets STAB when used by Malamar
  • Italic indicates a move that gets STAB only when used by an evolution of Malamar
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Facade Normal Physical 70 100% 20
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
Role Play Psychic Status 0 0% 10
Attract Heart Status 0 100% 15
Razor Wind Wind Special 80 100% 10
Balm Scour Magic Physical 70 100% 10
Rock Slide Rock Physical 75 90% 10
Midnight Dark Status 0 0% 10
Psychic Psychic Special 90 100% 10
Surf Water Special 95 100% 15
Superpower Fighting Physical 120 100% 5
Double Team Normal Status 0 0% 15
Spite Ghost Status 0 100% 10
Fever Virus Special 90 95% 10
Knock Off Dark Physical 65 100% 20
Psyshock Psychic Special 80 100% 10
Retaliate Normal Physical 75 100% 5
Thief Dark Physical 50 100% 10
Secret Power Normal Physical 70 100% 20
Foul Play Dark Physical 95 100% 15
Break Up Heart Physical 70 100% 10
Embargo Dark Status 0 100% 15
Pure Fear Fear Special 120 80% 5
Protect Normal Status 0 0% 10
Echoed Voice Sound Special 40 100% 15
Block Normal Status 0 0% 20
Psych Up Normal Status 0 0% 10
Frustration Normal Physical 1 100% 20
Brutal Swing Dark Physical 60 100% 25
Hidden Power Normal Special 1 100% 15
Waterfall Water Physical 85 95% 15
Acid Rain Poison Status 0 0% 5
Vacuum Cut Qmarks Special 1 100% 7
Calm Mind Psychic Status 0 0% 20
Mud-Slap Ground Special 20 100% 10
Bind Normal Physical 65 90% 20
Dark Pulse Dark Special 80 100% 15
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Substitute Normal Status 0 0% 10
Swagger Normal Status 0 90% 15
Aerial Ace Flying Physical 60 0% 20
Toxic Poison Status 0 90% 10
Thunderbolt Electric Special 95 100% 15
Snatch Dark Status 0 0% 10
Sleep Talk Normal Status 0 0% 10
Flamethrower Fire Special 95 100% 15
  • Bold indicates a move that gets STAB when used by Malamar
  • Italic indicates a move that gets STAB only when used by an evolution of Malamar
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 883 883b GenderM 883s 883sb




Trivia[]

Origin[]

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